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Steam's Autumn Sale is upon us! Giving you the unique opportunity of getting great games for discounts that go haywire with up to 90% off!
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Assemble Entertainment's Gamescom Sale is upon us! Perfectly fitting of Gamescom 2021 kicking off today, Assemble Entertainments Gamescom Sale on Steam has started! Giving you the unique opportunity of getting great games with discounts up to 90% off!
Steam's Summer Sale is upon us! Giving you the unique opportunity of getting great games for discounts that go haywire with up to 90% off!
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Hi guys! On Thursday evening at 6 p.m. (german time) we're doing a german anniversary livestream for Pizza Connection 3! We show what has changed over the course of the year based on your feedback. Of course we will also be happy to answer any questions you may have! Be there, at 6 p.m. we start with the Pizza Connection 3 livestream with product manager Timothy and PC3 developer legend Stephan on Twitch: https://www.twitch.tv/assembleteam Hope to see you there!
Dear players,
With this maintenance update we fix several bugs and graphical glitches. We also made some further changes to the delivery service. Have fun and great pizza!
https://youtu.be/q2UhjuJObts
Dear players,
with the Fatman update, we bring back an old acquaintance from Pizza Connection 2. A pizza eating maniac who relentlessly feasts on your pizzas, as long as they meet his exquisite taste. In addition, you can now research restaurant managers to automate some tasks. Besides that, we fixed some errors with loading and saving games and we prevented stalling AI behavior. We also made changes to the priority chain when baking pizza, so delivery should work better.
Have fun and great pizza!
Dear Players,
we bring you the Pizza Connection 3 christmas update. This update includes several bug fixes and new furniture to decorate your restaurants for christmas.
Dear Players,
we bring you the Pizza Connection 3 halloween update. This update includes several bug fixes, new halloween furniture to decorate your restaurants and avatar characteristics. In addition to customizing your avatar visually you can now adjust several personal attributes that have an economic impact in the game.
After numerous patches and content updates we officially declared the work on Pizza Connection 3 to be finished in June. Now – as with every good Italian – there is a delicious surprise for the last course: Dessert on the house! For Pizza Connection 3, this means: We are announcing two new free content updates! The first update will be released this year. We won't reveal the exact content yet, but developer Gentlymad Studios has released a mysterious graphic for the announcement, which contains first hints...
Play Pizza Connection 3 for FREE starting now through Monday at 10AM Pacific Time. You can also pickup Pizza Connection 3 at 35% off the regular price!*
If you already have Steam installed, click here to install or play Pizza Connection 3. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
Steam BuildID: 2838771
AssemblyVersion: 1.0.6731.25871
Codename: Default - Quattro Formaggi Update
Dear Players,
the time has come for our big, “Quattro Formaggi” update. After several updates and testings on our “Preview” beta branch, we now roll out all additions and changes to all players as well as adding some new features and content. This update is based on four pillars: First, achieving better playing experience by including comfort features and reworking parts of the UI. Next, we overhauled our employee system, so employees have motivation and health you need to take care of, while also giving you the ability to let your workforce work overtime. Furthermore we worked on better long term motivation, giving you game events and catastrophes that might trigger in the free game. Last but not least we added a bunch of new content including several new dynamic missions, which are optional missions you can solve in the free mode of the game, as well as a plethora of new furniture assets including seasonal summer content, an aquarium, a flipper and plenty of other stuff.
While playtesting we encountered some bugs and balancing issues as seen in the “Known Issues” section but we want to give you the update as soon as possible and decided for patching said issues as soon as possible.
This is only a short summary of all the changes, for more detail checkout the changelog below:
Hello and welcome to our second roadmap entry for Pizza Connection 3, after the release of the changes we planned with our last roadmap into the preview branch it’s time to share with you the next steps we’d like to take. While the last patch mainly brought improvements for the employee system, focussing on more micro-management and enhancing the game’s depth, we now want to work on continuously challenging the player within a game session.
Steam BuildID: 2746545 AssemblyVersion: 1.0.6698.31679 Codename: Preview - Employee Roadmap EN /////////////////////////////////////////////////////// Dear Players, With this update we release the changes described in our last roadmap into the ‘preview branch’. Most changes have been made to improve the employee system which now adds more micro-management and a new challenge to the game. As always we rely on your feedback, so enjoy the update and let us know what you’re thinking!
Steam BuildID: 2693510
AssemblyVersion: 1.0.6680.33897
Codename: Calzone
Dear Players,
after several beta (“Preview”) updates, we now update the main, default version of the game. The Calzone update includes all fixes and feature updates from our “Preview” - Beta releases from 29th of March - 16th of April. It includes lots of bug fixes, changes to supply management as well as usability enhancements.
Hello and welcome to our first roadmap entry for Pizza Connection 3, it’s not a secret that many players - and maybe you too - were disappointed by Pizza Connection 3 shortly after the release. Bugs, a lack of explanation and missing depth were the most serious matters we emerged from your feedback. These points are exactly the things we want to improve as far as possible in the months April and May in freely available updates. To this end, we want to share with you an up-to-date view of the module we are currently working on We want to start our roadmap with a central aspect of the game, the employees!
Hey Community, Easter is around the corner and new updates are available: Patch 1.0.6657.21509 - Patch Notes 29th of March - Overwritten savegames can now be deleted and no longer lead to a stoppage in the loading screen when attempting to load them. - Burnt pizzas, due to bad cooks, are now visually more recognizable. - Employees should be able to be fired reliably in the manager. - Delivery boys should not run on the spot when they are released - Limiting the salary of the hired employee in Chapter 2 of the campaign now makes more sense - Pizzas no longer float above the sink of the ovens - Researches that have been unlocked are now reliably colored. - Players can no longer start a $ 0 marketing campaign. - The minimum number of citizens for "free play" has been increased to 500. - The interior designer should no longer prevent the placement of stoves - Beta players should now be able to play beyond Chapter 5 in the campaign. - In Chapter 8 of the campaign, the player is now properly informed how much money is deducted to help his aunt. - Chapter 3 should explain the profit margin more understandably and interrogate - Opponents in "free play" now start with the same entry fee as the player. And also a new Preview Branch update: Preview Version 1.0.6662.30617 29th of March - Pizzas, which are saved in the recipe book, are now additionally stored in the game round in order to be able to be used immediately on the menu card. - London: A building that has blocked a department store has been moved. - OpenGL has been added as an alternative graphics interface for Windows. This solves problems for users where DirectX is not installed properly. - In Chapter 8 of the Campaign, the enemy no longer repairs their restaurants so the sabotage mission can be created for players. - In Chapter 6, London: The player must now specify the English name of the pizzas, instead of the translated version. In Chinese or Russian, the name is still translated. - Ovens should be rotatable in Architect mode again. - Opponents can now repair furniture - The position of furniture is now correct in the future when loading an old game, even if the scene was subsequently changed. - Some players had a black screen when trying to open the bakery. This has now been fixed. - Furnishings no longer need to be explored. - Screens with an aspect ratio of 4: 3 and 5: 4 are now supported - Moving units can no longer walk through fences in Sydney. - Collisions at entrances to restaurants have been improved to keep guests from walking through walls. - Internal status messages for employees of the pizza delivery service (scooter driver) have been corrected - Internal status messages for suppliers have been corrected - Pizza suppliers (scooter riders) now distribute the correct number of pizzas in the city - The speed and delivery volume of pizza suppliers has been increased - A pizza supplier now distributes all the pizzas he carries, even if his shift ends during delivery. - Ingredients suppliers should no longer get stuck on buildings. - Ingredient suppliers now also get ingredients when their shift ends on the way to the warehouse / warehouse or on the way back to the restaurant. - Ingredients suppliers take no more ingredients home, but deliver them in advance in the restaurant - Improper coloring of furnishings on the Mac has been fixed. - The glass material in the main menu now works on Mac and Linux. Before, it was just black. - The maximum game speed has been reduced to 16 times (previously 32) to improve the game performance. - The traffic system has been adjusted to improve the game performance - Fixed a possible cause for a crash related to the wayfinding update. - The creation of pathfinding has been accelerated. - Successful research units should now be displayed correctly as researched, even if the menu is changed. - Cooks do not teleport out of a restaurant if they are too close to a wall. - The game no longer crashes when a memory is loaded directly after the conversion of a restaurant. - After loading a score, customers stay in the restaurant instead of floating out. - User data, such as savegames or campaign progress could be damaged. Corrupted files caused players to get stuck in a black screen when loading the next time, they load the program. User data is now backed up with a backup system. If damaged files still exist, an attempt is made to return the data to an original state or to reconstruct the state from other data. - In free game, the first research level is automatically unlocked. This allows players immediate basic functions such as the rental of department stores. However, the player can still set the research level to 0 in the free game setting to play the game as in the tutorial. - Problems with higher game speed have been resolved. The speed of play should have no effect on the efficiency of the employees or the "check-in rate" of the residents. - Suppliers and delivery service should no longer get stuck near buildings. - Several locations of restaurants in Rome have been adjusted so that guests can find a way to the restaurant. - The warehouse of a restaurant now has an interface overlay in the game world, which indicates the warehouse utilization and opens the warehouse manager by clicking - The question of whether a person wants to cross a street has been improved to prevent people who do not want to cross the street being detained. - Customers now have a visual wait display - Fired cooks and waiters are no longer teleported out of the restaurant but leave the restaurant through the door workarounds Black screen - Some users could not start the game after some time or just saw a black screen. The Problem was faulty user data. In some threads we recommended deleting user data manually. That should not be necessary anymore. - For users where the game has never worked and who always had a black screen when loading, there is now a possible workaround by changing the graphics interface. 1. Go to your Steam library 2. Right click on Pizza Connection 3, select "Properties" 3. Change to the "General" tab 4. Click on "set launch options" 5. Enter -force-glcore in the input field and click on OK 6. Start the game
Hey Community, Easter is around the corner and new updates are available: Patch 1.0.6657.21509 - Patch Notes 29th of March - Overwritten savegames can now be deleted and no longer lead to a stoppage in the loading screen when attempting to load them. - Burnt pizzas, due to bad cooks, are now visually more recognizable. - Employees should be able to be fired reliably in the manager. - Delivery boys should not run on the spot when they are released - Limiting the salary of the hired employee in Chapter 2 of the campaign now makes more sense - Pizzas no longer float above the sink of the ovens - Researches that have been unlocked are now reliably colored. - Players can no longer start a $ 0 marketing campaign. - The minimum number of citizens for "free play" has been increased to 500. - The interior designer should no longer prevent the placement of stoves - Beta players should now be able to play beyond Chapter 5 in the campaign. - In Chapter 8 of the campaign, the player is now properly informed how much money is deducted to help his aunt. - Chapter 3 should explain the profit margin more understandably and interrogate - Opponents in "free play" now start with the same entry fee as the player. And also a new Preview Branch update: Preview Version 1.0.6662.30617 29th of March - Pizzas, which are saved in the recipe book, are now additionally stored in the game round in order to be able to be used immediately on the menu card. - London: A building that has blocked a department store has been moved. - OpenGL has been added as an alternative graphics interface for Windows. This solves problems for users where DirectX is not installed properly. - In Chapter 8 of the Campaign, the enemy no longer repairs their restaurants so the sabotage mission can be created for players. - In Chapter 6, London: The player must now specify the English name of the pizzas, instead of the translated version. In Chinese or Russian, the name is still translated. - Ovens should be rotatable in Architect mode again. - Opponents can now repair furniture - The position of furniture is now correct in the future when loading an old game, even if the scene was subsequently changed. - Some players had a black screen when trying to open the bakery. This has now been fixed. - Furnishings no longer need to be explored. - Screens with an