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Adventurers Wanted Update Out Now!
This major free update includes A LOT of changes and additions. We are going to list the most important changes below, but you can read a full changelog in the forums here. If you haven't played the game in a while, this is a fantastic opportunity to give it another go. We'd love to hear what you think!
There is a total of 18 new combat abilities in the game. These abilities add many new ways to interact with enemies and allies in combat. For a full list of abilities please see this forum post.
Every character has received a new skill tree. You'll notice that each character now lists an ability at level 1. This is the character's starting ability. You will also be able to unlock up to 2 more abilities for each character. These reworked skill trees really help in underlining each character's uniqueness.
We have added a sizeable amount of new events to the update. There are many new combat arenas (ex. airfield, farms, etc.) providing lots of new combat variety. In addition to this, we've also added dozens of adventure specific events providing flavour that is unique to each adventure. We've also reworked many existing events to provide more interesting choices, rewards and serious consequences.
Instead of stacking up consumable items like medkits, repairkits or grenades you now collect a new resource called Supplies. When you use a consumable, one supply resource is consumed. Just like other resources such as fuel and ammo you begin each adventure with a starting amount. Supplies can be found as loot or bought from merchants. You still need a medkit item equipped in order to heal your team however!
Advantage, Blindsided and Tumult. Each combat mode tweaks how the combat begins. In Blindsided for example, the enemy surprised you. Your squad begins the combat with a panic penalty which only permits one action in the first turn.
We've made tweaks to all enemies, characters and items. The money economy has also been improved. In general the game should feel much more balanced now. We've also added more ways to customize difficulty such as the option to make combat groups larger or smaller.
Armors now work as a direct damage reduction. If you have an armor with 10 AR, you will receive -10 reduction to your incoming damage. As a consequence you will almost always receive a bit of damage to your health. Armor generally receives damage with every hit. How much damage an armor receives is determined by the weapon's "Armor Shredding".
The general item system has received an overhaul. Items now follow a level progression. Each higher level being stronger than the previous one. Within each level you may find rare, epic or even legendary variations which will yield additional boosts and benefits. The main reason for this change is to allow a more even progression through the game without having to rely on legendary items. Rare, epic and legendary items still give significant improvements, but are no longer required to finish the game. This removes a lot of the previous RNG-based grinding.
Unique (and very rare) items that can only be found once per profile. Artifacts can be placed in a character's off-hand equipment slot. Some of them yield stat boosts or open up event options whilst others may even unlock new abilities. It's worth noting that Artifacts can be used by all characters and don't require a skill to use.
Chinese and Japanese translations are now part of the game in addition to the already existing translations in German and French. Important Note: Due to the significant changes made to characters, this update will reset your character's skill tree. You won't lose your progress, but you get a free reskill. You may also notice that some items have changed. This is also due to some significant changes in the underlying items system. You may prefer to create a new profile and experience all these changes with a fresh start! We really hope you'll enjoy this update! Thank you for all your support and messages throughout the last few months, it's been an incredible journey
[ 2019-10-09 15:25:30 CET ] [ Original post ]
After months of work, today is the day we're finally releasing the Adventurers Wanted Update!
This major free update includes A LOT of changes and additions. We are going to list the most important changes below, but you can read a full changelog in the forums here. If you haven't played the game in a while, this is a fantastic opportunity to give it another go. We'd love to hear what you think!
New Abilities
There is a total of 18 new combat abilities in the game. These abilities add many new ways to interact with enemies and allies in combat. For a full list of abilities please see this forum post.
Reworked Skill Trees
Every character has received a new skill tree. You'll notice that each character now lists an ability at level 1. This is the character's starting ability. You will also be able to unlock up to 2 more abilities for each character. These reworked skill trees really help in underlining each character's uniqueness.
