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Devlog #18: The Art and Tech behind Pathway


Hey everyone! Simon here, Art Director at Robotality. What a ride the last few months were. We released over a dozen of updates, including one big update called Adventurers Wanted that reworked the core gameplay using your feedback you gave us. We feel honored to have such a nice and supportive community. Thank you! As you have seen now the Steam Autumn Sale is live and as with every year, you can now also vote for the games you love to nominate for a Steam Awards. Lets see if we can get a game with pixel art into the Outstanding Visual Style category together What makes the art style of Pathway so special? The visual art style of Pathway was a pipe dream of mine I had long before we even started working on the game. During the development of our first game, Halfway we had our first experiments going with the ideas to combine classical pixel art with dynamic lights and shadows, but due to time constraints we never followed through. After we finished Halfway we started to look into what to do next, and while we worked on the game design for Pathway, we also picked up the old idea again: Can we actually do proper shadows and dynamic light within a pixel art game that are also as close as possible pixel perfect. No one before us had fully done this so it was an interesting challenge to take up. There are some other games that uses dynamic lighting and normal maps combined with pixel art, but no one did a full dynamic light and shadow setup until now! After a few months of prototyping we actually had a proof of concept for this:
As you can see, it looked more like Halfway and our concept for Pathway was not even close to the finished product we have now. But... we now knew that it could be done! Little did we know back then, that it would take us another 4 years to complete and for Pathway to become the game it is now. Here are some more very old prototype screenshots of the Pathway tech:
Even though the game does not look like it in the end, we are using a very limited color palette for the whole game. All assets are made out of a set of 32 colors for the environment and another 32 colors for the character. Here you can see the rough sketches I did to test my 32 colors for the environment back in early 2016:
Next up is a short behind-the-scenes video of how we create our levels and visuals in our custom editor. To achieve the look, we actually use voxels and 3D meshes to generate the scenes and instead of pixels - you see colorized polygons for each pixel on the screen. https://youtu.be/sHYhSnl7cZo If you think the result is worth an award nomination on Steam feel free to click on the widget above. Thank you again for the support, its been a cool ride together. We are looking forward to sharing more news with you folks soon about what we have in store with Pathway. PS: If you want to have a more detailed look at what we did to achieve the look we have. Let us know in the comments and we will see what we can do.


[ 2019-11-27 05:52:09 CET ] [ Original post ]



Pathway
Robotality
  • Developer

  • Chucklefish
  • Publisher

  • 2018
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 41  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (1827 reviews)


  • Review Score

  • http://www.pathway-game.com/
  • Website

  • https://store.steampowered.com/app/546430 
  • Steam Store

  • The Game includes VR Support



    Pathway Linux 64-bit [855.49 M]

  • Public Linux depots

  • FROM THE MAKERS OF HALFWAY...


    THE YEAR IS 1936...

    It is a time of global unrest as German military influence is spreading throughout Europe and the Middle East. Rumors of frantic excavations and strange artifacts, not to mention ghastly occult rituals, have begun to surface across secret communication channels...

    THEY TOOK OUR FRIEND...

    Morten has vanished. The Nazis took him because he interfered with their occult research. We have to rescue him before it's too late. And afterwards, who knows what other adventures await?


    KEY FEATURES:


    • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
    • DYNAMIC ADVENTURES - No two adventures are the same; each campaign generates a new procedural map and a different set of unique story encounters.
    • TOUGH CHOICES - Every location you visit presents a new hand-crafted story event to explore. Search the well? Save the villagers? It's up to you!
    • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to maximize your items and abilities, as well as your team members' strengths, in ruthless and clever ways!
    • HIDDEN TREASURES - Discover rare artifacts to unlock new content and adventures! Recruit from 16 unique companions, each with their own starting equipment and skill trees!

    With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!



    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0 Ghz DualCore CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better. OpenGL 3.3
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0+ Ghz QuadCore CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series. OpenGL 3.3
    • Storage: 2 GB available space
    GAMEBILLET

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    12.59$ (16%)
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    3.25$ (75%)
    0.75$ (92%)
    4.5$ (85%)
    0.49$ (51%)
    0.75$ (92%)
    1.69$ (89%)
    4.5$ (70%)
    5.4$ (82%)
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    2.0$ (75%)
    2.0$ (75%)
    11.24$ (63%)
    5.0$ (80%)
    0.75$ (81%)

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