Hey! A lot of new players joined the community, so we thought it’d be good to quickly introduce everyone working on this game, as we’re sometimes using these names in blog posts and such.
Core Team
Sebastian is the programmer on this game, so he writes the code that makes everything work - from UI over AI and coaster physics to anything else. He also usually writes the devlog entries.
Garret is the artist who most likely designed and modeled anything you’ve seen in and around the game. He’s a 3D artist by trade, but apart from creating game models and animations he’s also done most of the 2D work like UI and logo design.
Both of them are also responsible for game design, so they decide what goes into the game and how it should work. They also handle most of the official community interaction and generally run this business.
Gordon is responsible for anything related to audio, which includes sound effects, music, guest voice recordings and sound & music for trailers. He’s a freelance artist operating under the name „A Shell In The Pit“. You might know his work from other games such as Rogue Legacy and Okhlos, but also non-game work such as the Smarter Every Day YouTube series.
Also
Em recently joined Gordon to work on his many projects and she’ll also be doing audio for Parkitect.
Kenney is a freelance artist who’s known in the game development community under the nickname „Asset Jesus“ for the huge amount of free high-quality game assets he provides. He’s joining us every now and then to support with 3D asset creation, mostly for scenery sets such as walls and props.
Other notable people
Luuk and
Tim created
ParkitectNexus, the largest community around the game. ParkitectNexus is a great place to share your blueprint creations and meet other players from outside the Steam community, and they host monthly build-off competitions focused on a certain coaster type or theme (and the top 3 entries in each build-off make it into the game!). They also single-handedly figured out how to mod the game before there was any official modding support and represent the modding community.
Marlon Wiebe is the funny guy behind the creation of the most recent trailers. His portfolio includes trailers for Darkest Dungeon, FTL, Axiom Verge and Crypt of the NecroDancer.
Trudi Castle is the freelance artist who created the promotional art of the staff members. Her portfolio includes work for Crytek, DeNA and Halo and lots of art for many other games in a variety of fantastic styles.
[ 2016-05-05 22:10:56 CET ] [ Original post ]