Hi everyone \o
Sorry for the 2-week break in updates. We've been spending all this time working Steam Input into our input control system and it's taking a lot more time than expected, we plan to release it soon as well as the full Steam deck compatibility, the game already works perfectly fine on it, but some glyphs aren't showing properly.
The game is also participating in the Dinos vs Robots Fest with a sale, so if you haven't got Oirbo in your library yet, this is the time for it!
Thanks again for all your feedback, we will keep making the game better :3
0.9.26 changelog
- Performance enhancements for Steam Deck
- Integrated with Steam Input (still disabled for regular players)
- More changes on a bunch of enemy hitboxes
- Adjusted some timings on enemies and hazards on the Mechanical bay
- Added fertilizer to all Nature Bay plants
Hi everyone,
We just released a huge update to our most recent game, Oirbo!
You can check it out now on Oirbo!
https://store.steampowered.com/app/1074280/Oirbo/
https://store.steampowered.com/app/1074280/Oirbo/ Hi everyone It's with great pleasure that we finally announce the release of Oirbo, you can get it now on Steam! The game is not yet finished, at least one more area to go (the control area, news about it soon), but we are committed to wrapping Oirbo up in the coming months, right now we have set our goals on the roadmap forum post but both the timings and content can change as the game gets into more player hands. For the coming weeks, we already have planned a big overall in the Mechanical Bay area and fixing any bug or issue that appears in the coming days. The beta testing period was significant to the game we shaped it to be fairer and a lot less buggy, and many beta testers gave us the thumbs up on the Steam Deck experience, so although not perfect it runs as expected! A big thanks to our community, families (especially the ones that nagged us when the game would get out xD), and the dev community in general for all the help given throughout the years. A major shoutout to Sofia, Sarah, Gonalo, Cranky Templar, Shilag and Ian, ones for putting up with us for all these years and the rest for all the help shaping what Oirbo is. Now, go play! Best Regards ImaginationOverflow Team
Hi everyone! It is with great pleasure that we announce that Oirbo will be released on Early Access on July 19th! It's been a tough (almost 5 years) of development, and even though the game isn't 100% done, we know it's already an awesome experience and couldn't wait to share it with you guys. Don't forget to wishlist it! https://store.steampowered.com/app/1074280/Oirbo/
Hi everyone, We are happy to announce that Sudoku Zenkai is finally online on all platforms! Cross-Play is now enabled too, so you can play with your friends no matter the platform they are playing at!!! For more details check our blog https://store.steampowered.com/app/809850 Don't forget to wishlist our upcoming game too! https://store.steampowered.com/app/1074280/Oirbo/
Hi everyone! We just released a new version of our Sudoku Zenkai game with a new multiplayer service provider. For you the changes should not be noticeable, but do let us know if you find any issues! The update is online on Steam, itch and Android, the iOS and Nintendo Switch versions are still waiting to be certified on their respective stores, we will let you know when they all passed certification. For more info regarding the update check our blog post. We also fixed a couple of small and big issues reported, so if you find any more issues do let us know! Best Regards
Hi everyone!
We lied! We just released a new update for Oirbo demo, with some bug fixes as well as some suggestions from you guys, the changes for this update are the following:
- More navigation and help signs, hopefully helping out the Nature area navigation
- Fixed death screen, deaths and items counter
- Nerfed the Cargo Boss tantrum, giving it more time until it makes damage
- Spike seeds now disappear after a while
- Fixed a loading issue that prevented some sections of the map to load properly
- Minor visibility and feasibility improvements on some sections
Hi everyone!
The last demo update (for a while), is here! We just pushed the demo update to steam and the other stores where Oirbo is present! So you can go and get it!!!
The content didn't change, you can still play only the first 2 areas, but now you will have a couple of new features:
- New optional skill added (Attract health orbs)
- New Death Screen
- Redesigned Visual Language Signs
- Reduced loading times between spawns
- Redesigned dash challenge section on the hive
Hi everyone!
As you know we are still investing time on Oirbo demo in order to act as soon as possible to your feedback in order to restart the feedback loop, today we just released a major update to the demo with a bunch of fixes and suggestions from you guys, as well as some cool new stuff XD.
[New] Warehouse area boss design remake
[New] Item collection popup
[New] Key bindings signs
[New] Mouse support on the main menu
[New] Door design
[New] Dark section environment at the Nature area
[Improvement] Changed a few of our Visual Language Signs to improve readability
[Improvement] Changed some Visual Language Icons
[Improvement] Nerfed laser sections
[Improvement] Slightly changed a bunch of platforms in order to facilitate navigation
[Improvement] Nature area entrance
[Fixed] Rascals issue that made them not spam sometimes
[Fixed] Mine explosion
Next week we plan to publish an overall to the character and death screens, so stay tuned for that.
A big big thanks to every player that shared their opinions with us, we collected it all and act on practically every issue reported, so keep that feedback coming!!!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone!
Another promise delivered (a few days late, sorry xD), we just published a devlog exploring all the issues we detected by your gameplay, and how we will address those! Also fun stats in the end xDD.
To the madlads that finished the demo in 7 minutes and to the other that finished the demo twice, we would love to chat with you guys! Reach out to us in any of our social platforms or right here on steam!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone!
As promised the new devlog is up, we talk about the upcoming demo updates as well as the next work that we will tackle on the next area the mechanical area, so check all about it on our blog!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone,
We are happy to announce that our newest game just got a big demo update, you can check it on its steam page!!
