▶
Meet the team
Sebastian is the programmer on this game, so he writes the code that makes everything work - from UI over AI and coaster physics to anything else. He also usually writes the devlog entries. Garret is the artist who most likely designed and modeled anything you’ve seen in and around the game. He’s a 3D artist by trade, but apart from creating game models and animations he’s also done most of the 2D work like UI and logo design. Both of them are also responsible for game design, so they decide what goes into the game and how it should work. They also handle most of the official community interaction and generally run this business. Gordon is responsible for anything related to audio, which includes sound effects, music, guest voice recordings and sound & music for trailers. He’s a freelance artist operating under the name „A Shell In The Pit“. You might know his work from other games such as Rogue Legacy and Okhlos, but also non-game work such as the Smarter Every Day YouTube series.
Em recently joined Gordon to work on his many projects and she’ll also be doing audio for Parkitect. Kenney is a freelance artist who’s known in the game development community under the nickname „Asset Jesus“ for the huge amount of free high-quality game assets he provides. He’s joining us every now and then to support with 3D asset creation, mostly for scenery sets such as walls and props.
Luuk and Tim created ParkitectNexus, the largest community around the game. ParkitectNexus is a great place to share your blueprint creations and meet other players from outside the Steam community, and they host monthly build-off competitions focused on a certain coaster type or theme (and the top 3 entries in each build-off make it into the game!). They also single-handedly figured out how to mod the game before there was any official modding support and represent the modding community. Marlon Wiebe is the funny guy behind the creation of the most recent trailers. His portfolio includes trailers for Darkest Dungeon, FTL, Axiom Verge and Crypt of the NecroDancer. Trudi Castle is the freelance artist who created the promotional art of the staff members. Her portfolio includes work for Crytek, DeNA and Halo and lots of art for many other games in a variety of fantastic styles.
[ 2016-05-05 22:10:56 CET ] [ Original post ]
Hey! A lot of new players joined the community, so we thought it’d be good to quickly introduce everyone working on this game, as we’re sometimes using these names in blog posts and such.
Core Team
Sebastian is the programmer on this game, so he writes the code that makes everything work - from UI over AI and coaster physics to anything else. He also usually writes the devlog entries. Garret is the artist who most likely designed and modeled anything you’ve seen in and around the game. He’s a 3D artist by trade, but apart from creating game models and animations he’s also done most of the 2D work like UI and logo design. Both of them are also responsible for game design, so they decide what goes into the game and how it should work. They also handle most of the official community interaction and generally run this business. Gordon is responsible for anything related to audio, which includes sound effects, music, guest voice recordings and sound & music for trailers. He’s a freelance artist operating under the name „A Shell In The Pit“. You might know his work from other games such as Rogue Legacy and Okhlos, but also non-game work such as the Smarter Every Day YouTube series.
Also
Em recently joined Gordon to work on his many projects and she’ll also be doing audio for Parkitect. Kenney is a freelance artist who’s known in the game development community under the nickname „Asset Jesus“ for the huge amount of free high-quality game assets he provides. He’s joining us every now and then to support with 3D asset creation, mostly for scenery sets such as walls and props.
Other notable people
Luuk and Tim created ParkitectNexus, the largest community around the game. ParkitectNexus is a great place to share your blueprint creations and meet other players from outside the Steam community, and they host monthly build-off competitions focused on a certain coaster type or theme (and the top 3 entries in each build-off make it into the game!). They also single-handedly figured out how to mod the game before there was any official modding support and represent the modding community. Marlon Wiebe is the funny guy behind the creation of the most recent trailers. His portfolio includes trailers for Darkest Dungeon, FTL, Axiom Verge and Crypt of the NecroDancer. Trudi Castle is the freelance artist who created the promotional art of the staff members. Her portfolio includes work for Crytek, DeNA and Halo and lots of art for many other games in a variety of fantastic styles.
[ 2016-05-05 22:10:56 CET ] [ Original post ]
Parkitect
Texel Raptor
Developer
Texel Raptor
Publisher
2018-11-29
Release
Game News Posts:
216
🎹🖱️Keyboard + Mouse
Very Positive
(6182 reviews)
The Game includes VR Support
Public Linux Depots:
- Parkitect Linux [355.71 M]
- Parkitect DLC1 Linux [14.22 M]
- Parkitect DLC2 Linux [31.13 M]
Available DLCs:
- Parkitect - Taste of Adventure
- Parkitect - Booms & Blooms
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
MINIMAL SETUP
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 2.3 GHz Intel i3 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 capabilities (anything with a graphics driver that isn't older than ~2016 probably works)
- Storage: 2 GB available spaceAdditional Notes: This will run the game. but for the best experience something closer to the Recommended Requirements is better
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 3.0 GHz Intel i5 or comparableMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card made after ~2015
- Storage: 2 GB available space
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