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Star Swapper Devblog #1
Once I made my decision about making use of all the resources I had and making Titanite Games (Tap It Games then) a great indie team again the first thing I needed to decide on was the project. I was always opened on working with juniors. I believe that there is a limitless amount of skill and passion within people and its best accessed in people who begin their professional journey. I find great reward and joy in watching people conquering their limitations and getting better and better in what they love doing.
I was lucky enough to meet Daniel, our programmer, at a karaoke party. He was interested in AI, machine learning and other crazy-scientist-stuff which I had no idea about. He was also into games and game development. After a few meetings we decided to work together on our first project. As we approached many ideas we had our aim was to pick a project that we would be able to deliver with limited time and resources. I had great experience in designing and producing hidden object puzzle adventures but it was too big of an idea. But there was always this one type of puzzle that I always enjoyed playing. If you had played 9 Clues: The Sercret of Serpent Creek you might remember the puzzle near the end, where you had to mix together different ingredients to save our friend Owen. In this game, your goal is to arrange one set of elements according to their place of destination while having a very limited number of additional places you can move those elements to. It was the perfect mechanic to start fidgeting with and to base our project on as me and Daniel had a huge number of ideas on how to make the puzzle more difficult and entertaining.
As we came up with ideas on how to create mutations of the core gameplay and what possibilities they would give us, the last thing for us to consider was the setting. This was more difficult than we originally had anticipated. We need a setting that would justify many configurations of the same puzzle and using the mechanics we came up with. At the same time, I wanted the levels to look familiar to Players and at the same time give a sense of a challenge. There were a few concepts which included a magical owl repairing the Clock of Time, arranging gears in abstract mechanisms and a flower themed levels. Finally, we had it: stars in the sky. This approach gave us a unique setting, a whole number of existing configurations that could be turned into levels and a good explanation for our crazy mechanics ideas. It was perfect. Later on we would find out that designing the puzzles was tricky. We needed somebody to create the puzzles and focus on making them solvable. You wil learn more about Star Swapper development in another post. Cheers, Daniel Website: Titanite Games Discord: Discord Titanite Novels: Twitter - Facebook - Instagram Titanite Games: Twitter - Facebook - Instagram Check our other games: https://store.steampowered.com/app/854870/Perseverance_Part_1/ https://store.steampowered.com/app/1367460/Perseverance_Part_2/ https://store.steampowered.com/app/1120790/We_are_Legion_Rome/
[ 2021-04-06 13:17:39 CET ] [ Original post ]
Hello friends :)
Who would have thought that an idea for a unique puzzle game will come from a hidden object game?
Once I made my decision about making use of all the resources I had and making Titanite Games (Tap It Games then) a great indie team again the first thing I needed to decide on was the project. I was always opened on working with juniors. I believe that there is a limitless amount of skill and passion within people and its best accessed in people who begin their professional journey. I find great reward and joy in watching people conquering their limitations and getting better and better in what they love doing.
I was lucky enough to meet Daniel, our programmer, at a karaoke party. He was interested in AI, machine learning and other crazy-scientist-stuff which I had no idea about. He was also into games and game development. After a few meetings we decided to work together on our first project. As we approached many ideas we had our aim was to pick a project that we would be able to deliver with limited time and resources. I had great experience in designing and producing hidden object puzzle adventures but it was too big of an idea. But there was always this one type of puzzle that I always enjoyed playing. If you had played 9 Clues: The Sercret of Serpent Creek you might remember the puzzle near the end, where you had to mix together different ingredients to save our friend Owen. In this game, your goal is to arrange one set of elements according to their place of destination while having a very limited number of additional places you can move those elements to. It was the perfect mechanic to start fidgeting with and to base our project on as me and Daniel had a huge number of ideas on how to make the puzzle more difficult and entertaining.
As we came up with ideas on how to create mutations of the core gameplay and what possibilities they would give us, the last thing for us to consider was the setting. This was more difficult than we originally had anticipated. We need a setting that would justify many configurations of the same puzzle and using the mechanics we came up with. At the same time, I wanted the levels to look familiar to Players and at the same time give a sense of a challenge. There were a few concepts which included a magical owl repairing the Clock of Time, arranging gears in abstract mechanisms and a flower themed levels. Finally, we had it: stars in the sky. This approach gave us a unique setting, a whole number of existing configurations that could be turned into levels and a good explanation for our crazy mechanics ideas. It was perfect. Later on we would find out that designing the puzzles was tricky. We needed somebody to create the puzzles and focus on making them solvable. You wil learn more about Star Swapper development in another post. Cheers, Daniel Website: Titanite Games Discord: Discord Titanite Novels: Twitter - Facebook - Instagram Titanite Games: Twitter - Facebook - Instagram Check our other games: https://store.steampowered.com/app/854870/Perseverance_Part_1/ https://store.steampowered.com/app/1367460/Perseverance_Part_2/ https://store.steampowered.com/app/1120790/We_are_Legion_Rome/
[ 2021-04-06 13:17:39 CET ] [ Original post ]
Star Swapper
Tap It Games
Developer
Tap It Games
Publisher
2018-04-17
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Swapper - Linux [172.93 M]
Simple on the surface. Complex in space.
STAR SWAPPER is space puzzle game with relaxing gameplay. Complete each level by moving and arranging symbols, so they form existing star constellations.
As you progress the game introduces new space mechanics such as Wormholes or Red Giants.
The game is conveniently divided into chapters and levels.
Each level has a score system which depends on number of moves you make and the amount of time you finish a level in.
The game encourages short game sessions.
Focus and plan your moves.
Key Features
• Solve puzzles, and enjoy your journey towards the final frontier
• Jump right in thanks to intuitive game controls
• Delight in relaxing gameplay and enchanting soundtrack
• Immerse yourself in space aesthetics
• Challenge your mind with 98 various puzzles
• Unlock 29 steam achievements
STAR SWAPPER is space puzzle game with relaxing gameplay. Complete each level by moving and arranging symbols, so they form existing star constellations.
As you progress the game introduces new space mechanics such as Wormholes or Red Giants.
The game is conveniently divided into chapters and levels.
Each level has a score system which depends on number of moves you make and the amount of time you finish a level in.
The game encourages short game sessions.
Focus and plan your moves.
Key Features
• Solve puzzles, and enjoy your journey towards the final frontier
• Jump right in thanks to intuitive game controls
• Delight in relaxing gameplay and enchanting soundtrack
• Immerse yourself in space aesthetics
• Challenge your mind with 98 various puzzles
• Unlock 29 steam achievements
MINIMAL SETUP
- Processor: 1.8GHz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics Card made within the last 4 years
- Storage: 200 MB available space
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