New and reworked events
We have added a sizeable amount of new events to the update. There are many new combat arenas (ex. airfield, farms, etc.) providing lots of new combat variety. In addition to this, we've also added dozens of adventure specific events providing flavour that is unique to each adventure. We've also reworked many existing events to provide more interesting choices, rewards and serious consequences.
New Consumables System
Instead of stacking up consumable items like medkits, repairkits or grenades you now collect a new resource called Supplies. When you use a consumable, one supply resource is consumed. Just like other resources such as fuel and ammo you begin each adventure with a starting amount. Supplies can be found as loot or bought from merchants. You still need a medkit item equipped in order to heal your team however!
New Combat Modes
Advantage, Blindsided and Tumult. Each combat mode tweaks how the combat begins. In Blindsided for example, the enemy surprised you. Your squad begins the combat with a panic penalty which only permits one action in the first turn.
Game Rebalanced
We've made tweaks to all enemies, characters and items. The money economy has also been improved. In general the game should feel much more balanced now. We've also added more ways to customize difficulty such as the option to make combat groups larger or smaller.
New Armor system
Armors now work as a direct damage reduction. If you have an armor with 10 AR, you will receive -10 reduction to your incoming damage. As a consequence you will almost always receive a bit of damage to your health. Armor generally receives damage with every hit. How much damage an armor receives is determined by the weapon's "Armor Shredding".
New Item System
The general item system has received an overhaul. Items now follow a level progression. Each higher level being stronger than the previous one. Within each level you may find rare, epic or even legendary variations which will yield additional boosts and benefits. The main reason for this change is to allow a more even progression through the game without having to rely on legendary items. Rare, epic and legendary items still give significant improvements, but are no longer required to finish the game. This removes a lot of the previous RNG-based grinding.
Artifacts
Unique (and very rare) items that can only be found once per profile. Artifacts can be placed in a character's off-hand equipment slot. Some of them yield stat boosts or open up event options whilst others may even unlock new abilities. It's worth noting that Artifacts can be used by all characters and don't require a skill to use.
New Languages
Chinese and Japanese translations are now part of the game in addition to the already existing translations in German and French. Important Note: Due to the significant changes made to characters, this update will reset your character's skill tree. You won't lose your progress, but you get a free reskill. You may also notice that some items have changed. This is also due to some significant changes in the underlying items system. You may prefer to create a new profile and experience all these changes with a fresh start! We really hope you'll enjoy this update! Thank you for all your support and messages throughout the last few months, it's been an incredible journey
[ 2019-10-09 15:25:30 CET ] [ Original post ]
Pathway
Robotality
Developer
Chucklefish
Publisher
2018
Release
Game News Posts:
41
🎹🖱️Keyboard + Mouse
Mostly Positive
(1838 reviews)
The Game includes VR Support
Public Linux Depots:
- Pathway Linux 64-bit [855.49 M]
FROM THE MAKERS OF HALFWAY...
THE YEAR IS 1936...
It is a time of global unrest as German military influence is spreading throughout Europe and the Middle East. Rumors of frantic excavations and strange artifacts, not to mention ghastly occult rituals, have begun to surface across secret communication channels...THEY TOOK OUR FRIEND...
Morten has vanished. The Nazis took him because he interfered with their occult research. We have to rescue him before it's too late. And afterwards, who knows what other adventures await?KEY FEATURES:
- THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
- DYNAMIC ADVENTURES - No two adventures are the same; each campaign generates a new procedural map and a different set of unique story encounters.
- TOUGH CHOICES - Every location you visit presents a new hand-crafted story event to explore. Search the well? Save the villagers? It's up to you!
- DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to maximize your items and abilities, as well as your team members' strengths, in ruthless and clever ways!
- HIDDEN TREASURES - Discover rare artifacts to unlock new content and adventures! Recruit from 16 unique companions, each with their own starting equipment and skill trees!
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 Ghz DualCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD4000 or better. OpenGL 3.3
- Storage: 2 GB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ Ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series. OpenGL 3.3
- Storage: 2 GB available space
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