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Name

 Collide 

 

Developer

 Brandon Slade 

 

Publisher

 Miniwit Studios 

 

Tags

 Indie 

 

Singleplayer 

Release

 2018-03-14 

 

Steam

 € £ $ / % 

 

News

 2 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/725910 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Collide (Linux x32) [170.26 M] 


 Collide (Linux x64) [170.26 M] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




Collide Release - Version 1.0.0!

It's been a fun journey, but finally it's time for release. Thanks to all of you who were beta testers and who helped us iron out a lot of the bugs and changes we needed to make before release. Here's what happened since we started our round of beta testing.

Features:


  • Added music by Hunter Smith. We think it's great!
  • Implemented the last four skins
  • Added the last few missing levels in the hard campaign.


Fixes:


  • Fixed a rendering bug where the skull+crossbones did not change positions when you resized the screen
  • Rename the hidden level to make it clear that it is a bonus level
  • When connected to a gamepad, show "Press A to start"/"Press Y to restart"/etc
  • Re-add toastr messages for achievements (to show skin unlocks, and a stopgap for if steam overlay doesn't work)
  • Ensure the menu button (on a controller) brings up pause menu
  • Add more granular zoom options
  • Ensure the executable file has the correct window icon
  • Remove "Clear Game Progress" button (only really useful during development anyway)
  • Ensure window fullscreen state is persisted across runs
  • Add unlock hint to the skins screen
  • Add lock icons to campaign menu and skins list
  • Improve pause menu/options menu/other menu formatting
  • Ensure gamepad input does not stifle other input types
  • Update credits to include all beta testers


If a suggestion you made didn't make it in, there's a good chance we'll get to it in the coming weeks. We just had to pick and choose what to work on because of limited time before our release date.

So, at long last, here it is: Collide version 1.0.0, released just in time for Game Developer Conference 2018 next week. We'll be there!

Thanks for all your support,
Miniwit Studios


[ 2018-03-15 04:35:17 CET ] [ Original post ]

Collide Release - Version 1.0.0!

It's been a fun journey, but finally it's time for release. Thanks to all of you who were beta testers and who helped us iron out a lot of the bugs and changes we needed to make before release. Here's what happened since we started our round of beta testing.

Features:


  • Added music by Hunter Smith. We think it's great!
  • Implemented the last four skins
  • Added the last few missing levels in the hard campaign.


Fixes:


  • Fixed a rendering bug where the skull+crossbones did not change positions when you resized the screen
  • Rename the hidden level to make it clear that it is a bonus level
  • When connected to a gamepad, show "Press A to start"/"Press Y to restart"/etc
  • Re-add toastr messages for achievements (to show skin unlocks, and a stopgap for if steam overlay doesn't work)
  • Ensure the menu button (on a controller) brings up pause menu
  • Add more granular zoom options
  • Ensure the executable file has the correct window icon
  • Remove "Clear Game Progress" button (only really useful during development anyway)
  • Ensure window fullscreen state is persisted across runs
  • Add unlock hint to the skins screen
  • Add lock icons to campaign menu and skins list
  • Improve pause menu/options menu/other menu formatting
  • Ensure gamepad input does not stifle other input types
  • Update credits to include all beta testers


If a suggestion you made didn't make it in, there's a good chance we'll get to it in the coming weeks. We just had to pick and choose what to work on because of limited time before our release date.

So, at long last, here it is: Collide version 1.0.0, released just in time for Game Developer Conference 2018 next week. We'll be there!

Thanks for all your support,
Miniwit Studios


[ 2018-03-15 04:35:17 CET ] [ Original post ]