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Physics Update is Here

Solar Lander's Physics Update is now available on the main branch. There are many changes, improvements, and bug fixes with this update, with the main highlight being the physics updates.

Changes


  • Superstructures are now treated as a single body, greatly improving the physics (and controllability) of the lander, especially around large planets.
  • Axis assignments are now done in-game instead of in a dialog box that comes up before the game starts.
  • Staging before landing in Progression now resets the current level instead of skipping to the next level.
  • Free Roam now gives you a lot more freedom to play around with.
  • Upgrades Screen gives you more information about your ships capabilities vs what is needed to complete the level (and how much each individual upgrade will contribute).
  • Terrain generation is now based off of this YouTube video, making it look more natural.
  • Fuel indicators have been made to look more like the rest of the HUD.
  • The trail renderer has been replaced with a display of what your orbit looks like (disappears when on ejection orbit).
  • Terrain colliders are generated in chunks to improve performance (adjustable in settings).
  • Made some adjustments to the game over, pause, credits, and help screens.

Additions


  • Added the ability to adjust input response in the settings screen.
  • Buttons on some controls can be made to gradually go from full-off to full-on.
  • Added leaderboards for highest landing score and highest docking score.

Bug Fixes


  • (Hopefully) Fixed a bug that would sometimes cause steam stats to not get saved properly.
  • Fixed a bug where the engines and RCS thrusters would produce more thrust than they should be capable of.
EDIT: The game was supposed to go on sale right before this post was made, but I accidentally scheduled the sale to start June 7th.


[ 2021-06-06 23:07:48 CET ] [ Original post ]



Solar Lander
TChapman500
  • Developer

  • TChapman500
  • Publisher

  • 2017-10-16
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • https://gaming.tchapman500.com/solar-lander
  • Website

  • https://store.steampowered.com/app/724170 
  • Steam Store

  • The Game includes VR Support



    Solar Lander Linux [106.23 M]

  • Public Linux depots

  • Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there is absolutely no sound in this game.
    MINIMAL SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: Not Tested
    • Storage: 120 MB available space
    RECOMMENDED SETUP
    • OS: Not Tested
    • Processor: Not TestedMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Not Tested
    • Storage: 150 MB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    5.95$ (65%)
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    0.89$ (87%)
    2.1$ (70%)
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    2.36$ (66%)
    1.84$ (74%)
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    2.25$ (89%)
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    1.69$ (89%)
    8.44$ (66%)

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