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Devlog Update 104 + Alpha 3
Devlog Update 104! I guess that means 2 years of weekly devlogs, wow :) Garret modeled a Motion Simulator ride during this weeks Art Stream. At just 2x2 tiles it is the smallest ride in the game and should work nicely to fill some gaps in parks that are running out of space. Getting the animation working in the game with the hydraulics and all turned out to be a bit more difficult than originally expected, but here it is:
(Animation shortened for GIF) And we added cloud shadows:
They’re fairly subtle but help visualize the current weather a bit better.
I’ve been the sole programmer working on Parkitect so far and it would’ve been cool to finish it alone... there’s a bunch of work left though and our sale numbers are looking good enough that we can afford to bring on some people to lower the work load and speed things up a bit, so Luuk and Tim from ParkitectNexus are joining us part time to help with programming tasks. Welcome to the team! :D
- added Motion Simulator - added Shark costume for Entertainer - added brick walls set and some industrial props - added sounds for Giga Coaster, Mini Coaster, Alpine Coaster, Suspended Coaster, Monorail, Ghost Mansion Ride, Inverted Dark Ride - added new path style - added paths don't connect through walls and fences anymore - added paths don't spawn handrails if wall/fence already exists in same location - added working queue signs - added text signs that can be put on paths and act as "no entry" signs - added underwater tunnels - added track tunnels automatically updating when terraforming - added search bar for blueprints - added embedding log flume tracks into water/terrain without spawning tunnels - added stats graphs for tracked rides - added cloud shadows - added Dutch names - improved the look of flowers - improved the look of tunnels (look darker on the inside) - improved savegame load times by up to ~50% - fixed a case where guests could queue for a closed attraction - fixed various issues with building fences - fixed guests rarely thought an empty queue is full and didn't enter it - should fix very rare case where mechanics could get stuck in ride exit gates
[ 2016-07-03 18:47:42 CET ] [ Original post ]
Alpha 3 is now available for download! The full change log is at the end of this post.
Riverwood Themepark (no mods), by xRBz
Devlog
Devlog Update 104! I guess that means 2 years of weekly devlogs, wow :) Garret modeled a Motion Simulator ride during this weeks Art Stream. At just 2x2 tiles it is the smallest ride in the game and should work nicely to fill some gaps in parks that are running out of space. Getting the animation working in the game with the hydraulics and all turned out to be a bit more difficult than originally expected, but here it is:
(Animation shortened for GIF) And we added cloud shadows:
They’re fairly subtle but help visualize the current weather a bit better.
Team
I’ve been the sole programmer working on Parkitect so far and it would’ve been cool to finish it alone... there’s a bunch of work left though and our sale numbers are looking good enough that we can afford to bring on some people to lower the work load and speed things up a bit, so Luuk and Tim from ParkitectNexus are joining us part time to help with programming tasks. Welcome to the team! :D
Alpha 3 Changelog
- added Motion Simulator - added Shark costume for Entertainer - added brick walls set and some industrial props - added sounds for Giga Coaster, Mini Coaster, Alpine Coaster, Suspended Coaster, Monorail, Ghost Mansion Ride, Inverted Dark Ride - added new path style - added paths don't connect through walls and fences anymore - added paths don't spawn handrails if wall/fence already exists in same location - added working queue signs - added text signs that can be put on paths and act as "no entry" signs - added underwater tunnels - added track tunnels automatically updating when terraforming - added search bar for blueprints - added embedding log flume tracks into water/terrain without spawning tunnels - added stats graphs for tracked rides - added cloud shadows - added Dutch names - improved the look of flowers - improved the look of tunnels (look darker on the inside) - improved savegame load times by up to ~50% - fixed a case where guests could queue for a closed attraction - fixed various issues with building fences - fixed guests rarely thought an empty queue is full and didn't enter it - should fix very rare case where mechanics could get stuck in ride exit gates
[ 2016-07-03 18:47:42 CET ] [ Original post ]
Parkitect
Texel Raptor
Developer
Texel Raptor
Publisher
2018-11-29
Release
Game News Posts:
216
🎹🖱️Keyboard + Mouse
Very Positive
(6182 reviews)
The Game includes VR Support
Public Linux Depots:
- Parkitect Linux [355.71 M]
- Parkitect DLC1 Linux [14.22 M]
- Parkitect DLC2 Linux [31.13 M]
Available DLCs:
- Parkitect - Taste of Adventure
- Parkitect - Booms & Blooms
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
MINIMAL SETUP
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 2.3 GHz Intel i3 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 capabilities (anything with a graphics driver that isn't older than ~2016 probably works)
- Storage: 2 GB available spaceAdditional Notes: This will run the game. but for the best experience something closer to the Recommended Requirements is better
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 3.0 GHz Intel i5 or comparableMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card made after ~2015
- Storage: 2 GB available space
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