Clock rework
After revisiting some aspects of the game, we realize that the clock mechanics, introduced in level 50, cause great anxiety and frustration for several people, which is not consistent with the fundamentals that Quaddro 2 is based on.
As a way to remove this anxiety caused by the levels of the second half of the game (those which have the clock in it), we developed a new mechanic to replace the current clock. In this rework the timed element of the clock has been removed, now each movement performed causes the clock to count a turn, when the count reaches zero the platform associated with the clock will be triggered.

Clocks can count 1, 2, 4 or 8 turns, the figure below shows each of these clocks from left to right:

With this update all the levels in the second half of the game, can be played at your own pace, giving you all the time you need to plan each move.
Blue level pack
In response to requests, this update also brings the addition of the package system and two new packages totaling 50 new levels. See the
store page.
The new levels bring the addition of two new mechanics, the wildcard dot and the teleportation platform.
Wildcard Dot
The wildcard dot can be used to form squares with any other color.
Teleportation
The teleportation platform can change places with any other platform.
[ 2018-08-28 02:34:21 CET ] [ Original post ]