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Devlog Update 198 + 199
We released a patch for some smaller problems late last week, but overall the update went fairly well and there don’t seem to be any major problems caused by the big underlying changes. The changelog for the patch is at the end of this post. There are however some rare cases on Mac and Linux where the game is running much slower than it should be for no apparent reason. We’ve contacted Unity about it since it seems to be an engine issue, so hopefully we’ll know what’s going on there soon. GOG released a new tool that allows us to upload and release new updates by ourselves, which will speed up how fast new game versions appear on their store a lot. We’ve integrated their tool into our release pipeline so releasing updates on GOG is a single click for us now, just like on other big stores. We’re also getting closer to getting some professional translations done, so I’ve improved our translation tools last week. We had a limitation previously where certain words would be impossible to translate into some languages - for example we have small umbrellas guests can buy from shops and the big ones available as deco that provide shade. Even though these are two very different things in English they are both called “Umbrella” but other languages use different words for each of these, so we needed to add the ability to have multiple different translations for a single English word depending on context. Changelog (Beta 7a): - added highlighting trash as source of bad scenery ratings in scenery rating visualization view - added clicking on a thought marker opens the info window of the person belonging to this thought - improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn't a queue - should fix some severe performance issues on macOS - fixed prices in deco UI not updating when scaling deco objects using hotkeys - fixed ride light color button being shown even if ride has no custom light colors - fixed a case where people would sometimes not know how to get somewhere even though there's a path - fixed a problem with color palettes where colors would be invisible - fixed rare case where staff couldn't leave staff room - fixed weirdness with wooden supports when placing rotated blueprints - fixed edge scrolling being active while game isn't focused - fixed weather not getting saved/loaded properly
We’re back to working on the campaign once again, so you know what that means by now - not much that we can show currently and most of the stuff going into the next game update are smaller tweaks. Many of these were small UI improvements. There are per-category buttons for marking objects as available/researched in the scenario settings now:
The handle for extending boat ride stations should look better and more like something that can be interacted with:
Scenario descriptions are visible from within the park now:
Some event notifications got a progress bar so you got a better idea how much longer the event will go:
And fire deco objects emit some flickering light now:
[ 2018-06-19 18:02:14 CET ] [ Original post ]
Devlog Update 198
We released a patch for some smaller problems late last week, but overall the update went fairly well and there don’t seem to be any major problems caused by the big underlying changes. The changelog for the patch is at the end of this post. There are however some rare cases on Mac and Linux where the game is running much slower than it should be for no apparent reason. We’ve contacted Unity about it since it seems to be an engine issue, so hopefully we’ll know what’s going on there soon. GOG released a new tool that allows us to upload and release new updates by ourselves, which will speed up how fast new game versions appear on their store a lot. We’ve integrated their tool into our release pipeline so releasing updates on GOG is a single click for us now, just like on other big stores. We’re also getting closer to getting some professional translations done, so I’ve improved our translation tools last week. We had a limitation previously where certain words would be impossible to translate into some languages - for example we have small umbrellas guests can buy from shops and the big ones available as deco that provide shade. Even though these are two very different things in English they are both called “Umbrella” but other languages use different words for each of these, so we needed to add the ability to have multiple different translations for a single English word depending on context. Changelog (Beta 7a): - added highlighting trash as source of bad scenery ratings in scenery rating visualization view - added clicking on a thought marker opens the info window of the person belonging to this thought - improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn't a queue - should fix some severe performance issues on macOS - fixed prices in deco UI not updating when scaling deco objects using hotkeys - fixed ride light color button being shown even if ride has no custom light colors - fixed a case where people would sometimes not know how to get somewhere even though there's a path - fixed a problem with color palettes where colors would be invisible - fixed rare case where staff couldn't leave staff room - fixed weirdness with wooden supports when placing rotated blueprints - fixed edge scrolling being active while game isn't focused - fixed weather not getting saved/loaded properly
Devlog Update 199
We’re back to working on the campaign once again, so you know what that means by now - not much that we can show currently and most of the stuff going into the next game update are smaller tweaks. Many of these were small UI improvements. There are per-category buttons for marking objects as available/researched in the scenario settings now:
The handle for extending boat ride stations should look better and more like something that can be interacted with:
Scenario descriptions are visible from within the park now:
Some event notifications got a progress bar so you got a better idea how much longer the event will go:
And fire deco objects emit some flickering light now:
[ 2018-06-19 18:02:14 CET ] [ Original post ]
Parkitect
Texel Raptor
Developer
Texel Raptor
Publisher
2018-11-29
Release
Game News Posts:
216
🎹🖱️Keyboard + Mouse
Very Positive
(6182 reviews)
The Game includes VR Support
Public Linux Depots:
- Parkitect Linux [355.71 M]
- Parkitect DLC1 Linux [14.22 M]
- Parkitect DLC2 Linux [31.13 M]
Available DLCs:
- Parkitect - Taste of Adventure
- Parkitect - Booms & Blooms
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
MINIMAL SETUP
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 2.3 GHz Intel i3 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 capabilities (anything with a graphics driver that isn't older than ~2016 probably works)
- Storage: 2 GB available spaceAdditional Notes: This will run the game. but for the best experience something closer to the Recommended Requirements is better
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 3.0 GHz Intel i5 or comparableMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card made after ~2015
- Storage: 2 GB available space
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