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Achievement Experiments Have Started

I'm publishing an experimental build of the update early to begin working on achievements and stats. As a result, you will see "Developmental Build" in the lower right hand corner of the screen. This build is a small portion of what I want the next update to be because I am trying to implement and test achievements and stats. Stats added (but not necessarily implemented) include things like the number of times you've crashed, the highest score you've obtained during the game, and a few other surprises. Most of the achievements are (theoretically) implemented already and I'll be working on implementing the rest of them quickly. Please provide feedback on how the achievements are working (or not working). A few closing notes: The command module now has an AI that will kill its rotation, there's a click sound for changing the HUD mode (mostly as a sound test right now), and the new undock, staging, and kill rotation mechanics have been implemented. As a bonus, I changed the command module and ascent stage textures to show where the docking ports are. Just line up the pixels almost exactly and you'll be redocked. Also, I would like feedback on how to improve the achievement thumbnails. Particularly the one modeled after NASCAR's disqualification flag. If anyone sends me a 64x64 image for any achievement, and I use it for that achievement, they will be listed in the game's credits.


[ 2018-03-05 01:43:28 CET ] [ Original post ]


Achievement Experiments Have Started

I'm publishing an experimental build of the update early to begin working on achievements and stats. As a result, you will see "Developmental Build" in the lower right hand corner of the screen. This build is a small portion of what I want the next update to be because I am trying to implement and test achievements and stats. Stats added (but not necessarily implemented) include things like the number of times you've crashed, the highest score you've obtained during the game, and a few other surprises. Most of the achievements are (theoretically) implemented already and I'll be working on implementing the rest of them quickly. Please provide feedback on how the achievements are working (or not working). A few closing notes: The command module now has an AI that will kill its rotation, there's a click sound for changing the HUD mode (mostly as a sound test right now), and the new undock, staging, and kill rotation mechanics have been implemented. As a bonus, I changed the command module and ascent stage textures to show where the docking ports are. Just line up the pixels almost exactly and you'll be redocked. Also, I would like feedback on how to improve the achievement thumbnails. Particularly the one modeled after NASCAR's disqualification flag. If anyone sends me a 64x64 image for any achievement, and I use it for that achievement, they will be listed in the game's credits.


[ 2018-03-05 01:43:28 CET ] [ Original post ]



Solar Lander
TChapman500
  • Developer

  • TChapman500
  • Publisher

  • 2017-10-16
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • https://gaming.tchapman500.com/solar-lander
  • Website

  • https://store.steampowered.com/app/724170 
  • Steam Store

  • The Game includes VR Support



    Solar Lander Linux [106.23 M]

  • Public Linux depots

  • Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.
    MINIMAL SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: Not Tested
    • Storage: 120 MB available space
    RECOMMENDED SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Not Tested
    • Storage: 150 MB available space
    GAMEBILLET

    [ 5951 ]

    12.44$ (17%)
    39.95$ (11%)
    2.98$ (85%)
    4.14$ (17%)
    5.94$ (15%)
    17.99$ (28%)
    10.00$ (50%)
    2.90$ (81%)
    4.43$ (56%)
    14.99$ (40%)
    16.88$ (16%)
    16.94$ (15%)
    1.11$ (78%)
    2.22$ (78%)
    42.49$ (15%)
    15.94$ (20%)
    18.52$ (69%)
    5.21$ (74%)
    6.88$ (66%)
    2.00$ (80%)
    4.97$ (17%)
    4.95$ (67%)
    12.70$ (58%)
    1.48$ (81%)
    7.95$ (20%)
    8.27$ (17%)
    3.39$ (32%)
    10.99$ (78%)
    1.69$ (15%)
    9.19$ (8%)
    GAMERSGATE

    [ 3198 ]

    35.99$ (10%)
    3.75$ (75%)
    1.3$ (90%)
    3.3$ (83%)
    4.69$ (81%)
    0.38$ (92%)
    7.5$ (70%)
    1.13$ (92%)
    5.25$ (65%)
    3.0$ (50%)
    11.99$ (20%)
    0.38$ (92%)
    0.6$ (92%)
    1.69$ (89%)
    1.84$ (74%)
    1.5$ (85%)
    0.53$ (92%)
    2.25$ (85%)
    5.31$ (79%)
    7.34$ (48%)
    0.48$ (52%)
    0.6$ (92%)
    0.53$ (92%)
    1.5$ (81%)
    1.5$ (81%)
    4.39$ (69%)
    1.8$ (82%)
    11.99$ (20%)
    3.38$ (89%)
    2.25$ (85%)

    FANATICAL BUNDLES

    Time left:

    1 days, 1 hours, 6 minutes


    Time left:

    24 days, 1 hours, 6 minutes


    Time left:

    6 days, 1 hours, 6 minutes


    Time left:

    37 days, 1 hours, 6 minutes


    Time left:

    43 days, 1 hours, 6 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 19 hours, 6 minutes


    Time left:

    3 days, 19 hours, 6 minutes


    Time left:

    12 days, 19 hours, 6 minutes


    Time left:

    19 days, 19 hours, 6 minutes

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