Hi again, I hope you're all doing well! I thought I would give monthly updates a try during the development of the rework of Velvet Guard. I will try to publish an update every third Friday each month, so here's April's update! And of course everything mentioned in this post is still a WIP and can be removed/changed at any time.
I've tried something new this month where I've removed the level select scene and instead made it so it changes level after a set rule. So for example when playing Last Man Standing, it changes to a new level when someone scores a point, i.e., we are the last player alive.
I also added a new border around the game screen to make it look a little more interesting.
You might recognize this from a previous post where this border was used for the level select scene. I felt it fit better here since you can warp around the scene by walking outside of the camera bounds.
What you also might notice is the black rectangles floating around. I've added two kinds of abilities to the game. You have mobility or defensive abilities that are always available. This is the ability you would choose in the player select scene. Then you have bullet modifiers, which is what you get from these black rectangles.
This is still in early development and many changes may apply.
As I mentioned before, I've removed the level select scene to introduce rules that change your level instead. This is all part of a bigger update. In the current version of Velvet Guard, you're able to choose a gamemode and a small set of modifiers. Instead, I want to change this to introduce a new, more flexible way of making your own gamemodes. So you can choose what types of bullets that are enabled, if you want bullet modifiers at all, what type of gamemode you want, etc. I'm still planning on adding more modifiers, but this is in very early development, as you can see in the picture below.
I would love to hear your thoughts on any of the above mentioned things, and I will try to make a playable alpha ASAP so you guys can try it out and hopefully give some great feedback!
Keep in mind, the above mentioned rules and bullet modifiers are all going to be moddable. So if you want to add your own things, all you need is some C# knowledge.
Here are some other changes:
Redesigned main menu, WIP
A new look for the cave levels, very early WIP
[ 2022-04-22 11:00:29 CET ] [ Original post ]
🎮 Full Controller Support
- Velvet Guard Linux [86.73 M]
You got one bullet, fire it wisely as one mistake may cause you death in this fast paced game. Choose from a selection of abilities to survive in difficult situations and master them to become the champion of the Velvet Guard. Change up your gameplay with many of the available game options and get that sweet victory you've always wanted!
Velvet guard is a game inspired by the golden age of couch multiplayer, it's a 4-player party game centering around its core mechanic; one bullet. With different gamemodes and options each gameplay is never the same, with a wide array of abilities and expressive depth the game can be quite challenging and will surely make you wanna scream at your friend of either joy or frustration.
Notable features:
- 12 Diverse abilities to change up your gameplay and challenge your skills
- 24 Different ways of playing
- Fast paced combat
- A wide range of levels with their own unique style and interactions
The controls are simple but with layers of expressive depth, there's also a wide range of abilities that makes the gameplay even more challenging!
- OS: Only needs support for OpenSSL 1.1
- Processor: 64-bitMemory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: 64 mb video memory. OpenGL 2.0
- Storage: 130 MB available space
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