Game Mechanics Updated
[ 2018-10-03 16:54:54 CET ] [ Original post ]
There have been some changes and updates to the some of the game mechanics. Here is a short summary of the changes.
Additions
- Added a "level failed" mechanic that allows you to stage before landing and continue to the next level, having failed the objective of that level. Failing 3 levels will result in a game over.
- A framework has been added to allow multiple game modes to be implemented. Unimplemented game modes will have their respective buttons grayed-out.
- A thrust-to-weight ratio indicator has been added to the upgrades screen to determine if you need to increase engine power. The ascent stage's TWR is the first number while the descent stage's TWR is the second number.
- A basic subsystem damage system has been implemented, allowing certain parts of the vehicle to be disabled without triggering a crash condition.
Changes
- New button graphics.
- Staging before landing no longer results in being stranded.
- Giving contradictory control inputs will result in them being canceled-out. All button and axis inputs for a specific control are added together with the response that you get being the sum of all of the inputs.
- All features that are not yet implemented have had their controls grayed-out.
Bug Fixes
- Fixed a bug where the center of mass is not at the vehicle's local origin. This caused an issue with the orbit script not calculating the vehicle's position correctly.
Solar Lander
TChapman500
TChapman500
2017-10-16
Indie Simulation Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews
(4 reviews)
https://gaming.tchapman500.com/solar-lander
https://store.steampowered.com/app/724170 
The Game includes VR Support
Solar Lander Linux [106.23 M]
Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.
MINIMAL SETUP
- OS: Not Tested
- Processor: Not TestedMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: Not Tested
- Storage: 120 MB available space
- OS: Not Tested
- Processor: Not TestedMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Not Tested
- Storage: 150 MB available space
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