aspect ratio of 4: 3 and 5: 4 are now supported - Moving units can no longer walk through fences in Sydney. - Collisions at entrances to restaurants have been improved to keep guests from walking through walls. - Internal status messages for employees of the pizza delivery service (scooter driver) have been corrected - Internal status messages for suppliers have been corrected - Pizza suppliers (scooter riders) now distribute the correct number of pizzas in the city - The speed and delivery volume of pizza suppliers has been increased - A pizza supplier now distributes all the pizzas he carries, even if his shift ends during delivery. - Ingredients suppliers should no longer get stuck on buildings. - Ingredient suppliers now also get ingredients when their shift ends on the way to the warehouse / warehouse or on the way back to the restaurant. - Ingredients suppliers take no more ingredients home, but deliver them in advance in the restaurant - Improper coloring of furnishings on the Mac has been fixed. - The glass material in the main menu now works on Mac and Linux. Before, it was just black. - The maximum game speed has been reduced to 16 times (previously 32) to improve the game performance. - The traffic system has been adjusted to improve the game performance - Fixed a possible cause for a crash related to the wayfinding update. - The creation of pathfinding has been accelerated. - Successful research units should now be displayed correctly as researched, even if the menu is changed. - Cooks do not teleport out of a restaurant if they are too close to a wall. - The game no longer crashes when a memory is loaded directly after the conversion of a restaurant. - After loading a score, customers stay in the restaurant instead of floating out. - User data, such as savegames or campaign progress could be damaged. Corrupted files caused players to get stuck in a black screen when loading the next time, they load the program. User data is now backed up with a backup system. If damaged files still exist, an attempt is made to return the data to an original state or to reconstruct the state from other data. - In free game, the first research level is automatically unlocked. This allows players immediate basic functions such as the rental of department stores. However, the player can still set the research level to 0 in the free game setting to play the game as in the tutorial. - Problems with higher game speed have been resolved. The speed of play should have no effect on the efficiency of the employees or the "check-in rate" of the residents. - Suppliers and delivery service should no longer get stuck near buildings. - Several locations of restaurants in Rome have been adjusted so that guests can find a way to the restaurant. - The warehouse of a restaurant now has an interface overlay in the game world, which indicates the warehouse utilization and opens the warehouse manager by clicking - The question of whether a person wants to cross a street has been improved to prevent people who do not want to cross the street being detained. - Customers now have a visual wait display - Fired cooks and waiters are no longer teleported out of the restaurant but leave the restaurant through the door workarounds Black screen - Some users could not start the game after some time or just saw a black screen. The Problem was faulty user data. In some threads we recommended deleting user data manually. That should not be necessary anymore. - For users where the game has never worked and who always had a black screen when loading, there is now a possible workaround by changing the graphics interface. 1. Go to your Steam library 2. Right click on Pizza Connection 3, select "Properties" 3. Change to the "General" tab 4. Click on "set launch options…" 5. Enter -force-glcore in the input field and click on OK 6. Start the game
Previous savegames in this branch might not be working anymore. - Overwritten savegames can now be deleted and no longer lead to a stoppage in the loading screen when attempting to load them. - Burnt pizzas, due to bad cooks, are now visually more recognizable. - Employees should be able to be fired reliably in the manager. - Delivery boys should not run on the spot when they are released - Limiting the salary of the hired employee in Chapter 2 of the campaign now makes more sense - Pizzas no longer float above the sink of the ovens - Researches that have been unlocked are now reliably colored. - Players can no longer start a $ 0 marketing campaign. - The minimum number of citizens for "free play" has been increased to 500. - The interior designer should no longer prevent the placement of stoves - Beta players should now be able to play beyond Chapter 5 in the campaign. - In Chapter 8 of the campaign, the player is now properly informed how much money is deducted to help his aunt. - Chapter 3 should explain the profit margin more understandably and interrogate - Opponents in "free play" now start with the same entry fee as the player.
