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Bug Fixes and Sounds

Solar Lander has just been updated with working sound settings and a bug fix. I also noticed that the previous build didn't quite make it to the live state as I had intended. Don't know what happened there, but that issue is now fixed. And I double-checked this build just to make sure!

Sound System


The sound system now saves your settings for whether sound is enabled, and the volume that the sound plays at. And it respects those settings in-game. Currently, there are only two sounds: One to warn you that you are about to crash into the terrain, and the other for when you switch the HUD mode. More sounds are going to be coming soon. You may notice that the developer commentary settings can now be adjusted. I added that feature in advance so I won't have to worry about it when I start making the commentaries.

Bug Fix


I traced a bug that would shut off the kill rotation autopilot to a block of code that was supposed to check your input to see if you were trying to rotate the vehicle while kill rotation was active. There was only one problem: There was no code available to help it perform that check. When the player hits the kill rotation button, it's supposed to save your controller's current rotation input. But that didn't happen because I forgot to put in a single line of code. That oversight has been fixed. Now, the kill rotation autopilot will check to see if you are trying to override it and will deactivate if you are. One slight issue you might come across is that you must hold your rotation axis on the controller perfectly still or the autopilot may inadvertently shut off. I may add an adjustable null zone in future builds to prevent that if it becomes too much of a problem.


[ 2018-04-11 21:50:38 CET ] [ Original post ]

Solar Lander
TChapman500 Developer
TChapman500 Publisher
2017-10-16 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews (4 reviews)
The Game includes VR Support
Public Linux Depots:
  • Solar Lander Linux [106.23 M]
Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.

MINIMAL SETUP
  • OS: Not Tested
  • Processor: Not TestedMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: Not Tested
  • Storage: 120 MB available space
RECOMMENDED SETUP
  • OS: Not Tested
  • Processor: Not TestedMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Not Tested
  • Storage: 150 MB available space
GAMEBILLET

[ 6107 ]

5.27$ (12%)
45.98$ (34%)
3.29$ (18%)
16.59$ (17%)
5.84$ (35%)
16.79$ (16%)
23.02$ (34%)
17.59$ (12%)
43.94$ (12%)
16.79$ (16%)
7.54$ (16%)
8.25$ (17%)
26.69$ (11%)
12.74$ (15%)
20.99$ (16%)
12.42$ (17%)
24.89$ (17%)
8.46$ (15%)
8.23$ (67%)
6.37$ (75%)
4.12$ (17%)
21.24$ (15%)
17.54$ (12%)
33.96$ (15%)
6.67$ (78%)
16.01$ (11%)
8.00$ (60%)
8.39$ (16%)
25.19$ (16%)
12.71$ (15%)
GAMERSGATE

[ 1111 ]

9.99$ (50%)
3.38$ (62%)
0.5$ (49%)
0.56$ (81%)
0.6$ (91%)
0.81$ (91%)
0.53$ (92%)
2.5$ (75%)
0.85$ (91%)
5.94$ (41%)
1.74$ (91%)
2.21$ (83%)
7.73$ (45%)
5.1$ (74%)
0.94$ (81%)
0.53$ (92%)
3.0$ (70%)
2.5$ (50%)
2.55$ (83%)
11.89$ (30%)
9.36$ (71%)
0.6$ (91%)
0.68$ (89%)
0.43$ (91%)
8.93$ (74%)
1.7$ (83%)
2.64$ (78%)
8.5$ (66%)
0.51$ (91%)
1.5$ (81%)

FANATICAL BUNDLES

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