Devlog Update 210 + Beta 10
We are now using Metal as the default rendering pipeline on macOS, which brings the visual quality of the Mac version up to par with the Windows and Linux versions. Additionally, this should noticeably improve performance on Mac. Since this is a big change it’s possible that this causes some problems on some systems - please let us know if you run into any issues. You probably know by now that Parkitect has a really unique and intricate scenery rating system that takes into account what guests are able to see. This is mostly working quite well, especially in fairly open spaces. Where it had some problems is enclosed spaces, such as this building for example:
It’s a really nice house that clearly a lot of effort has been put into, so you would expect it to have a great contribution to the scenery rating. But in reality it has almost no effect:
The problem is that these shops inside the building block the view, as do the walls, so guests don’t really “see” much more than 2-3 walls at once, which is too little to have a noticeable positive scenery rating impact. It makes sense in a way, but it feels really unfair. After some tweaks the rating scores immediately inside and around buildings are more what you’d expect now:
And Garret created some really nice fog, smoke and spark effects during last weeks Art Stream:
All submissions can be found on the Workshop - thanks for everyone participating! These are the 5 winning entries: https://steamcommunity.com/sharedfiles/filedetails/?id=1460272624&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1467048686&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1463241804&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1462203664&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1460725097&searchtext=
For Beta 10 the new Build Challenge is to build a Floorless Coaster! The top submissions get included in the next game update as default blueprints.
[ 2018-09-04 18:38:54 CET ] [ Original post ]
Beta 10 is now available for download! The full change log is at the end of this post.
Devlog
We are now using Metal as the default rendering pipeline on macOS, which brings the visual quality of the Mac version up to par with the Windows and Linux versions. Additionally, this should noticeably improve performance on Mac. Since this is a big change it’s possible that this causes some problems on some systems - please let us know if you run into any issues. You probably know by now that Parkitect has a really unique and intricate scenery rating system that takes into account what guests are able to see. This is mostly working quite well, especially in fairly open spaces. Where it had some problems is enclosed spaces, such as this building for example:
It’s a really nice house that clearly a lot of effort has been put into, so you would expect it to have a great contribution to the scenery rating. But in reality it has almost no effect:
The problem is that these shops inside the building block the view, as do the walls, so guests don’t really “see” much more than 2-3 walls at once, which is too little to have a noticeable positive scenery rating impact. It makes sense in a way, but it feels really unfair. After some tweaks the rating scores immediately inside and around buildings are more what you’d expect now:
And Garret created some really nice fog, smoke and spark effects during last weeks Art Stream:
Beta 9 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating! These are the 5 winning entries: https://steamcommunity.com/sharedfiles/filedetails/?id=1460272624&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1467048686&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1463241804&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1462203664&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1460725097&searchtext=
Beta 10 Build Challenge
For Beta 10 the new Build Challenge is to build a Floorless Coaster! The top submissions get included in the next game update as default blueprints.
Changelog
- added bankruptcy
- added smoke, fog and spark effects
- added Metal support for Mac (improved visual quality and performance)
- added option for hiring a second research team
- added option for running at 30 FPS (useful for increasing battery life on laptops)
- improved calculation of deco scores in enclosed spaces
- updated LSM/hyraulic launch speeds to be more in line with real coasters
- updated German translation
- fixed puke appearing black during night/rain
- fixed a case where Gyro Drop Tower could get stuck
Parkitect
Texel Raptor
Texel Raptor
2018-11-29
Simulation Singleplayer
Game News Posts 215
🎹🖱️Keyboard + Mouse
Very Positive
(6061 reviews)
http://themeparkitect.com/
https://store.steampowered.com/app/453090 
The Game includes VR Support
Parkitect Linux [355.71 M]Parkitect DLC1 Linux [14.22 M]Parkitect DLC2 Linux [31.13 M]
Parkitect - Taste of Adventure
Parkitect - Booms & Blooms
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
MINIMAL SETUP
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 2.3 GHz Intel i3 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 capabilities (anything with a graphics driver that isn't older than ~2016 probably works)
- Storage: 2 GB available spaceAdditional Notes: This will run the game. but for the best experience something closer to the Recommended Requirements is better
- OS: Ubuntu 18.04+. SteamOS+
- Processor: 3.0 GHz Intel i5 or comparableMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card made after ~2015
- Storage: 2 GB available space
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