▶
Devlog Update 192 + Beta 6
We added the Mini Monorail from this months Art Stream:
It’s a low-capacity, but also low-cost transport ride especially suitable for small parks (or short distance transportation in a bigger park). While working on the campaign we noticed that the bigger Monorails we already had make most sense in big parks and the Miniature Railway can be hard to fit into existing parks, so this new Mini Monorail nicely complements the transportation options in the game filling these gaps. Garret continued adding and animating ride lights:
And Gordon finished a great new background music song! You can listen to a preview here.
All submissions can be found on the Workshop - thanks for everyone participating! These are the 5 winning entries: https://steamcommunity.com/sharedfiles/filedetails/?id=1350712561&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1350790538&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1357630362&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1350946056&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1350688479&searchtext=
For Beta 6 the new Build Challenge is to build a Giga Coaster! There's a special new rule for this challenge: You can't use more than $10,000 of your budget on scenery. There's a display telling you how much you can still spend on scenery items above the "Submit" button, so keep an eye on that! The top submissions get included in the next game update as default blueprints.
[ 2018-04-30 22:18:59 CET ] [ Original post ]
Beta 6 is now available for download! The full change log is at the end of this post.
Devlog
We added the Mini Monorail from this months Art Stream:
It’s a low-capacity, but also low-cost transport ride especially suitable for small parks (or short distance transportation in a bigger park). While working on the campaign we noticed that the bigger Monorails we already had make most sense in big parks and the Miniature Railway can be hard to fit into existing parks, so this new Mini Monorail nicely complements the transportation options in the game filling these gaps. Garret continued adding and animating ride lights:
And Gordon finished a great new background music song! You can listen to a preview here.
Beta 5 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating! These are the 5 winning entries: https://steamcommunity.com/sharedfiles/filedetails/?id=1350712561&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1350790538&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1357630362&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1350946056&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1350688479&searchtext=
Beta 6 Build Challenge
For Beta 6 the new Build Challenge is to build a Giga Coaster! There's a special new rule for this challenge: You can't use more than $10,000 of your budget on scenery. There's a display telling you how much you can still spend on scenery items above the "Submit" button, so keep an eye on that! The top submissions get included in the next game update as default blueprints.
Changelog
- added Mini Monorail
- added pine trees
- added new background music
- added lights to more flat rides
- added option for changing flat ride light colors
- added options for Mechanic and Janitor for customizing the tasks they should work on
- added hovered object name as tooltip to object pipette tool
- added deco window remembers last opened category
- added revealing object in deco window when using object pipette tool
- added hotkeys for changing size of resizable objects (+/- by default)
- changed mod objects to be researchable in non-sandbox scenarios
- improved building of paths
- improved building of transport system pieces
- improved object pipette tool to start building at the same height and rotation as copied object
- improved camera rotation behaviour on very uneven terrain (especially with large vertical cliffs)
- improved terraformer behaviour when using smoothen option around vertical cliffs
- improved terraformer levelling tool performance (should fix a crash on systems with low RAM)
- improved performance when hiding scenery during rain/night mode
- improved hunger/thirst/tiredness park ratings
- fixed terraforming tools flickering
- fixed curves on vertical track segments not working properly anymore
- fixed lighting messing with the colors in visualization views, making it sometimes hard to see what values the visualization was showing
- fixed guests not actively heading for Customizable Shops when searching for food
- fixed entertainers could sometimes be displayed with the wrong costume
- fixed being able to train shopkeepers
- fixed closed shops being opened after loading savegame
- fixed error when placing fences on the terrain bounds
- fixed a case where people would walk over terrain when trying to get somewhere
- fixed objects placed in scenario editor giving refunds
- fixed objects from blueprints sometimes not giving refunds when destroyed
- fixed coasters not giving full refund when destroyed using the bulldozer tool
- fixed hue slider in color picker window sometimes not reacting to clicks
- fixed a crash on macOS when using the bulldozer tool
[ 2018-04-30 22:18:59 CET ] [ Original post ]
Parkitect
Texel Raptor
Developer
Texel Raptor
Publisher
2018-11-29
Release
Game News Posts:
216
🎹🖱️Keyboard + Mouse
Very Positive
(6182 reviews)
The Game includes VR Support
Public Linux Depots:
- Parkitect Linux [355.71 M]
- Parkitect DLC1 Linux [14.22 M]
- Parkitect DLC2 Linux [31.13 M]
Available DLCs:
- Parkitect - Taste of Adventure
- Parkitect - Booms & Blooms
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
MINIMAL SETUP
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 2.3 GHz Intel i3 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 capabilities (anything with a graphics driver that isn't older than ~2016 probably works)
- Storage: 2 GB available spaceAdditional Notes: This will run the game. but for the best experience something closer to the Recommended Requirements is better
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 3.0 GHz Intel i5 or comparableMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card made after ~2015
- Storage: 2 GB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3458 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB