The freeroam game mode has been successfully implemented. This will allow you to start a new game where you visit planets in any order that you want, provided you have at least reached that level in the Progression mode. The same framework will be used to create tutorials and scenarios.
On top of that, there have been a few performance tweaks and bug fixes. One of the bugs that have been fixed is the one that reverses a few of the controls. I don't know when this bug was introduced, but when I discovered it, it was top priority and I thought I had fixed it in the previous update but I was wrong. There have been a few other bugs that have been fixed along the way.
For the next update, I intend to focus on adding some more sounds, some dialog, and maybe some background music to the game.
Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.