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Pathway Devlog #8 - Preview Builds Update Cycles


Wow, Pathway has been out for only a little over a week! Up to now we've been in overdrive-mode fixing bugs. Additionally, we've also started introducing a handful of quality of life updates such as the undo button when recycling items as well as improved tooltip comparisons. Updates have been almost daily during this period to make sure critical issues are addressed promptly. With today's post we want to explain what the next few months are going to look like.

New Update Cycle


From now on, we're switching to a more predictable update cycle: Every Wednesday we will release a new update. However, new features and changes will always first go to our public Preview branch. Once those changes had a bit of time to go through a testing and feedback phase we will then push them to the main branch. So in practice this means changes will generally linger in the preview branch for a week before appearing on the main branch. Sometimes we may decide to keep some things in the incubation stage for a bit longer before they make it to the live branch. The preview branch will serve as an experimental area, where we can try out some changes and gather feedback from the community before making them available to everyone. So if you want to be a part of shaping the game's future, we'd love to have your help there! The first preview build will go live next Wednesday. We will post instructions on how you can join the preview testing then. Here's a little taste of what's coming to the first preview build:

Improved Damage Information



An area we see confusion about frequently is how damage is calculated in Pathway. In the upcoming preview, we're adding an overhauled tooltip when hovering over enemies during an attack action. In the compact view you simply see the effective damage potential. This includes all adjustmens that may occur from things like the weapon's damage type or if your character has a special bonus/penalty against an enemy type. If you press tab, you will get a more detailed breakdown of how exactly the final damage calculation came together. We hope this will help in making some of the game's more complex damage calculations clearer.

Rebalanced Loot Distribution


We're making the beginning adventures more rewarding in terms of loot drops. We want to keep the legendaries for the mid to end game, but we feel like the first two adventures could use a boost of rewarding items.

Reworked Perk Branches in Events


Another feedback we've seen popping up often is that the perk branches in events don't feel weighty enough. We are starting to address this issue by taking a lot of luck out of the perk branches. So far, you'd always have a significantly improved chance at success, but in practice it often felt like you're gambling just as much as when using one of the other standard branches. Starting with this build, perk branches will now give you a success in an otherwise risky situation. There are a few exceptions to this rule still. We think this change will make character perks a lot more rewarding to use and provide a more tangible benefit. There will be a full changelog with the release of the build on Wednesday that will of course also include a bunch of general bug fixes and improvements! THANK YOU again for playing our little game and sending us your feedback. We truly do appreciate every constructive comment coming our way - We're constantly reviewing your ideas and and we are looking to address a lot of the concerns in the next little while.


[ 2019-04-19 17:50:03 CET ] [ Original post ]

Pathway
Robotality Developer
Chucklefish Publisher
2018 Release
Game News Posts: 41
🎹🖱️Keyboard + Mouse
Mostly Positive (1838 reviews)
The Game includes VR Support
Public Linux Depots:
  • Pathway Linux 64-bit [855.49 M]

FROM THE MAKERS OF HALFWAY...


THE YEAR IS 1936...

It is a time of global unrest as German military influence is spreading throughout Europe and the Middle East. Rumors of frantic excavations and strange artifacts, not to mention ghastly occult rituals, have begun to surface across secret communication channels...

THEY TOOK OUR FRIEND...

Morten has vanished. The Nazis took him because he interfered with their occult research. We have to rescue him before it's too late. And afterwards, who knows what other adventures await?


KEY FEATURES:


  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • DYNAMIC ADVENTURES - No two adventures are the same; each campaign generates a new procedural map and a different set of unique story encounters.
  • TOUGH CHOICES - Every location you visit presents a new hand-crafted story event to explore. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to maximize your items and abilities, as well as your team members' strengths, in ruthless and clever ways!
  • HIDDEN TREASURES - Discover rare artifacts to unlock new content and adventures! Recruit from 16 unique companions, each with their own starting equipment and skill trees!

With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!




MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS. 64-bit
  • Processor: 2.0 Ghz DualCore CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel HD4000 or better. OpenGL 3.3
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 LTS. 64-bit
  • Processor: 2.0+ Ghz QuadCore CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series. OpenGL 3.3
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

17.59$ (12%)
25.47$ (15%)
0.81$ (84%)
12.72$ (15%)
8.49$ (15%)
26.69$ (11%)
49.79$ (17%)
4.24$ (15%)
1.67$ (16%)
25.47$ (15%)
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12.42$ (17%)
17.82$ (64%)
9.89$ (34%)
12.72$ (15%)
4.42$ (78%)
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4.95$ (67%)
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14.99$ (25%)
24.89$ (17%)
16.39$ (53%)
6.24$ (79%)
3.31$ (78%)
27.59$ (8%)
25.47$ (15%)
31.49$ (21%)
21.24$ (15%)
2.30$ (92%)
24.87$ (17%)
GAMERSGATE

[ 3458 ]

5.0$ (75%)
2.5$ (75%)
1.0$ (80%)
9.99$ (50%)
1.7$ (83%)
3.0$ (85%)
3.19$ (79%)
7.5$ (75%)
2.63$ (74%)
1.5$ (81%)
1.31$ (91%)
16.19$ (46%)
6.0$ (80%)
2.55$ (83%)
2.03$ (77%)
2.75$ (45%)
2.0$ (90%)
4.5$ (85%)
25.0$ (50%)
3.0$ (80%)
0.6$ (92%)
2.5$ (75%)
1.5$ (85%)
3.0$ (80%)
1.5$ (85%)
6.25$ (75%)
0.88$ (91%)
0.54$ (91%)
4.5$ (85%)
4.25$ (79%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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