Devlog Update 176 + Beta 2
Gordon finished another three awesome ride music tracks: Western, Banjo and Polka. Check them out! I’ve spent this week on performance optimizations. The worst performance experienced in Parkitect is usually when zooming all the way out so that most of the park is visible on screen at once. To a degree this is simply due to needing to render a lot more stuff, but partially it’s also because we can’t do certain optimizations - for example, we don’t run animations on guests who are not visible. Since one of the biggest performance costs in Parkitect is animations that is a problem with hundreds of visible guests. To solve this I’ve built a separate animation system with the only purpose of rendering animations as fast as somehow possible when zoomed out. The animations are lower quality but you can barely notice the difference from a distance so it’s fine! I’ve also limited it to the most important animations to further improve performance: standing, walking and sitting. How much of an improvement this is varies across parks, depending on how many guests there are and what else is going on. Overall though you should see at least an 25% FPS increase when zooming all the way out. Here are some results from my tests:
We've been especially impressed with all the amazing entries to the Go-Karts build challenge! These are the 5 winning entries: http://steamcommunity.com/sharedfiles/filedetails/?id=1219160615&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1218878268&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1223078712&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1220088826&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1218534236&searchtext= All submissions can be found on the Workshop as usual and are worth a look!
For Beta 2 the new Build Challenge is to build a Spinning Coaster! The top submissions get included in the next game update as default blueprints.
[ 2017-12-22 21:15:53 CET ] [ Original post ]
Due to the upcoming holidays this release is a bit earlier than usual. We’ll be on our winter break now and will return to the usual weekly devlog schedule on January 15th. Beta 2 is now available for download! The full change log is at the end of this post. Happy Holidays everyone and see you in 2018!
Devlog
Gordon finished another three awesome ride music tracks: Western, Banjo and Polka. Check them out! I’ve spent this week on performance optimizations. The worst performance experienced in Parkitect is usually when zooming all the way out so that most of the park is visible on screen at once. To a degree this is simply due to needing to render a lot more stuff, but partially it’s also because we can’t do certain optimizations - for example, we don’t run animations on guests who are not visible. Since one of the biggest performance costs in Parkitect is animations that is a problem with hundreds of visible guests. To solve this I’ve built a separate animation system with the only purpose of rendering animations as fast as somehow possible when zoomed out. The animations are lower quality but you can barely notice the difference from a distance so it’s fine! I’ve also limited it to the most important animations to further improve performance: standing, walking and sitting. How much of an improvement this is varies across parks, depending on how many guests there are and what else is going on. Overall though you should see at least an 25% FPS increase when zooming all the way out. Here are some results from my tests:
Beta 1 Build Challenge Results
We've been especially impressed with all the amazing entries to the Go-Karts build challenge! These are the 5 winning entries: http://steamcommunity.com/sharedfiles/filedetails/?id=1219160615&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1218878268&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1223078712&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1220088826&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=1218534236&searchtext= All submissions can be found on the Workshop as usual and are worth a look!
Beta 2 Build Challenge
For Beta 2 the new Build Challenge is to build a Spinning Coaster! The top submissions get included in the next game update as default blueprints.
Changelog
- added Elevator transport ride
- added three new ride music tracks
- added custom ride music (loaded from My Documents/Parkitect/My Music)
- added Western props, window boxes
- added more ride descriptions
- added remaining guest needs to park rating
- added overview list of all current guest activities
- added fences adapt to stairs
- removed color limitations from trees and rocks
- improved performance significantly when zooming out in busy parks
- improved Bumper Boats movement
- improved Splash Battle target building (easier to attach to walls)
- fixed Submarines could unload guests before fully arriving inside the station
- fixed advanced color picker sometimes misbehaving
Parkitect
Texel Raptor
Texel Raptor
2018-11-29
Simulation Singleplayer
Game News Posts 215
🎹🖱️Keyboard + Mouse
Very Positive
(6061 reviews)
http://themeparkitect.com/
https://store.steampowered.com/app/453090 
The Game includes VR Support
Parkitect Linux [355.71 M]Parkitect DLC1 Linux [14.22 M]Parkitect DLC2 Linux [31.13 M]
Parkitect - Taste of Adventure
Parkitect - Booms & Blooms
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
MINIMAL SETUP
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 2.3 GHz Intel i3 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 capabilities (anything with a graphics driver that isn't older than ~2016 probably works)
- Storage: 2 GB available spaceAdditional Notes: This will run the game. but for the best experience something closer to the Recommended Requirements is better
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 3.0 GHz Intel i5 or comparableMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card made after ~2015
- Storage: 2 GB available space
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