We also release a contest to anyone interested, where you race against the clock in order to defeat the Warehouse Area boss, check all the details on the contest page over at Oirbo's community page!!!
https://store.steampowered.com/app/1074280/Oirbo/
Hi everyone!
It's been a while, but we are finally back to dev logging (XD), you can read what the hell happened since our last status report, our current and future plans on our blog!
But you can expect more devlogs with more content updates coming more regularly!!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone, We are happy to announce that we just got cleared to offer trading cards! You can read all about it on our blog! We will have some news for the game as soon as we end up our ongoing project Oirbo, don't forget to wishlist it!!! https://store.steampowered.com/app/1074280/Oirbo/
Hi everyone!
After so long we finally get everything back together and it's time for a new devlog!!! We talk about how we will convey to you the story, lore, and mechanics as well as show off our new billboard system, check this and more on our newest devlog!
A big thanks for all the feedback and support that everyone is giving us!
We also wish Happy Holidays to everyone, keep playing, and stay safe!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone!
Today we unveil how the medical boss will behave, the its art it's still on the concept phase but you can already see how its patterns will work, at least on its more basic form xDDD, read all about it on our latest devlog!
A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
https://www.youtube.com/watch?v=369LNYcSkvc Hi everyone! After finishing most of the third area of the game we decided to create a quick teaser, you can watch it on youtube or directly on the Oirbo Store page. Hope that everyone enjoys it and don't forget to wishlist it too! https://store.steampowered.com/app/1074280/Oirbo/ Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone!
We are sorry about this downtime we had some personal issues to sort out but we are finally back at 100%, and with a new devlog ready! You can check the latest Oirbo news and developments on our blog! Next one we will probably include some cool insights on the medical area boss, so stay tuned!
A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys, another couple of weeks and more stuff done, this time we finished the medical area level design, another milestone for us especially because it was right on time with what we schedule for it \o/. Now we will tackle the boss and the environment design, for more on the last sections that we worked checkout our devlog!
A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone! We just released another Demo update, fixing some issues reported and improving some others xD, you can download the 0.5.8 version right now! Today we also made the #62 Oirbo devlog, where we talk about the details of the last enemy that we implemented for the medical area, and the usual status report, you can read all about it on our blog. A big thanks for all the feedback and support that you everyone is giving us! https://store.steampowered.com/app/1074280/Oirbo/ Feel also free to follow our daily news on our Twitter or Facebook!
Hi everyone!
We just released the 0.5.6 version of Oirbo demo, fixing some issues that you guys reported to us, a big thanks to all the feedback and suggestions that you've been throwing at us!
Today we also resumed our Oirbo devlog series, uncovering what we are working on and our plans for the future.
A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
The Steam Game Festival, Summer Edition is almost here, and we are still preparing up and polishing as much as we can Oirbo demo! We hope that you guys enjoy everything that we included in the demo, but don't forget that we left a bunch out too.
On this week devlog, we talk exactly about everything we've been doing to Oirbo on these past weeks and what we are planning to do during the event.
You will be able to talk directly to us and ask us any question, (a little secret you can already do that, just join our Discord Community), but we are trying to see if we can also make a streaming session with you guys, but it will depend on a bunch of factors that we do not control (like the internet speeds right now).
Even so, we are excited to show off what we've been working for almost 2 years now, we hope that you guys enjoy Oirbo!
A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
This week on oirbo #59 devlog we talk a little about the upcoming demo, that will be featured during the upcoming Steam Game Festival!
The demo will take place in Oirbo nature area, you will be able to explore most of it (about 2/3) and you can expect content for 1 to 2 hours of gameplay, depending on how you explore it.
The nature area spotlighted in the demo won't necessarily be the same that we will have in the end game, although we aren't planning on any overall structure changes.
For the complete details be sure to check our devlog!
A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
Two weeks ago, we weren't in a great place creatively, fortunately for us that gone and went and we are finally making progress again!!!
We started the new enemy, added some puzzle elements, and achieved one of the most important design goals we had since we begin developing the game, read all about it on our blog!
We are also proud to announce that we will be part of the Steam Game Festival, Summer Edition, so you can expect a demo of Oirbo by June! We are also planning some other ways of us getting involved with you guys during the event, so stay tuned for them too!
A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
A new devlog is finally online, this time we go a little meta, talking about some issues we are having on the med area. But we still end up with lasers, and who doesn't like a lot of them xDDD.
Next week we plan to finally complete all the med area enemies and mechanics so stay tuned for more news, here or on any of our social media channels ;)
A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
After a skipped week Oirbo devlog is back! This time we reveal the new look and feel of the medical area, some new cool art that we've done for Astral Oirbo and the medical area "spikes" and we cap it off with the usual level design progress gif, so go check it!.
As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys,
Last week were all about finalizing some of the main mechanics of the ongoing med area, we finalized the Anesthesiologist Robo and the new health draining button, you can read all about it on our blog!
As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys,
Coming from one of the most productive weeks so far on Oirbo, we talk about the new design, the new enemy and the new button that we worked all week on the latest devlog!
This week we are aiming to polish the new enemy, and continuing working on the floor plan and level design of the medical area, so stay tuned!
As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
A new week and as usual new devlog!
This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).
Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.
As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
Last week we finally ended the first version of Oirbo User Interface \o/.
With it, we got a huge motivation boost from it and we are finally ready to tackle the new area! It's been a few months since we added actual content to the game so we are super eager to start but first will fix some loose ends on our engine.
