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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We're back with a second set of patch notes! As mentioned in our last update, we're looking to better the experience for our players and for this update we're hoping to help out those who are struggling a little with the middle levels, as well as a few other little alterations to the back-end.
Welcome to our first Post-Launch Update notes! The game so far has been met with extremely positive feedback, and it has been awesome to hear how much everyone has been enjoying playing the game. There are a few small changes to (hopefully) make your playing experience with Nova Flow that bit better.
Welcome to our first Post-Launch Update notes! The game so far has been met with extremely positive feedback, and it has been awesome to hear how much everyone has been enjoying playing the game. There are a few small changes to (hopefully) make your playing experience with Nova Flow that bit better.
First of all a huge thank-you to everyone who has supported us to this point, and to those who have been busy playing the game. It has been so amazing hearing about everyone's experiences with the game. In saying that, there are a few things to mention.
First of all a huge thank-you to everyone who has supported us to this point, and to those who have been busy playing the game. It has been so amazing hearing about everyone's experiences with the game. In saying that, there are a few things to mention.
Two posts in 2 days! We might be getting onto some sort of roll here. Following on from yesterdays update on the state of the game, we have a big update here on our steam page.
Two posts in 2 days! We might be getting onto some sort of roll here. Following on from yesterday’s update on the state of the game, we have a big update here on our steam page.
After several months of silence on our end, were finally at a point we can announce some news for the game. Its been a crazy few months since PAX AUS 2017 and weve been hard at work building the contents of the game to a point of release. Speaking to a number of people at PAX last year gave us great insight into what our community were after and what would be feasible in the time we had before sending it live.
After several months of silence on our end, we’re finally at a point we can announce some news for the game. It’s been a crazy few months since PAX AUS 2017 and we’ve been hard at work building the contents of the game to a point of release. Speaking to a number of people at PAX last year gave us great insight into what our community were after and what would be feasible in the time we had before sending it live.
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