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UI and Achievement Update

Updated


The achievement system has been updated so that your progress towards certain achievements are kept track of and displayed on the achievements page. Now, due to a mistake while configuring and testing the achievements to this new system, I had to reset a lot of the achievements. I'm hoping that this doesn't happen again. The settings screen has been given an overhaul and now separates the settings into tabbed pages. There are also new settings that have been added but are currently non-functional. These are: Axis assignments, sounds in space, graphics settings, and the Workshop tab.

Current Issues


  • I did discover that my attempt to prevent crashes on loading quicksaves did not work. I have not been able to fix that bug yet.
  • I still don't know how to program the command module AI to try to stay in orbit. So be careful not to de-orbit it.
  • For some reason, the Apply button is enabled when you go to the settings screen. Haven't traced that down yet.

Coming Soon


  • Periapsis and Apoapsis indicators on the HUD
  • Time Acceleration
  • Workshop (eg: for user-made scenarios/story lines)


[ 2018-07-17 20:44:07 CET ] [ Original post ]



Solar Lander
TChapman500
  • Developer

  • TChapman500
  • Publisher

  • 2017-10-16
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • https://gaming.tchapman500.com/solar-lander
  • Website

  • https://store.steampowered.com/app/724170 
  • Steam Store

  • The Game includes VR Support



    Solar Lander Linux [106.23 M]

  • Public Linux depots

  • Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.
    MINIMAL SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: Not Tested
    • Storage: 120 MB available space
    RECOMMENDED SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Not Tested
    • Storage: 150 MB available space
    GAMEBILLET

    [ 5951 ]

    4.24$ (15%)
    16.97$ (15%)
    29.39$ (16%)
    12.29$ (18%)
    27.59$ (8%)
    17.99$ (40%)
    20.74$ (17%)
    2.22$ (78%)
    3.04$ (77%)
    1.36$ (86%)
    8.49$ (15%)
    18.39$ (8%)
    12.89$ (14%)
    8.01$ (87%)
    3.86$ (81%)
    9.19$ (8%)
    17.01$ (57%)
    13.79$ (8%)
    17.19$ (14%)
    6.79$ (15%)
    12.74$ (15%)
    20.19$ (42%)
    18.39$ (8%)
    12.38$ (17%)
    6.71$ (16%)
    31.87$ (20%)
    2.27$ (85%)
    16.00$ (60%)
    12.42$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 3198 ]

    11.25$ (55%)
    0.85$ (83%)
    11.99$ (60%)
    6.74$ (55%)
    6.38$ (57%)
    1.25$ (75%)
    8.0$ (50%)
    0.85$ (83%)
    0.68$ (89%)
    5.25$ (85%)
    0.64$ (87%)
    31.99$ (20%)
    3.4$ (83%)
    9.0$ (55%)
    1.8$ (85%)
    10.0$ (75%)
    4.25$ (79%)
    6.25$ (75%)
    18.75$ (62%)
    0.85$ (83%)
    4.0$ (60%)
    7.04$ (65%)
    1.31$ (74%)
    0.94$ (81%)
    3.83$ (77%)
    1.92$ (81%)
    1.5$ (81%)
    1.69$ (89%)
    3.38$ (92%)
    33.19$ (17%)

    FANATICAL BUNDLES

    Time left:

    1 days, 1 hours, 8 minutes


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    HUMBLE BUNDLES

    Time left:

    3 days, 19 hours, 8 minutes


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    3 days, 19 hours, 8 minutes


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    12 days, 19 hours, 8 minutes


    Time left:

    19 days, 19 hours, 8 minutes

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