The devlog is as usual on our blog, feel free to read it and let us know on your thoughts of the UI ;)
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
This week devlog we go through the hurdles that we had to pass in order to get the map system that we wanted to deliver to you guys.
We also finally ended the character screen and are aiming to start the third area of the game this week! We are already working on the area tiles and hopefully next week we can give you guys a sneak peek of what you will be playing!
Until then don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
This week we finally jumped in headfirst to the in-game UI, we finalized the fist tab that serves as a guide to the skills that you progressively unlock and made the side panel which is misc of information, from location to inventory. You can read more about it on our blog.
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
We want to start 2020 with a proper alpha build for you guys, so we finally decided to do a proper UI that is actually usable to other human beings besides us. You can read all about it on our blog.
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys
This week we continued working on Oirbo VFX as you can see from the dash preview above.
But besides that, we finally locked in the story and how we will deliver it, it may not seem much but it means that we can start working on the systems and on world with much more confidence that we had for this previous 2 areas, where we would leave places blank to put future lore related stuff.
Besides the story we also started working on the UI:
For more info, you can check this week's devlog.
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
Another week full of new stuff on Oirbo, we finally wrapped up the loading system, in such a way that you won't see or feel any loading happening while you traverse the entire spacecraft.
With the loading system complete we also did the fast travel system which will help you avoid walking around too much, hopefully reducing the overall time on backtracking quests. And finally, we finalized the new base animations for Oirbo character, with a complete overall to its design too! You can read all about it on the latest DevLog!
What do you guys think of the new animations and character style?
As usual a big thanks for the support and feedback that you guys keep giving us!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
Today we posted yet another devlog on our blog, we are finally getting everything sorted out and we are finally starting to add final art/animations/details on it. We still have a bunch of content to add but it's always nice to close up open circles.
This coming week we expect to do some critical performance tests as well as finally starting tackling the huge VFX and GFX todo list that we have for the game.
As usual a big thanks for the support and feedback that you guys keep giving us!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Hi guys!
It's been some busy weeks working on Oirbo, the Nature area is finally done, and we are finally starting the UI, we already have some stuff implemented and ready to use, you can check all of them on our latest devlog
A big thanks to all our Steam followers for the feedback and suggestions and keep them coming!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
After a week rest, Oirbo Development is back and with big changes and ideas XD, read all about it on our newest DevLog
If you miss our UI concepts you can also check them out here, they are still concepts but we will have them playable very soon ;)
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
A few days late, but last week devlog is finally online!
The past week was all about finishing up the nature area boss, which we did, now, of course, it needs a little polish here and there, but the base structure is done! Time to have fun with it!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
This week devlog is finally online. We finally ended the bees and merged the art with the level design. With the merge done it's finally time to start the implementing the area boss.
This coming week we will have to do a serious crunch since we have an important milestone coming up that we can't afford to miss, so hopefully by the end of the next week the Area2 is 90-100% complete!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
Another Oirbo dev week went by and you know we have a new devlog talking about it!
We finally put the AI module to the test. It's far from perfect but it already provides a nice and tense pursuit, hopefully by the time we tweak everything it will just be a blast running away of those bees XD.
The area is almost completely decorated and the Boss area design is locked, time to implement it!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
Feel also free to follow our daily news on our Twitter or Facebook!
This week on our weekly devlog we show the progress of the week work. We paused the development of the game a few days to start up our AI module to give you an extra challenge on Oirbo. On the art department, we almost finished the decoration of the nature area, don't forget to check the screenshots out in the post!
Until then don't forget to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/
And try the alpha that is available over on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
This week DevLog is a little short, we had some other tasks to do, but still, we were able to implement our first optional power-up, implement a new mechanic and design 3 new sections! We are coming very close to the decoration phase where this area will really look alive!
Next week, we will again be full-time on the game, and hopefully, we will be able to show you how the whale from last week will look in-game XD
Until then don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
This week DevLog is a little short, we had some other tasks to do, but still, we were able to implement our first optional power-up, implement a new mechanic and design 3 new sections! We are coming very close to the decoration phase where this area will really look alive!
Next week, we will again be full-time on the game, and hopefully, we will be able to show you how the whale from last week will look in-game XD
Until then don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
This week the nature area work continued, after dominating the wind mechanic we started adding some huge elements to the area, both visually and for gameplay purposes.
We added a new enemy, the Scythe Robo that promises fun encounters and wacky tactics to kill.
Finally, we have a huge whale xDDDDD, read that and more on our DevLog!
Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
Hi guys,
This past few weeks we continued hard with developing Oirbo, this week devlog is online on our Blog so be sure to check it out.
Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
Hi guys! Development continued this past week and we reached a huge milestone, we finally ended the first area. With it all the content creation process is figured out so we should wrap up the new areas much more quickly! We also made a quick gameplay teaser video, before the release of the announcement trailer. You can check the gameplay video and devlog on our blog. The new alpha update was also launched today and you can get it directly from our Discord Server. Feel free to follow our daily news on our Twitter or Facebook!
Hi guys, today we released a new alpha build over at our Discord Server (we are running the early alpha in there)!
If you want to see all the goodies that we've made this month, join in and play it for free today!
We also released this week devlog over at our Blog So be sure to check it out!
We will be releasing a trailer and some more news very soon!
Until then feel free to follow our daily news on our Twitter or Facebook!
Hi guys!
Last week we finally got actual art for all the enemies and started working on finally having decent environments. Hopefully this week we will finish it up and release yet another alpha build.
