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Patches Incoming!

Hi everyone! First of all, thanks for your feedback on the community pages. I've been working on Mable mostly by myself for 4.5 years, so there's plenty of things I want to fix that didn't get picked up by the QA team (or the console cert teams, surprisingly!) I wanted to give you a bit of a heads up as to the order I'm planning to tackle things in. STEP 1 I've been getting feedback from the Steam Community page, through email and also on my Twitter - so the first thing that I need to do is pull them all together into a single document, and sort them into an order so that they're easier to work through! STEP 2 Bugs! I'm aiming to have a patch out by the end of the weekend to address the most common bugs that are cropping up. Issues with collision and also button detection on certain pads are the kinds of things that fit in here. Any that require more work, or are really minor, will be fixed in a later patch. STEP 3 I've had a lot of 'quality of life' requests. This is things like having more options in the menu, such as the ability to select your button prompts (PS4 for example, rather than XBOX) and allow button remapping. I've also had a request for an assist mode, which I'd be more than happy to fit if you folks think it's something that you'd like in the game? A lot of this kind of stuff can take a lot more work, which is why it's step 3. Get the bugs squashed first :) Oh, and stuff like adding your maker to the map fits in here (which, originally I hadn't put in because I thought it would be fun to orientate yourself using the landmarks - but people don't actually like this - sorry!) STEP 4 I was super surprised to see people finding more of the secrets already than I'd anticipated, so I think it would be nice to add more in for those of you that are enjoying exploring. Also, because you get different endings for repeated playthroughs, doing things like adding different creatures in for later playthroughs is something that could be fun (for me - I love drawing the creatures). I think I'd be most likely to add those in as a big update, all in one go, after the bugs and quality of life stuff is in there. I'd also thought about other modes, such as local co-op and a horde mode, if you think it'd be fun to play those? Anyway, I'll provide more details on what bugs the patch will fix, and what will be included in the first quality of life patch (probably map update and controller prompts at least). In the meantime, thanks again for the feedback and thanks for supporting me and my game! Cheers, Andrew


[ 2019-08-24 13:35:48 CET ] [ Original post ]



Mable & The Wood
Triplevision Games
  • Developer

  • Triplevision Games
  • Publisher

  • Aug 2018
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (48 reviews)


  • Review Score

  • http://mableandthewood.com/
  • Website

  • https://store.steampowered.com/app/568070 
  • Steam Store

  • The Game includes VR Support



    Mable & The Wood Depot Linux [546.63 M]

  • Public Linux depots

  • Mable & The Wood is a fantasy adventure platformer about a girl who has been resurrected by a strange cult in order to rid the world of the giant beasts that threaten to destroy it.

    When you kill each beast you will absorb its power. This allows you to change shape and take on its form, giving you new ways traverse the non-linear world and kill the creatures that stand in your way.

    Except when you don't. Because, sometimes, you won't.

    As you explore, you may come across some people who are less sure about your role in this whole 'end of the world' thing. With their help, perhaps you can get to the bottom of the strange prophecy the cultists keep going on about and maybe, just maybe, you can save the world without having to kill anyone...

    In the end, it's up to you.

    Features


    • Explore a large and varied fantasy world, brought to life with state-of-the-art pixel technology and a beautiful original soundtrack
    • Discover a rich story and define your own role in it
    • Combat is movement and movement is combat - change shape to move in mysterious unique ways and kill enemies
    • Defeat the bosses to absorb their power and unlock new shapes to change into
    • Or don't! You don't have to kill anything if you don't want to (but the game won't judge you either way)
    MINIMAL SETUP
    • OS: Ubuntu 1.4 or higher
    • Processor: 2GHz Dual Core CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GPU with 128 mb of VRAM
    • Storage: 416 MB available space
    GAMEBILLET

    [ 5951 ]

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    5.97$ (14%)
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    21.99$ (37%)
    GAMERSGATE

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    15.99$ (20%)
    6.8$ (66%)
    1.13$ (92%)
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    4.73$ (68%)
    9.35$ (22%)
    7.5$ (70%)
    5.5$ (75%)
    0.85$ (83%)
    24.49$ (30%)
    3.48$ (83%)
    4.25$ (79%)
    5.31$ (79%)
    3.0$ (80%)
    1.5$ (75%)
    3.0$ (70%)
    31.5$ (55%)
    1.0$ (90%)
    2.0$ (90%)
    0.51$ (83%)
    0.53$ (92%)
    4.5$ (70%)
    1.5$ (81%)
    1.84$ (74%)
    19.99$ (20%)
    2.0$ (90%)
    14.99$ (50%)

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