





Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version

2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:

AFTER:

3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:

AFTER:

In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Chronicles of Magic: Divided Kingdoms
The House of Fables
Developer
Artifex Mundi
Publisher
2018-03-22
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
Very Positive
(111 reviews)
The Game includes VR Support
Public Linux Depots:
- Chronicles of Magic: Divided Kingdoms Linux [1.6 G]
The peace in the White Kingdom is marred by the appearance of the mysterious Black Knight. His identity and intentions are unknown, but when he kidnaps your only son Nevin, you follow him in pursuit. As Gillian, explore two worlds and use the Magic Scrolls to discover the truth about a forgotten royal lineage.
Long ago, the twin kingdoms destroyed each other in war. The White Kingdom was rebuilt with magic, but the Black Kingdom is still cursed - dark clouds envelop the sky, and dangerous vines destroy fields and houses. The noble Queen Mariette in the White Castle looks after her own subjects, but also supports the suffering inhabitants of the dark land. During your dangerous journey you will meet the inhabitants of both the White and Black Kingdoms. It won't be immediately clear who is really trustworthy. The boundaries between good and evil, magic and technology, and black and white will begin to blur, and the fate of the two kingdoms - and your son's life - will be in your hands. Will you work with the most unexpected allies? Will you stop the evil and solve the mystery of the royal blood?
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Long ago, the twin kingdoms destroyed each other in war. The White Kingdom was rebuilt with magic, but the Black Kingdom is still cursed - dark clouds envelop the sky, and dangerous vines destroy fields and houses. The noble Queen Mariette in the White Castle looks after her own subjects, but also supports the suffering inhabitants of the dark land. During your dangerous journey you will meet the inhabitants of both the White and Black Kingdoms. It won't be immediately clear who is really trustworthy. The boundaries between good and evil, magic and technology, and black and white will begin to blur, and the fate of the two kingdoms - and your son's life - will be in your hands. Will you work with the most unexpected allies? Will you stop the evil and solve the mystery of the royal blood?
Features
- Visit 30 enchanted locations from both kingdoms!
- Discover the spell sequences hidden in Magic Scrolls!
- Solve 33 fascinating Minigames and magical sequences!
- Collect 46 uncommon Chess Figures and Crow Statues!
- Delve into 17 marvellous Hidden Object Puzzles!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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