Checkout our Blog Post for the full DevLog.
Don't forget to join our alpha testing on our Discord Server!
Until then feel free to follow our daily news on our Twitter or Facebook!
Hi guys! Today we made a quick update fixing one annoying issue reported by you guys. Basically, the game wasn't saving the generated puzzles correctly so after some plays the puzzles repeated themselves. We quickly patched this on this update, we took the time to also include a few performance enhancements and fixed 3 more crash bugs, so enjoy! In other news, we also launched the Steam page of our upcoming game Oirbo, be sure to check it out and add to your wishlist ;) https://store.steampowered.com/app/1074280/Oirbo/ For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys!
The newest Oirbo devlog is now online on our Blog be sure to check it out!
https://store.steampowered.com/app/1074280/Oirbo/
Next week we will have a new alpha build over on our Discord Server so be sure to opt-in to it ;)
Until then feel free to follow our daily news on our Twitter or Facebook!
Hi guys!
It's with great pleasure that we announce to you all our next title Oirbo. Oirbo is our take on metroidvanias, and it will be available later this year or in early 2020.
Hope that you guys enjoy it, as usual we already open the gates to anyone that wishes to test it out, so if you are interested let us know, (or simply contact us on Discord).
You can wishlist the game today on its steam page!
https://store.steampowered.com/app/1074280
https://store.steampowered.com/app/809850/Sudoku_Zenkai/ Today marks one year since we released Sudoku Zenkai! Since then more than 50,000 players played more than 10 million puzzles alone and almost 1M puzzles were solved used the game co-op system! To celebrate its first anniversary we released an update to all available platforms, Android, iOS, Windows and Steam with a new language, Russian, and a new theme! We also included the regular bug fixes and performance improvements so that you can enjoy your daily sudoku more comfortably. This was the first game that we developed with the help of our patrons, and it has been a pleasure to watch it's install base grow and grow as the months went by, so to all our patrons a big thanks! A final special thanks to all our players, that played the game and got back to us with suggestions and feedback! For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys! Today is update day! We made a quick patch fixing some annoying issues with Lost Space Winner and lower tier setups. The boss should run smoothly from now on. The same fix also fixes the same issue on the Nintendo Switch and Xbox, both of which are in certification and should be online sometime next week. We also finally fixed the infinite health bug over on the endless mode, hopefully, this time we finally crushed it! On the additions side, we added Russian support to the game! A big thanks to Vlad Sams for helping us out with the localisation! As usual a big thanks to all of you supporting us and the game! For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys!
After the successful launch on the Nintendo Switch we finally ended up the Remastered of the game Soundtrack, included in the Lost Update back in November. If you already had purchased the OST the update should bring the remastered tracks, otherwise you can get it here:
https://store.steampowered.com/app/567070/Stellar_Interface__Original_Soundtrack/
We also fixed some reported issues from you guys and updated the game to the 1.8.2.0, changelog below:
[Improvement] Reduced spacecraft speed on some Lost Formations
[Fixed] Drones on endless
[Fixed] Consumable and dash activation on the pause menu
As usual a big thanks to all of you supporting us and the game!
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Today is finally the day. Stellar Interface big 1.8 update is finally online!
The first thing we would like to do is personally thank to all our patrons for supporting us and to these 4 individuals: CrimsonKing, Exvhius, PotatoGrant and Tomtrocity. For the span of the last two months helping us testing, sending us feedback and giving us a support that we never felt before as indies, all of this on a Discord channel :D. If there is an 1.8 update, if there is an Xbox Version (BTW 1.8 update is in certification) and if there is a Nintendo Switch version it is solely because of these 4 Stellar Interface hardcore players that never gave up on the game and always kept us busy with bug reports and suggestions to the game.
This update and the upcoming Switch version is our way to thank you!
Well deserved acknowledgments aside, today is the 2nd anniversary of Stellar Interface, this time we don't have new DLCs to you but we do have a gigantic content update with new formations, a new mode and a remastered soundtrack! We balanced out the early and late game with a restricted software pool at the beginning and the harder than ever Lost Mode that turns the power of enemy spacecrafts into the next level.
We also have a Switch port incoming, hopefully, to be released next month (no dates yet) which will enable all of you to play Stellar Interface on the go, so stay tuned here or on our Discord for more news on that matter!
For now, I leave you with a dreadful long changelog, hope that all of you enjoy this new content update and as usual we are open for feedback, suggestions or comments!
A big thanks for playing Stellar Interface!
