Pathway
Robotality Developer
Chucklefish Publisher
2018 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(1871 reviews)
The Game includes VR Support
Public Linux Depots:- Pathway Linux 64-bit [855.49 M]
Pathway Devlog #10 - Version 1.0.9 Live!
Version 1.0.9 is now live!
This update brings the default branch up to date with all the changes we added to the preview branch last week. If you are on the preview branch note that from now on we will post changelogs for what's included there only in the forums and on our Discord server. We will keep these weekly devlogs for changes made to the live branch in order to avoid confusion. If you want to know what's currently cooking on the preview branch head on over here: Preview Branch Changelog
If you missed last week's post, here's the full changelog of what's included in this week's update (you can also read more about some of the changes here).
Full Changelog for Version 1.0.9:
- Added new improved Damage Information when hovering enemies (see above)
- Perk Branches in events have been reworked and are now in most situations a success. Some instances of uncertainty remain.
- Rebalanced loot drops in first 2 adventures to be more generous.
- Added a "Confirm End Turn" option that when enabled forces the player to confirm the end turn when there are characters with unspent action points.
- Added more helpful tooltips when an achievement can't be claimed.
- Changed the "Watch Collectors" achievement to only require 3 watches to be collected.
- Changed the "An Ending and a New Beginning III" achievement to only require 100 failures.
- We're continuing to work on fixing "out of memory" issues some people have encountered. For people who previously had issues, we'd love to hear if there are improvements in this build.
- Block keyboard scrolling when menu or journal is open during an encounter.
- Fixed some battle arenas where enemies would spawn inside walls
- Fixed some localization issues
- Fixed some events where the wrong gender was used in texts.
- Fixed a bug that allowed people to select multiple choices during level-up. This fix will reset people's skill trees that made use of this.
- Fixed an exploit that allowed people to produce money using the Valuables bag undo function.
- Fixed a bug where in some instances the Valuables bag undo button wouldn't reset properly.
- Fixed some Mineshaft battle arena layouts that made battles unplayable.
- Fixed a bunch of collisions that allowed enemies to walk into walls.
- Fixed some inconsistencies in the attack range display.
- 5+ kills in one shot now also count towards the 4 kills in one achievement.
- Fixed a bug that caused achievements to show up as claimed event though they weren't.
- Fixed an issue that caused lost fuel not to count towards the "Environmental Hazard" achievement.
- Fixed a bug that caused a character to show up at the beginning of Adventure V Sector 2 even though they're already in the player's party.
- Fixed a bug that allowed players to trigger a double ambush.
- Fixed a bug that caused the player to continue traveling on foot even though they had received fuel through an achievement.
- Added "--aggressive-gc" command line option. Using this option forces a memory garbage-collection after each event. When used, you'll likely experience a short delay each time the event window closes. While this parameter doesn't fix anything per se, it is supposed to help us narrowing down the out-of-memory crashes and performance issues.
- Disabled use of separate render thread on MacOS. May be related to performance issues some user reported on MacOS 10.14 Mojave.
Thanks for playing and stay tuned for lots more! steamhappy
[ 2019-05-01 19:02:58 CET ] [ Original post ] MINIMAL SETUP- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 Ghz DualCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD4000 or better. OpenGL 3.3
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ Ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series. OpenGL 3.3
- Storage: 2 GB available space
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