Previous savegames in this branch might not be working anymore. - Overwritten savegames can now be deleted and no longer lead to a stoppage in the loading screen when attempting to load them. - Burnt pizzas, due to bad cooks, are now visually more recognizable. - Employees should be able to be fired reliably in the manager. - Delivery boys should not run on the spot when they are released - Limiting the salary of the hired employee in Chapter 2 of the campaign now makes more sense - Pizzas no longer float above the sink of the ovens - Researches that have been unlocked are now reliably colored. - Players can no longer start a $ 0 marketing campaign. - The minimum number of citizens for "free play" has been increased to 500. - The interior designer should no longer prevent the placement of stoves - Beta players should now be able to play beyond Chapter 5 in the campaign. - In Chapter 8 of the campaign, the player is now properly informed how much money is deducted to help his aunt. - Chapter 3 should explain the profit margin more understandably and interrogate - Opponents in "free play" now start with the same entry fee as the player.
Hello Community, we are listening to you and already provide a new Patch. Please be aware that savegames might not be compatible anymore. Please look on the following Patch Notes: - Citizens give feedback over their heads when they don’t enter a restaurant so that the player receives information what they specifically didn’t like. This also gives relevant feedback to advance through the campaign. - The overall difficulty of chapter 3 has been eased. The mission design has been changed to better fit the mission texts. - The architect view has been improved to provide easier placing of furniture to the player. All furniture displays an interface that shows the actual needed space. - The decision-making algorithm for citizen for whether they enter a restaurant has been improved - The AI is now less aggressive in free mode - Polished the User Interface at several locations to provide better support for other languages - All restaurants have been iterated to fit into the scenery - Fixed a bug where the camera was stuck at a restaurant after leaving the architect - Added costs for ingredients to the restaurant balance - Fixed a bug where the game remained stuck after fading screen to black when a pizza cart was involved in the game session. - Fixed a bug on Linux where all input fields double printed characters entered by the player - Employees no longer walk through storage shelves - Fixed blocker: infinite loading screen when changing from chapter 03 to chapter 04 (SteamOS) - Fixed blocker: infinite loading screen when changing from chapter 06 to chapter 07 after bombing pizza cart - Fixed an issue in the rating algorithm where citizens made a wrong rating for furniture - Removed an empty letter in chapter 04 - Added missing localizations to the game - Removed intro videos in hope of fixing the problem for some players that couldn’t proceed to the main menu of the game. Balancing changes: - Ingredient prices and weights have received another balance iteration - Reduced amount of sold pizzas per citizen to 20 - Adjusted marketing spot effects to 80 (small), 90 (medium), 100 (large) - Added correct style to decoration furniture
Hello Pizza Connection 3 Community! Thank you for supporting us and waiting so long for the comeback of the Pizza Connection series. Pizza Connection 3 is now available! We are looking forward to support you with any issues you might have and we are certainly listening to your feedback about our game. We are so proud on this game and the last years we spend on it. So have fun with it and see you in the kitchen! Best, Your Pizza Connection Team!
Hey Guys, watch our new gameplay trailer and get excited about the brand new restaurant features! Stay tuned for the upcoming closed beta next week.
Hey Folks! We are so proud to announce the release date of Pizza Connection 3 which will be 22nd March 2018!!! And now you also have the opportunity to finally pre-order your "delivery" of Pizza Connection 3 on Steam with a 15% discount until the release. So if you want to support us, feel free to purchase it right now! :D Next week we will have some new and exciting news for you. Stay tuned and follow us on Facebook, Twitter, Youtube, Instagram for hot and fresh new stuff! We will be back!
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