1.8.0.0 Changelog
[New] 30 new formations
[New] After Mirror, Mole, Lotus and Corvette now automatically get Overclocking installed
[New] Launch sequence
[New] Lost Formations
[New] Lost Mode
[New] Lost Mode bosses
[New] New consumable
[New] Ram stat now visible on the pause screen
[New] Remastering of all game ambient tracks
[New] Restricted software pool for first runs
[New] Saving indicator
[Improvement] Changed spawning times on endless multi-wave formations
[Improvement] Dash sound can now be controlled on the SFX section
[Improvement] Dimensional Axis Spectral Hover, Link no longer has a negative effect
[Improvement] Game localization
[Improvement] Guide load performance
[Improvement] Hober Mallow fight FPS
[Improvement] Increased Explosions default volume
[Improvement] Increased enemies and player projectiles size
[Improvement] Lost spacecrafts initial fire timing
[Improvement] Menu stats readability
[Improvement] Miners on Lost Formations
[Improvement] Minions on infinite formations now fire
[Improvement] Mitigated wave change spurious lag
[Improvement] Save indicator intro is now skippable
[Improvement] Set a max number of spacecrafts that can be spawn during a wave
[Improvement] Some spacecrafts were rebalanced
[Improvement] Space Winner links
[Balacing-Boost] Overclocking now gives +8 ram
[Balacing-Nerf] Added time between Missile Barrage fires
[Balacing-Nerf] Hober Mallow Health
[Balacing-Nerf] Shield no longer takes damage
[Fixed] Audio bars glitch
[Fixed] Babushka soft locking the game
[Fixed] Black Background Issue
[Fixed] Boy Scout can only be acquired once per run
[Fixed] Bruce no longer uses a spot on spawning drone circle
[Fixed] Chronos' Broken Watch probabilities
[Fixed] Cleared X level with Y weapon missions
[Fixed] Corrosion with multi-part bosses
[Fixed] Cpt. Rogers and Cloak sinergy
[Fixed] Empty slot text not changing when a new language was selected
[Fixed] Enemies not firing sometimes
[Fixed] Hober Mallow center firing
[Fixed] Homunculus arms on Lost Mode
[Fixed] Hot Wings XL and Supreme Burrito no longer play a sound when fired
[Fixed] Issue that sometimes prevented level to start
[Fixed] Joy and Social Dronewinism
[Fixed] Mission progress display overflowing the mission bar
[Fixed] Mobility software
[Fixed] Silver Days endless issue where the software removed stats instead of increasing them.
[Fixed] Slowpoke and El Pibe the Oro issues
[Fixed] Spacecrafts no movement issue
[Fixed] Text cropping on some languages
[Fixed] Translation typos
[Fixed] Visual glitch on the weapon selection
[Fixed] Whole run missions no longer show progress
Hi guys!
We just pushed the last beta update (probably) for the 1.8 version, be sure to come back next Wednesday for the full 1.8 update release!
1.7.9.9 Changelog
[New] 10 new formations
[New] Ram stat now visible on the pause screen
[New] New consumable
[Balance-Nerf] Shield no longer takes damage
The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys! We are almost there! Only a few days for the public release of the Stellar Interface 1.8 - The lost update, right on time to celebrate Stellar Interface second anniversary! Today we bring you a preview of the new formations that we are adding to the game, so we will be awaiting your feedback on what you like and don't like from these formations. As usual, a bunch of fixes and improvements were also made to the game. A big thanks to all of you that are playing the beta and enjoy! 1.7.9.7 Changelog [New] 20 new Formations [Fixed] Issue that sometimes prevented level to start [Fixed] Text cropping on some languages [Fixed] Empty slot text not changing when a new language was selected [Fixed] Translation typos [Fixed] Save text on boot now appears on the selected language [Fixed] Visual glitch on the weapon selection [Fixed] Slowpoke and El Pibe the Oro issues The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports! For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
As we get to the deadline we are still fixing and adding new features! This time the big highlight is the new remastered OST. All games tracks were given a bump in awesomeness by our team, so enjoy the even more awesome Stellar Interface soundtrack (it will be available soon to download in the ost DLC). Besides that we did some more fixing and balancing thanks to all the feedback that we are getting from you guys. The Switch port is almost ready \o/ so we will have news on that soon and we are finally working on our new trailer so stay tuned for all of that and more! 1.7.9.6 Changelog [New] Remastering of all game ambient tracks [New] After Mirror, Mole, Lotus and Corvette now automatically get Overclocking installed [Balacing-Nerf] Added time between Missile Barrage fires [Improvement] Menu stats readability [Improvement] Endless wave gen [Improvement] Dimensional Axis Spectral Hover, Link no longer has a negative effect [Fixed] Hober Mallow center firing [Fixed] Joy and Social Dronewinism [Fixed] Whole run missions no longer show progress [Fixed] Audio bars glitch [Fixed] Cleared X level with Y weapon missions The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports! For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Today we release yet another beta update! This time consolidation and finishing up for the Switch release, we still have a bunch of content that we want to add until the game anniversary so stay tuned and enjoy the lost mode unlock until there! 1.7.9.5 Changelog [New] Restricted software pool for first runs [Balanced] Lost Mode Hive [Balacing-Boost] Overclocking now gives +8 ram [Improvement] Guide load performance [Improvement] Game localization [Improvement] Save indicator intro is now skippable [Fixed] Chronos' Broken Watch probabilities [Fixed] Bruce bug The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports! For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Today we release yet another update to our beta branch! We are almost finishing up the Anniversary update! Today we add Lost Lords to the Lost Mode, they are tougher, harder, faster and have some new tricks, so beware!
We also added a few other nice things to have like save indicator, fixed some endless performance issues and balanced some spacecrafts and formations, there is a lot new to check out so go try and kill the powered-up Lost Lost Lords xD!
The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!
1.7.9.2 Changelog
[New] Launch sequence
[New] Saving indicator
[New] Lost Mode Lords
[Improvement] Set a max number of spacecrafts that can be spawn during a wave
[Improvement] Increased enemies and player projectiles size
[Improvement] Miners on Lost Formations
[Improvement] Minions on infinite formations now fire
[Improvement] Lost spacecrafts initial fire timing
[Improvement] Some spacecrafts were rebalanced
[Improvement] Space Winner links
[Fixed] Black Background Issue
[Fixed] Enemies not firing sometimes
[Fixed] Spacecrafts no movement issue
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys!
