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Update: 0.1.595 (server master list url updated)

Changes: - server master list url updated to a https (http stopped working)


[ 2021-12-11 17:05:22 CET ] [ Original post ]


Update: 0.1.594 (Server browser replaced)

Changes: - new server browser (removed big lag when you display the server browser screen) - removed 2018 notice from main menu


[ 2019-05-29 19:58:53 CET ] [ Original post ]


New server 24/7

Right now a new server named "Start Server" has been created. You can try the game or play it without creating your own server.


[ 2019-01-15 20:24:09 CET ] [ Original post ]


Update: 0.1.593 (Turret fix)

Changes: - fixed Turret (not) shooting - added credits page


[ 2018-10-18 15:27:00 CET ] [ Original post ]


Update: 0.1.592 (Engine update 4.18)

Changes: - updated Unreal Engine from 4.15 to 4.18 Side effects: - server printing error message in log, but that is no problem - mouse cursor can sometime disappear on linux - aliens furs are little buggy Note: There are no other changes. We need to test if server still crashing on same bug.


[ 2018-05-30 18:00:04 CET ] [ Original post ]


Update: 0.1.580 (Rotcannon)

Changes: - fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant- - server scripts does not need to update with every release - logs are allowed again - increased volume of Granger sniffing - fixed calling weapon equip for aliens - fixed building Reactor/Overmind when another is already in construcing state - decreased vote time - fixed pushing players by Turret ghost structure - fixed server crash (energy provider) - adjusted player animations to match better with speeds - increased size for objectives (UI) - added additional human taunts (numeric block keys: 0, 1, 2, 3) - fixed server crash (IsStructureInState) - added beta map Rotcannon - added testing map SimpleTest


[ 2018-05-06 12:12:24 CET ] [ Original post ]


Update: 0.1.577 (Team balancing)

Changes: - fixed wrong teamkill/teamdestroy messages - spectator can fly through structures - added team balancing - fixed aliens can build when Overmind not fully constructed yet - removed resolution scale from graphic settings - fixed crashing when changing custom graphic settings - added mouse invert into settings - added mission objectives info - temporary disabled server logging output - fixed counter at end game screen (Next map in -01) - fixed spectator slowdown - fixed collisions in center of rotating doors for structures - classes in scoreboard are visible only for teammates and spectators - sniffing effect duration was extended from 1 to 10 seconds - grenade is less bouncy - temporarily turned on friendly buildable fire off - fixed base is powered when RC/OM is not fully built - added flood filter into chat - fixed Tube playing attack animation when OM is deconstructed while Tube attacking - fixed displaying energy sign above alien structures built far away from main base in constructing phase - fixed pushing teammates by ghost spawn structures with "don't block spawn" feature Server owners: please update your servers.


[ 2018-04-08 10:29:11 CET ] [ Original post ]


Update: 0.1.577 (Team balancing)

Changes: - fixed wrong teamkill/teamdestroy messages - spectator can fly through structures - added team balancing - fixed aliens can build when Overmind not fully constructed yet - removed resolution scale from graphic settings - fixed crashing when changing custom graphic settings - added mouse invert into settings - added mission objectives info - temporary disabled server logging output - fixed counter at end game screen (Next map in -01) - fixed spectator slowdown - fixed collisions in center of rotating doors for structures - classes in scoreboard are visible only for teammates and spectators - sniffing effect duration was extended from 1 to 10 seconds - grenade is less bouncy - temporarily turned on friendly buildable fire off - fixed base is powered when RC/OM is not fully built - added flood filter into chat - fixed Tube playing attack animation when OM is deconstructed while Tube attacking - fixed displaying energy sign above alien structures built far away from main base in constructing phase - fixed pushing teammates by ghost spawn structures with "don't block spawn" feature Server owners: please update your servers.


[ 2018-04-08 10:29:11 CET ] [ Original post ]


Update: 0.1.575 (Player counts)

Changes: - server browser contains also player counts, map name and server version - increased weight and air control for Narbatucker, Adv Narbatucker, Pum - increased Adv Pum weight - end table records are read only - smaller Turret collision - removed pushing players by Turret rotation - moved Turret shooting source more to center (now can shoot aliens on top of Turret) - increased human jump (possibility to jump over Turret) - fixed grammar in main menu text - decreased step height for all aliens (can't walk over Turret) - Grabit's acid bomb is less bouncy - increased pounce hit volume - fixed Pum not pouncing some buildings - lowered camera for Pum, Adv Pum - longer Pum pounce range - Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking) - default screenmode is fullscreen windowed - only Boxfield and Tension maps are in rotation - fixed client crash take damage - fixed client crash helper consumer provider - fixed doors and clipping issues in PraeGelidus - fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area - added shaft leading into elevator room in Tension - fixed elevator Mur kills in Tension - another possible fix to pool server crash - dead bodies does not block attacks anymore - human dead bodies does not leaving active hitboxes near their deaths - fixed Pum blood material - increased precision of mouse sensitivity setting - fixed linux cursor on main menu - fixed wrong rewards (evo/credits) for teamkills Server owners: please update your servers completely (delete all and configure it again).


