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Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.
Solar Lander
TChapman500Developer
TChapman500Publisher
2017-10-16Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews (4 reviews)
VR Support
Public Linux Depots:
  • Solar Lander Linux [106.23 M]
Torque Physics Fixed

I fixed an issue with the torque physics that would cause excess jittering with the vehicle. This would most likely be noticeable when trying to redock with the command module. The amount of jittering due to trying to control the vehicle is almost non-existent now.

As a side effect of this bug fix, the retro RCS thrusters (and possibly the main engine) are now far more effective than they were before.

This issue is not related to any jittering that you may experience in the later levels of the game. That is caused by the Unity engine using 32-bit physics and the planets late in the game being so much larger than the early planets. The 32-bit physics is also why I scaled the planets and vehicles the way I did.

[ 2017-10-17 15:17:10 CET ] [Original Post]

Minimum Setup

  • OS: Not Tested
  • Processor: Not TestedMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: Not Tested
  • Storage: 120 MB available space
  • Memory: 512 MB RAM
  • Recommended Setup

    • OS: Not Tested
    • Processor: Not TestedMemory: 512 MB RAM
    • Graphics: Not Tested
    • Storage: 150 MB available space
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