We just released an update to the beta adding Lost Formations and the Lost Mode!
Lost formations are intended to be mini-boss formations, they have a big speed and weapon firing boost and were designed to make you flinch when you see one (specially the ones over the threat level 7). You can notice a Lost Formation simply by looking at the spacecrafts, we added a simple effect that makes easy to distinguish a normal spacecraft from a lost one.
In conjunction with our plans we also released on today's update the early access to the turbo mode. We renamed it Lost Mode and by enabling it, all the formations of the game will be Lost Formations! This mode will only be available after a player defeats Mirror but until the 1.8 update we will allow any beta tester to check it out!
The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!
1.7.9.1 Changelog
[New] Lost Formations
[New] Lost Mode
[Improvement] Mitigated wave change spurious lag
[Improvement] Changed spawning times on endless multi-wave formations
[Fixed] Enemies not firing sometimes
[Fixed] Cpt. Rogers and Cloak sinergy
[Fixed] Silver Days endless issue where the software removed stats instead of increasing them.
[Fixed] Black background issue on title screen
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys
The beta is finally online! You can download it now from the steam store, to do that just activate the 1.8 beta under game properties->betas, you can read more details about how to setup the beta on our blog.
Any bug, suggestion or issue that you encounter with the beta please use the dedicated thread created under the game forums.
We will try to make at least one update a week until the update is ready to be fully released.
A big thanks in advance to anyone that tries the beta out! As usual feedback, comments and suggestions are very welcomed!
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys!
Today we made a quick update to Stellar Interface (no new stuff yet) we basically went back in time and fixed some critical issues that we detected by some players. We also took the opportunity and fixed the screen issue that some of you reported!
Besides the screen fix, the other issues were only felt by users playing with an Xbox 360 controller (at least as far as we could figure out) so most of you won't notice any change at all.
A big shoutout and thanks to LorenzoLR for helping us debug and fix the issue!
1.7.4.7 Changelog
[Fixed] Infinite formations
[Fixed] Options bug that prevented users to come out of the options menu
[Fixed] Screen resolution issues on some screens
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys! As you know we are working on the next content update that should arrive on the second anniversary of the game. We made big changes to the engine and resource system internally and are almost ready to start to adding new content o/. We were wondering if any you guys wish to help us out and test the new changes, right now the most noticeable changes are the overall game performance and load times. We will give more info next week (when the beta should go live) about how to get access to it, until then happy kills! For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys!
Today we update Stellar Interface adding the ability to unlock achievements using cartridges, until today to unlock software related achievements you needed to actually catch them in a run, from today on you can unlock achievements simply by using a cartridge.
We also have some news regarding Stellar Interface, as of August we are working on a Nintendo Switch port! We are gathering feedback from any player for this upcoming release, so if you have ideas or suggestions to add to the game join us on our Discord Server or use the Steam forums thread to get your ideas heard!
On the dev part, we finally upgraded our engine (we use Unity) to a recent build so we will soon (hopefully during this month) open a beta track to test that build as well as the upcoming content update, if you are interested, let us know!
Thanks for playing!
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
https://store.steampowered.com/app/809850/Sudoku_Zenkai/ Hi guys! We've been working on the latest update of Sudoku Zenkai, adding one of the most requested features, true online co-op. From today on you will able to create public rooms where anyone can join! Making all those co-op achievements easier to achieve and generally giving all users a chance to play co-op puzzles with other players. We also added a few tweaks requested by the speedrun community (yep that is a thing :D). Now the game displays a simple * in front of the difficulty if the player used any helps or paused the game mid session. We also extended the time to include milliseconds. Finally a big shoutout to Jiří Řáha for helping us bring the game to all Czech native speakers! The rest was the usual bug fixes and optimizations, hope that you guys enjoy it! 1.1.0 Changelog [New] Online co-op matchmaking [New] Czech language support [New] Automatic language detection [New] Speedrun features [Improvement] Added eraser key binding on the Steam version [Improvement] Some languages translations [Fixed] Generated puzzles loop (they no longer repeat themselves) [Fixed] Issue that prevented annotations to be removed automatically in a co-op game [Fixed] Misc annotation sync issues [Fixed] Rate issue on iOS [Fixed] Average time display on the stats For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys
Today we made yet another incremental update fixing some reported issues we are still working on making another content upgrade but we don't know when it will come out, we are expecting greenlight to release the game on other platforms and are planning to release the update at the same time we release the game on that platforms.
Until then keep destroying Overloards and giving us feedback.
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys!
We have some discounts on both our games and DLCs!
We are also looking for beta testers for an upcoming game, if you guys wish to check it out just go to the game website at
http://superbunnylaserspikes.imaginationoverflow.com
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
https://store.steampowered.com/app/809850/Sudoku_Zenkai/
https://store.steampowered.com/app/517330/Stellar_Interface/?beta=0
https://store.steampowered.com/app/750150/Stellar_Interface__Golden_Interface
https://store.steampowered.com/app/750151/Stellar_Interface__Stellar_Spacecrafts/
https://store.steampowered.com/app/567070/Stellar_Interface__Original_Soundtrack/
Hi guys!
Today we finally published the latest update! This time we make a few small additions and fix some annoying bugs (thanks to everyone that reported them!).
The game was also localized to Chinese, a big thanks to Joanne Ch'ng for the awesome work and dedication!
We will continue developing the game, so let us know what you guys think we should add!