[ 2018-04-01 14:41:31 CET ] [ Original post ]


Update: 0.1.575 (Player counts)

Changes: - server browser contains also player counts, map name and server version - increased weight and air control for Narbatucker, Adv Narbatucker, Pum - increased Adv Pum weight - end table records are read only - smaller Turret collision - removed pushing players by Turret rotation - moved Turret shooting source more to center (now can shoot aliens on top of Turret) - increased human jump (possibility to jump over Turret) - fixed grammar in main menu text - decreased step height for all aliens (can't walk over Turret) - Grabit's acid bomb is less bouncy - increased pounce hit volume - fixed Pum not pouncing some buildings - lowered camera for Pum, Adv Pum - longer Pum pounce range - Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking) - default screenmode is fullscreen windowed - only Boxfield and Tension maps are in rotation - fixed client crash take damage - fixed client crash helper consumer provider - fixed doors and clipping issues in PraeGelidus - fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area - added shaft leading into elevator room in Tension - fixed elevator Mur kills in Tension - another possible fix to pool server crash - dead bodies does not block attacks anymore - human dead bodies does not leaving active hitboxes near their deaths - fixed Pum blood material - increased precision of mouse sensitivity setting - fixed linux cursor on main menu - fixed wrong rewards (evo/credits) for teamkills Server owners: please update your servers completely (delete all and configure it again).


[ 2018-04-01 14:41:31 CET ] [ Original post ]


Update: 0.1.565 (Armoury menu, crashes)

Changes: - fixed glitched armoury/build/evolve menu - fixed client crash ckit texture - fixed client crash equipment - fixed server crash pounce damage - fixed server crash player join - fixed server crash pool - faster Sniper Rifle zoom - mouse smoothing turned off - reduced shadow quality by default - linux server scripts converted to unix format - fixed Mur/Adv Mur instakills in Boxfield - fixed Mur self hit possibility - fixed HP access for dead body - fixed wall, ceiling and elevator kills in Tension map - locked doors in PraeGelidus map - fixed broken collision in PraeGelidus map


[ 2018-03-25 14:36:12 CET ] [ Original post ]


Update: 0.1.565 (Armoury menu, crashes)

Changes: - fixed glitched armoury/build/evolve menu - fixed client crash ckit texture - fixed client crash equipment - fixed server crash pounce damage - fixed server crash player join - fixed server crash pool - faster Sniper Rifle zoom - mouse smoothing turned off - reduced shadow quality by default - linux server scripts converted to unix format - fixed Mur/Adv Mur instakills in Boxfield - fixed Mur self hit possibility - fixed HP access for dead body - fixed wall, ceiling and elevator kills in Tension map - locked doors in PraeGelidus map - fixed broken collision in PraeGelidus map


[ 2018-03-25 14:36:12 CET ] [ Original post ]



Murnatan
AAAGAMES s.r.o.
  • Developer

  • AAAGAMES s.r.o.
  • Publisher

  • 2018-03-24
  • Release

  • Indie F2P EA
  • Tags

  • Game News Posts 12  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (111 reviews)


  • Review Score

  • https://murnatan.aaagames.cz/
  • Website

  • https://store.steampowered.com/app/634070 
  • Steam Store

  • The Game includes VR Support



    Murnatan Content Linux [7.71 G]

  • Public Linux depots

  • Join Humans or Aliens in the fight for survival. Build your own, masterfully thought-out base, destroy the enemy spawns or base in organized attacks, hunt down your enemies and emerge victorious!

    Pro tip: Do not attack all by yourself, especially as a human!

    Game mechanics

    This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

    Humans

    Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
    Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

    Note: Flamer can change flame to diesel style!

    Aliens

    Aliens do not have a stamina system, therefore they can run and jump freely to their hearts’ content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
    Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

    Note: Growing furs!

    Stage

    Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies – the more players present in your team, the more kills are required.


    Credits

    Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

    Evos

    Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


    Buildable structures

    Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


    With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node – a human spawn. Without Nodes, humans are unable to spawn – a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

    With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg – an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

    Debuffs

    Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
    you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you’ll figure it out. :)

    Controlls

    BOTH TEAMS
    • WASD = Move
    • LEFT MOUSE BUTTON = Primary attack/Build
    • RIGHT MOUSE BUTTON = Secondary attack/Cancel a possible construction
    • SPACE = Jump
    • E = Deconstruct a structure (Builders only)
    • *********************************************************
    • V = Taunt
    • HOLD X = Walk
    • HOLD C = Fly/Swim down
    • HOLD SPACE = Fly/Swim up
    • F1 = Vote "Yes"
    • F2 = Vote "No"
    • F3 = Vote "Don't care"
    • F12 = Take a screenshot
    • SHIFT F12 = Take a 4K screenshot
    • TAB = Scoreboard
    • LEFT ALT = Toggle stacking of structures (Builders only)
    • ENTER = Public chat
    • T = Team chat
    • ESC = Open menu/Close menu or any window
    • H = Turn hints on/off

    ONLY HUMAN TEAM
    • R = Reload
    • F = Use Medikit
    • Q = Use a structure
    • LEFT CTRL = Primary/Secondary weapon switch
    • *********************************************************
    • HOLD SHIFT = Sprint
    • C = Crough
    • B = Buy ammo (when close to Armory)
    • MIDDLE MOUSE BUTTON = Tertiary attack/Activate selected pocket item
    • MOUSE WHEEL UP/DOWN = Scroll between pocket items

    ONLY ALIEN TEAM
    • Q = Evolve/Use Hovel
    • C = Wallwalk Toggle
    • *********************************************************
    • Z = Sniffing
    • F = Flying with Mur/Adv Mur Toggle

    DEBUG
    • SHIFT ESC = Close all windows (Armoury menu, Build menu...)

    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: AMD Phenom IIMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 480 1 GBNetwork: Broadband Internet connection
    • Storage: 12 GB available space
    GAMEBILLET

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