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My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam!
My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam! You can grab the new game here.
Whats it about, you ask? Three words: tears in rain.
Followers, fans, and fellow cyberpunks! Since Spinnortality came out Ive been working on another cyberpunk game: Silicon Dreams. Its launching on April 20th!
It'll be available through Steam for Windows, Mac and Linux. Here's the trailer!
[previewyoutube=gyqbAAefpPg;full][/previewyoutube]
If you'd like to know as soon as it's out, you can wishlist it here.
Just a quick note: as you'll have guessed from the title, Spinnortality is now available in Turkish! The folks at Games in Turkish have been working hard to bring the game to their native language, and I'm only too happy to see it reaching a new audience! We're a tiny team so we'd appreciate you spreading the word to any of your Turkish friends or followers: we don't have the reach to advertise about this, but we're sure there are a bunch of people who'd love to hear about the game but who couldn't access it in English!
To celebrate our next game, "Silicon Dreams", being halfway through its Kickstarter, we're putting Spinnortality on sale at the lowest it's ever been!
I'm James, the developer behind "Spinnortality", an indie cyberpunk management sim. I'm excited to announce that I'm returning to the cyberpunk genre with "Silicon Dreams", an interrogation simulator inspired by Blade Runner.
The game is on Kickstarter right now, by the way, and there's also a free demo available. But first of all, what is it?
Hello devoted Spinnortality players! Im stoked to be announcing that I just finished localising Spinnortality into French! If you have friends who would enjoy this game but dont speak English or German, now is their chance to control the course of humanity in their native language. Share the good news with them, or better yet, why not gift them a copy? And if you happen to have the ear of a French streamer or blogger, it would be insanely helpful for you to toss this their way. An enormous thank you to William Bertin, our translator, who has been working on this tirelessly for about half a year. (There really are too many words in this game). And a massive thanks to you, the fans and supporters of Spinnortality! Without you, I never would have gotten the game to this point. Im so grateful and excited to get it in the hands of even more players!
Hi everyone, there were a few bugs and tweak suggestions people reported after the recent Automation Update. Patch notes:
The free Automation update is now live! What fun improvements does that entail?
Hi all, Ive been working on a free update for Spinnortality: "Automation". My goal is to fix some balancing issues in the mid-game, and in the process add another layer of mechanical richness. What can you expect?
Hi everyone, The soundtrack for the game is now available, along with some behind the scenes stuff that may be of interest to you if you want to know how/why the game got made:
Hi, just a quick update. You can now mouse over Public Opinion to see what's changing it, a feature that's been requested since, like, forever! Yay! Patch notes:
Just a few bug fixes here. Highlights are: no more tsunamis on the moon, and there's a new graphics mode for those who got a totally black earth (it's because some shaders aren't supported by their graphics cards). Full patch notes: UI:
Hi Spinnortality players, I just wanted to let you know that every game-breaking bug that's come to light since launch should now be fixed in the latest version, v06.02.2019. There's still a long list of other bugs, as well as tweaks and features I'd like to implement, and I fully intend to get round to that. But anyone whose global corporate empire was halted by a mysterious inability to launch their products should be happier in the meantime. Note: this is only true for Mac and Windows players. Linux people are still on the original launch version, unfortunately, since I'm having difficulty getting access to a Linux machine. (The one I tested the launch version on was borrowed from a friend.) This should be fixed soon, though, and I thought it wasn't fair to keep the fixes from everyone else in the meantime. Full patch list:
Hi everyone, Spinnortality is out now! Technically it was out about 18 hours ago but suddenly I had a bajillion things to do come launch, so this update is a little tardy. What is Spinnortality, I hear you ask? (Well, not all of you - some lovely people have bought the game already!) Spinnortality is a cyberpunk management sim where you run a giant evil megacorporation in a dystopian future. You can look forward to:
Hello! Just wanted to let you know that cyberpunk management sim Spinnortality is launching on February 1st! You can see the announcement trailer on the game's Steam page. This has been a long road for me - this game's been in development for over 3 years, and I've worked pretty much alone for all of that - but I'm excited (and slightly terrified) that it'll soon be in your hands!
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