TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Project Status Updates

It's been a while since I posted anything here, so here is an update on the status of the project. I'll start with the bad news first: This game is going to spend a bit longer in Early Access as I don't yet have all of the features that I want implemented. In addition, I am temporarily removing the quicksave feature from the game until I can get it working reliably. Now for the good news: I'm working on new game modes (eg: free roam and scenario), better integration with the Steam API, and new and improved game mechanics. These enhancements will come in several stages over the next several updates. Here's an overview of where the project is going.

High Scores Screen


The Top 10 players with the highest score will be shown in-game in the High Scores screen. If you are in the Top 10, your name will be highlighted in green. If you are outside the Top 10, your name will be listed in red at the bottom of the score table alongside your actual position and your highest score.

HUD Changes


The surface finder (brown line with an arrow pointed towards the planet) is going to be a proper roll indicator with roll markings. It will have the same color as the rest of the HUD and will change its rotation based on the HUD mode selected. The velocity vector indicator is also going to be changed to blend seamlessly into the new attitude indicator, showing both the positive and negative directions of the velocity vector. One more thing: A while ago, I changed the Orbit scripts to be able to generate data about the orbital elements based on the current speed and position of the vehicle. An indicator will be added to the altimeter to show when you're near the highest and lowest point of the orbit.

Stranding Mechanic


The stranding mechanic currently just stops the game if you stage before you land or if the command module crashes. That's going to change starting with the fact that I forgot to anticipate the player running out of fuel. If you stage before you land, you will be allowed to advance to the next level, but you won't get any points, nor will you be allowed to upgrade. Other stranding scenarios will let the game continue to run, with the option of restarting the level. You'll still be told that you're stranded though.

Game Modes


Currently, the only game mode is level-progression. But I am working on adding more game modes such as free roam, a tutorial level, and scenarios. Scenarios will use LUA scripts to define objectives. You will eventually be able to post your own Scenarios in the Steam Workshop.

Help Screen


The help screen is going to go away and be replaced with Guides. Some of these guides I'll write myself while other guides can be written by the community. Users should be able to write their own guides for this game now.

Settings Screen


The settings screen is being overhauled in advance of the upcoming features. This means new layouts and features for assigning controls and, once implemented, changing axis assignments in-game as many times as you want without restarting the game! The start-up dialog is going to be removed once this happens.

Save/Load System


I am setting up a seperate project as an experiment as to how I might implement a save/load feature that works reliably and will not work until I publish the update like the last attempt did. Also, with the current system, you can only save during the levels. With the new system, you will be able to save between the levels.

Collision System


The collision meshes are being overhauled to provide more realistic collisions between the vehicles and exhaust. Hopefully this will fix the problem of the engine exhaust clipping through the descent stage. Also, the center landing leg is being removed. As part of this update, subsystem damage will be introduced, resulting in various systems being disabled when they're hit.

Conclusion


That'll be it for now. Over the next few months, I'll be releasing updates that gradually implement the features I've mentioned above, and then some.


[ 2018-09-05 01:00:28 CET ] [ Original post ]



Solar Lander
TChapman500
  • Developer

  • TChapman500
  • Publisher

  • 2017-10-16
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • https://gaming.tchapman500.com/solar-lander
  • Website

  • https://store.steampowered.com/app/724170 
  • Steam Store

  • The Game includes VR Support



    Solar Lander Linux [106.23 M]

  • Public Linux depots

  • Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.
    MINIMAL SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: Not Tested
    • Storage: 120 MB available space
    RECOMMENDED SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Not Tested
    • Storage: 150 MB available space
    GAMEBILLET

    [ 5951 ]

    13.99$ (30%)
    12.00$ (70%)
    9.90$ (67%)
    12.95$ (19%)
    16.52$ (17%)
    32.57$ (19%)
    33.19$ (17%)
    8.47$ (15%)
    3.06$ (85%)
    6.60$ (17%)
    16.79$ (16%)
    18.99$ (68%)
    5.67$ (56%)
    13.27$ (17%)
    12.29$ (18%)
    40.95$ (18%)
    1.69$ (15%)
    8.27$ (17%)
    4.30$ (78%)
    9.19$ (8%)
    2.22$ (78%)
    1.15$ (81%)
    5.00$ (75%)
    13.33$ (78%)
    20.99$ (16%)
    17.19$ (14%)
    2.00$ (80%)
    17.19$ (14%)
    4.44$ (78%)
    12.59$ (16%)
    GAMERSGATE

    [ 3198 ]

    20.82$ (40%)
    5.31$ (79%)
    4.59$ (74%)
    3.0$ (62%)
    0.75$ (92%)
    5.59$ (20%)
    9.9$ (67%)
    1.84$ (74%)
    25.0$ (50%)
    3.0$ (85%)
    9.0$ (70%)
    1.05$ (85%)
    1.84$ (74%)
    5.63$ (62%)
    8.5$ (66%)
    7.48$ (66%)
    3.67$ (47%)
    1.5$ (90%)
    11.99$ (60%)
    4.49$ (55%)
    6.0$ (70%)
    1.31$ (81%)
    3.3$ (78%)
    18.75$ (62%)
    5.0$ (80%)
    0.53$ (95%)
    2.88$ (59%)
    0.38$ (92%)
    9.37$ (63%)
    5.0$ (75%)

    FANATICAL BUNDLES

    Time left:

    1 days, 1 hours, 18 minutes


    Time left:

    24 days, 1 hours, 18 minutes


    Time left:

    6 days, 1 hours, 18 minutes


    Time left:

    37 days, 1 hours, 18 minutes


    Time left:

    43 days, 1 hours, 18 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 19 hours, 18 minutes


    Time left:

    3 days, 19 hours, 18 minutes


    Time left:

    12 days, 19 hours, 18 minutes


    Time left:

    19 days, 19 hours, 18 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE