Pathway Devlog #9 - Preview Build Discord!
So far our Discord community has lived under the umbrella of the Chucklefish Discord server. This has been fantastic for us, but as the community has grown we feel like it's time to start our own. This will allow us to really separate out discussions more effectively and keep track of everything. So please come join the party here on our brand new Discord server: Robotality Discord Server Invite We won't close down the existing channel on the Chucklefish server, but the new server will become the central community point on Discord.
Todays preview build introduces a whole bunch of new things as well as plenty of fixes. These changes will linger on the preview version for at least a week before making their way onto the default verison. A word of caution: The preview version will contain some cutting-edge changes and we will sometimes use it to try out radical changes to the gameplay before it appears in the default version. Therefore be ready to encounter some unexpected behaviors and problems. However, if you want to help us shape the future of the game this is really the best place to get involved! Here's how you can activate the preview version:
Navigate to Pathway in your Steam Library and right click on the game's name in the games list. From there select Properties and switch to the Betas tab. From the dropdown you should be able to select the preview version.
The big changes we've hinted at last week. For a full changelog see below. Improved Damage Information
We've added an overhauled tooltip when hovering over enemies during an attack action. In the compact view you simply see the effective damage potential. This includes all adjustments that may occur from things like the weapon's damage type or if your character has a special bonus/penalty against an enemy type. If you press tab, you will get a more detailed breakdown of how exactly the final damage calculation came together. We hope this will help in making some of the game's more complex damage calculations clearer. Rebalanced Loot Distribution We've made the beginning adventures more rewarding in terms of loot drops. We want to keep the legendaries for the mid to end game, but we feel like the first two adventures could use a boost of rewarding items. Reworked Perk Branches in Events Generally speaking, perk branches will now give you a success in an otherwise risky situations. There are a few exceptions to this rule still (so don't rely on it). However this change significantly upgrades the value of perk choices in events. Full Changelog for Preview Version 1.0.9:
[ 2019-04-24 21:09:52 CET ] [ Original post ]
The first preview build is now available on our "preview" branch and we're moving to our own Discord Server!
New Discord Server
So far our Discord community has lived under the umbrella of the Chucklefish Discord server. This has been fantastic for us, but as the community has grown we feel like it's time to start our own. This will allow us to really separate out discussions more effectively and keep track of everything. So please come join the party here on our brand new Discord server: Robotality Discord Server Invite We won't close down the existing channel on the Chucklefish server, but the new server will become the central community point on Discord.
Preview Build
Todays preview build introduces a whole bunch of new things as well as plenty of fixes. These changes will linger on the preview version for at least a week before making their way onto the default verison. A word of caution: The preview version will contain some cutting-edge changes and we will sometimes use it to try out radical changes to the gameplay before it appears in the default version. Therefore be ready to encounter some unexpected behaviors and problems. However, if you want to help us shape the future of the game this is really the best place to get involved! Here's how you can activate the preview version:
Navigate to Pathway in your Steam Library and right click on the game's name in the games list. From there select Properties and switch to the Betas tab. From the dropdown you should be able to select the preview version.
What's new in the Preview Build?
The big changes we've hinted at last week. For a full changelog see below. Improved Damage Information
We've added an overhauled tooltip when hovering over enemies during an attack action. In the compact view you simply see the effective damage potential. This includes all adjustments that may occur from things like the weapon's damage type or if your character has a special bonus/penalty against an enemy type. If you press tab, you will get a more detailed breakdown of how exactly the final damage calculation came together. We hope this will help in making some of the game's more complex damage calculations clearer. Rebalanced Loot Distribution We've made the beginning adventures more rewarding in terms of loot drops. We want to keep the legendaries for the mid to end game, but we feel like the first two adventures could use a boost of rewarding items. Reworked Perk Branches in Events Generally speaking, perk branches will now give you a success in an otherwise risky situations. There are a few exceptions to this rule still (so don't rely on it). However this change significantly upgrades the value of perk choices in events. Full Changelog for Preview Version 1.0.9:
- Added new improved Damage Information when hovering enemies (see above)
- Perk Branches in events have been reworked and are now in most situations a success. Some instances of uncertainty remain.
- Rebalanced loot drops in first 2 adventures to be more generous.
- Added a "Confirm End Turn" option that when enabled forces the player to confirm the end turn when there are characters with unspent action points.
- Added more helpful tooltips when an achievement can't be claimed.
- Changed the "Watch Collectors" achievement to only require 3 watches to be collected.
- Changed the "An Ending and a New Beginning III" achievement to only require 100 failures.
- We're continuing to work on fixing "out of memory" issues some people have encountered. For people who previously had issues, we'd love to hear if there are improvements in this build.
- Block keyboard scrolling when menu or journal is open during an encounter.
- Fixed some battle arenas where enemies would spawn inside walls
- Fixed some localization issues
- Fixed some events where the wrong gender was used in texts.
- Fixed a bug that allowed people to select multiple choices during level-up. This fix will reset people's skill trees that made use of this.
- Fixed an exploit that allowed people to produce money using the Valuables bag undo function.
- Fixed a bug where in some instances the Valuables bag undo button wouldn't reset properly.
- Fixed some Mineshaft battle arena layouts that made battles unplayable.
- Fixed some inconsistencies in the attack range display.
- 5+ kills in one shot now also count towards the 4 kills in one achievement.
- Fixed a bug that caused achievements to show up as claimed event though they weren't.
- Fixed an issue that caused lost fuel not to count towards the the "Environmental Hazard" achievement.
- Fixed a bug that caused a character to show up at the beginning of Adventure V Sector 2 even though he's already in the player's party.
- Fixed a bug that allowed players to trigger a double ambush.
- Fixed a bug that caused the player to continue traveling on foot even though they had received fuel through an achievement.
- Added "--aggressive-gc" command line option. Using this option forces a memory garbage-collection after each event. When used, you'll likely experience a short delay each time the event window closes. While this parameter doesn't fix anything per se, it is supposed to help us narrowing down the out-of-memory crashes and performance issues.
- Disabled use of separate render thread on MacOS. May be related to performance issues some user reported on MacOS 10.14 Mojave.
Pathway
Robotality
Chucklefish
2018
Indie Strategy RPG Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Mostly Positive
(1827 reviews)
http://www.pathway-game.com/
https://store.steampowered.com/app/546430 
The Game includes VR Support
Pathway Linux 64-bit [855.49 M]
FROM THE MAKERS OF HALFWAY...
THE YEAR IS 1936...
It is a time of global unrest as German military influence is spreading throughout Europe and the Middle East. Rumors of frantic excavations and strange artifacts, not to mention ghastly occult rituals, have begun to surface across secret communication channels...THEY TOOK OUR FRIEND...
Morten has vanished. The Nazis took him because he interfered with their occult research. We have to rescue him before it's too late. And afterwards, who knows what other adventures await?KEY FEATURES:
- THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
- DYNAMIC ADVENTURES - No two adventures are the same; each campaign generates a new procedural map and a different set of unique story encounters.
- TOUGH CHOICES - Every location you visit presents a new hand-crafted story event to explore. Search the well? Save the villagers? It's up to you!
- DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to maximize your items and abilities, as well as your team members' strengths, in ruthless and clever ways!
- HIDDEN TREASURES - Discover rare artifacts to unlock new content and adventures! Recruit from 16 unique companions, each with their own starting equipment and skill trees!
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 Ghz DualCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD4000 or better. OpenGL 3.3
- Storage: 2 GB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ Ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series. OpenGL 3.3
- Storage: 2 GB available space
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