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Unity recently changed their pricing model so that any developer that makes $200,000/year or more, AND has 200,000 or more total app installs that use the Unity runtime will have to pay $0.20 per install. This means that once I meet the new criteria, I have to pay Unity $40,000 for my work. This includes game demos, re-installs, installs on multiple devices, and pirated installs. Fortunately, I don't make that much money per year so I don't have to worry about this extra payment yet. But it does mean that I'm taking Solar Lander off of the Unity engine before I qualify for those fees. Plus, it also means that Unity is essentially forcing their own, proprietary, tracking software into a game that I have decided long ago will NOT have any such software in it. And I wouldn't trust their tracking software anyways. Here are a list of things I've been working on to put the Modding Update in the beta branch on Steam.
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