1.0.13 Changelog
[New] Chinese Support
[New] Space Emblem
[New] Clear all annotations
[Improvement] Restart now only clears the board
[Improvement] Minor performance boost
[Fixed] Next/Prev issues
[Fixed] Crash bug on android when play services were turned off
[Fixed] iOS jittering on older iPads
Today we are proud to announce yet another Sudoku Zenkai update o/. This time we bring one of the most requested features, "Continue on Another device" allowing you to change from a device to another without losing any hints ;)
1.0.12 Changelog
[New] Switch Device
[Improvement] Minor UI tweaks
[Fixed] Last valid board issue on iOS and Android
[Fixed] Crash bug on Android that prevented users without play services do purchase Super Zenkai
[Fixed] iOS boot time issue introduced on the last update
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Today we have a little update on Sudoku Zenkai, next week we will finally add one of the most requested features the "Continue on another Device"! We are also studying the possibility of adding to the game user-generated puzzles via Steam Workshop, what do you guys think about that? As usual iOS and UWP versions are still stuck on certification we will let you guys know when it's available on our Discord Server. 1.0.11 Changelog [New] Japanese support [New] Japanese numbers emblem [Improvement] Settings opening animation [Improvement] Some translations typos [Fixed] Issues with Steam, iOS and Android achievement images. For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys
This week we had some issues on monday so we weren't able to publish the weekly update, but we finally finished everything and the update is online on all stores (iOS and UWP still on certification).
As usual a big thanks to everyone that contributed with feedback and suggestions!
1.0.10 Changelog
[New] Thai numbers emblem
[Improvement] Polish translation
[Improvement] The game now ensures that every puzzle only has one solution
[Improvement] New setting that allows you to remove the puzzle cells background
[Improvement] You can now navigate into puzzle cells using the keyboard
[Fixed] UI twitches on some animations
[Fixed] iOS boot time issue introduced in the last version
[Fixed] Android issue that prevented correct game services sync
[Fixed] Steam are now syncing as they should
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Yo o Another week another update, full of features suggested by you guys! Thank you so much for all the feedback and suggestions and keep them coming! Remember that you can join us on our Discord Server and follow us on Patreon to never lose an update! 1.0.8 Changelog [New] Add key binding feature on PC builds [New] Medieval Theme [Improvement] Downgraded Expert difficulty a little [Improvement] Performance enhancements on Android and iOS [Improvement] Minor UI and UX features [Fixed] Co-op locking at game end issue [Fixed] Random crash issues on Android and iOS For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys Today we updated the game with a fix for Mac users using OS X Yosemite. It has come to our attention that the game was crashing on this specific version of the OS X (Yosemite). We digged a little and found out that the culprit for the crash was the steam integration, so for now to the OS X Yosemite users their achievements and leaderboards won't sync with steam (still better than a crash). We will be tracking the source of the issue and try to fix it asap! For more details you can read our blog post on the issue. This patch should only affect players using Mac OS X Yosemite, the others should have the full experience and steam integration. We would like to thank to rainflame for all the assistance on tracking and fixing the issue. Finally we created a discussion thread so that you guys can follow what we are doing in order to fix the issue https://steamcommunity.com/app/809850/discussions/0/3211505894132163159/
Hi guys!
Once again thanks for the continuous support! We added a bunch of new features suggested and requested by all of you, so keep the feedback coming!
Remember that you can join us on our Discord Server and follow us on Patreon to never lose an update!
1.0.7 Changelog
[New] Polish and Śląski support
[New] Color Emblems
[New] Steampunk and Pastel Themes
[New] Background music volume slider
[New] Disable hints setting
[Improvement] Paint mode is now active by default
[Improvement] Deselect current cell and number by clicking anywhere on the screen
[Fixed] Daily Cooperation bug
[Fixed] Issue that allowed completed games to be resumed
[Fixed] Share achievements now drop on Steam
[Fixed] iOS and Android Stuttering on older devices
For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
Hi guys Thanks to the awesome feedback you guys are giving us, both on steam and on our Discord Server we added a bunch of new stuff this week! You can check the changelog below or read the update announcement on our blog 1.0.6 Changelog [New] French support [New] Fruits, Flowers and Chinese numbers Emblems [New] Ability to click on puzzle cells [New] Add paint feature (Hold a number a paint it on multiple cells) [Improvement] Settings UI [Improvement] Android & iOS Performance boost [Improvement] Online plays now have a simple animation [Fixed] Issue with hints and annotations [Fixed] Co-op sync issues [Fixed] Share achievements now drop on Steam [Fixed] iOS Rate button issues For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord
After so many hours of hard work and dedication, Sudoku Zenkai is finally available on Steam!
We would like to thank all our patrons and beta testers for helping us out testing the game and giving so much feedback!
The game is available for PC, Mac, Linux, Android, iOS and on the Windows Store enabling pretty much everyone the ability to enjoy co-op puzzle with a friend! More information on our Website
With this release we are also launching the ImaginationOverflow Deluxe Edition Bundle, that gathers all our current work on steam, so be sure to check it out!
http://store.steampowered.com/bundle/6525/ImaginationOverflow_Deluxe_Bundle/
Once again thanks to everyone that supported the development and be sure that new features and updates are coming!
Patrons as usual get it for free! So be sure to contact us if you are interested in the game!
For more news and updates you can follow us on our Patreon, Facebook, Twitter or
Discord
Another week, another update, we just released the 1.0.5 version to all platforms! Due to some hiccups we had to postpone the game release to a new date, right now we are targeting for April 2nd (you can read more on our blog! So we will extend the beta program until then! if you want help us out, testing the game, just follow the instructions on: http://steamcommunity.com/games/809850/announcements/detail/2802801672846975397 For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord 1.0.5 Changelog [New] Hacker Theme [New] Easter Emblem [New] Mac deep linking [Improvement] Spanish and Portuguese translations [Improvement] Performance boost [Fixed] Co-op continue button that appeared after quitting of co-op game [Fixed] Popup that appeared when the game window was too small [Fixed] Icons on Windows/Mac/Linux builds [Fixed] Smaller annoying bugs
Hi guys! First off thanks to all our testers! It's been only a couple of days but oh boy do you guys have ideas! So only a few days after the beta started here you have a fresh new update! We scheduled the release of the game to 27 of march (next Tuesday) and if nothing serious arises until then, that is our official release date :D. The beta is still underway so if anyone wants to help us out, simply follow the instructions on: http://steamcommunity.com/games/809850/announcements/detail/2802801672846975397 Remember that you can also download the game today on Android, iOS and Windows ! For more news and updates you can follow us on our Patreon, Facebook or Twitter 1.0.4 Changelog: [New] Puzzle Navigation with arrow keys (and wasd) [New] Tab for enabling/disabling pencil mode [New] Mahjong Emblem [New] Languages, Portuguese and Spanish [Improvement] Added scroll bar on scrollable lists [Fixed] Uri association on Linux [Fixed] Leaderboards tracking issue [Fixed] Scroll lists now can be scrolled even if mouse is not directly on the list [Fixed] Deep Linking and uri association issues that prevented correct share and opening of links [Fixed] Error that prevented the app to correctly load ads [Fixed] Analytics related issue A big thanks to all beta testers!
Hi guys!
It's with great pleasure that today we announce that Sudoku Zenkai is ready to be tested!
Anyone interested can participate, just send us a message, join our discord community or email us to contact@imaginationoverflow.com and we will send you a beta test key ASAP.
A few notes:
- Contact us if you find any bug or annoyance.
- Any suggestion is welcomed, so feel free to talk to us, via Steam, mail, discord, etc
- The game co-op is cross platform so tell all your friends to download the game to their mobile device (Android, iOS, Windows) ;)
- The mac version still doesn't have uri association implemented so you won't be able to open the game via sudokuzenkai:// links (such as sudokuzenkai://puzzle?q=cMOlw5jDmMObw5/DoMOawqg=) this will be fixed until launch.
- The game is recording your standings in the leaderboards, but Steam will only enable the views after release, so if you press on a leaderboard and nothing comes up is not an error.
- All beta test keys will be revoked on the games launch day
Hi! The game is almost complete and we are thinking on making a closed beta with some users in order to check if everything is working as it should. If you are interested in participating in the beta, let us know. Any feature suggestion, feedback or comments are very welcomed! You can download the game today on Android, iOS and Windows ! If you wish to join our community, feel free to join our discord server !! For news and updates of the game you can also check our Patreon/Blog Finally you can check the other game we have on Steam Stellar Interface http://store.steampowered.com/app/517330/Stellar_Interface/
Sudoku Zenkai
ImaginationOverflow
ImaginationOverflow
2018-03-27
Indie Strategy Singleplayer Coop
Game News Posts 82
🎹🖱️Keyboard + Mouse
Very Positive
(168 reviews)
https://sudokuzenkai.imaginationoverflow.com
https://store.steampowered.com/app/809850 
The Game includes VR Support
Sudoku Zenkai Linux [137.91 M]
It lets you play cooperatively with your friends! You can start a new puzzle with a friend or simply ask one to help you on that tricky one, two heads are always better than one (usually).
Train your brain, logic and perception skills with Sudoku Zenkai puzzles in six different difficulties so that you can start on trainee levels to exercise your logical thinking and memory, or just jump to the insane levels to give your mind a real workout.
Sudoku Zenkai also features different themes allowing to play on which style you find most comfortable. Tired of numbers? With Sudoku Zenkai emblems you can spice up any Sudoku puzzle with letters, greek, kanji and more.
This game has its own high-quality puzzle generator (no internet required), everyday you can enjoy fresh puzzles and compete with friends on who has the best time.
With Sudoku Zenkai, you won’t be looking for a paper puzzle ever again!
Features
- Six difficulty levels , from Trainee to Zenkai, ensuring that you will be able to find a puzzle that matches your skill level.
- Co-op Mode, invite a friend to help you out solving the puzzle!
- High-quality puzzle generator, no matter how much you play there will be always fresh and unique puzzles available.
- A Theme for all, pick the theme that best suits your style.
- Emblems, tired of numbers? Try some of our emblems that range from letters, greek to kanji!
- Turn on Pencil mode to make notes as if you were on paper. Each time you fill in a cell, notes are automatically updated!
- Duplicate Highlighting to avoid repeating numbers in a row, column and square .
- Hints, that help you get past that hurdle.
- Last Valid Board, made a mistake and don't know where? With last valid board you can get back into the past where everything was good!
- Achievements and Leaderboards, because unlocking and comparing times is fun!
- Trading Cards, Badge, Emoticons and Backgrounds.
- Steam Cloud support.
- OS: Ubuntu 12.04+
- Processor: 2.0Ghz+Memory: 1 MB RAMStorage: 250 MB available space
- Memory: 1 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
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