





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Changes: - server master list url updated to a https (http stopped working)
Changes: - new server browser (removed big lag when you display the server browser screen) - removed 2018 notice from main menu
Right now a new server named "Start Server" has been created. You can try the game or play it without creating your own server.
Changes: - fixed Turret (not) shooting - added credits page
Changes: - updated Unreal Engine from 4.15 to 4.18 Side effects: - server printing error message in log, but that is no problem - mouse cursor can sometime disappear on linux - aliens furs are little buggy Note: There are no other changes. We need to test if server still crashing on same bug.
Changes: - fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant- - server scripts does not need to update with every release - logs are allowed again - increased volume of Granger sniffing - fixed calling weapon equip for aliens - fixed building Reactor/Overmind when another is already in construcing state - decreased vote time - fixed pushing players by Turret ghost structure - fixed server crash (energy provider) - adjusted player animations to match better with speeds - increased size for objectives (UI) - added additional human taunts (numeric block keys: 0, 1, 2, 3) - fixed server crash (IsStructureInState) - added beta map Rotcannon - added testing map SimpleTest
Changes: - fixed wrong teamkill/teamdestroy messages - spectator can fly through structures - added team balancing - fixed aliens can build when Overmind not fully constructed yet - removed resolution scale from graphic settings - fixed crashing when changing custom graphic settings - added mouse invert into settings - added mission objectives info - temporary disabled server logging output - fixed counter at end game screen (Next map in -01) - fixed spectator slowdown - fixed collisions in center of rotating doors for structures - classes in scoreboard are visible only for teammates and spectators - sniffing effect duration was extended from 1 to 10 seconds - grenade is less bouncy - temporarily turned on friendly buildable fire off - fixed base is powered when RC/OM is not fully built - added flood filter into chat - fixed Tube playing attack animation when OM is deconstructed while Tube attacking - fixed displaying energy sign above alien structures built far away from main base in constructing phase - fixed pushing teammates by ghost spawn structures with "don't block spawn" feature Server owners: please update your servers.
Changes: - fixed wrong teamkill/teamdestroy messages - spectator can fly through structures - added team balancing - fixed aliens can build when Overmind not fully constructed yet - removed resolution scale from graphic settings - fixed crashing when changing custom graphic settings - added mouse invert into settings - added mission objectives info - temporary disabled server logging output - fixed counter at end game screen (Next map in -01) - fixed spectator slowdown - fixed collisions in center of rotating doors for structures - classes in scoreboard are visible only for teammates and spectators - sniffing effect duration was extended from 1 to 10 seconds - grenade is less bouncy - temporarily turned on friendly buildable fire off - fixed base is powered when RC/OM is not fully built - added flood filter into chat - fixed Tube playing attack animation when OM is deconstructed while Tube attacking - fixed displaying energy sign above alien structures built far away from main base in constructing phase - fixed pushing teammates by ghost spawn structures with "don't block spawn" feature Server owners: please update your servers.
Changes: - server browser contains also player counts, map name and server version - increased weight and air control for Narbatucker, Adv Narbatucker, Pum - increased Adv Pum weight - end table records are read only - smaller Turret collision - removed pushing players by Turret rotation - moved Turret shooting source more to center (now can shoot aliens on top of Turret) - increased human jump (possibility to jump over Turret) - fixed grammar in main menu text - decreased step height for all aliens (can't walk over Turret) - Grabit's acid bomb is less bouncy - increased pounce hit volume - fixed Pum not pouncing some buildings - lowered camera for Pum, Adv Pum - longer Pum pounce range - Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking) - default screenmode is fullscreen windowed - only Boxfield and Tension maps are in rotation - fixed client crash take damage - fixed client crash helper consumer provider - fixed doors and clipping issues in PraeGelidus - fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area - added shaft leading into elevator room in Tension - fixed elevator Mur kills in Tension - another possible fix to pool server crash - dead bodies does not block attacks anymore - human dead bodies does not leaving active hitboxes near their deaths - fixed Pum blood material - increased precision of mouse sensitivity setting - fixed linux cursor on main menu - fixed wrong rewards (evo/credits) for teamkills Server owners: please update your servers completely (delete all and configure it again).
Changes: - server browser contains also player counts, map name and server version - increased weight and air control for Narbatucker, Adv Narbatucker, Pum - increased Adv Pum weight - end table records are read only - smaller Turret collision - removed pushing players by Turret rotation - moved Turret shooting source more to center (now can shoot aliens on top of Turret) - increased human jump (possibility to jump over Turret) - fixed grammar in main menu text - decreased step height for all aliens (can't walk over Turret) - Grabit's acid bomb is less bouncy - increased pounce hit volume - fixed Pum not pouncing some buildings - lowered camera for Pum, Adv Pum - longer Pum pounce range - Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking) - default screenmode is fullscreen windowed - only Boxfield and Tension maps are in rotation - fixed client crash take damage - fixed client crash helper consumer provider - fixed doors and clipping issues in PraeGelidus - fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area - added shaft leading into elevator room in Tension - fixed elevator Mur kills in Tension - another possible fix to pool server crash - dead bodies does not block attacks anymore - human dead bodies does not leaving active hitboxes near their deaths - fixed Pum blood material - increased precision of mouse sensitivity setting - fixed linux cursor on main menu - fixed wrong rewards (evo/credits) for teamkills Server owners: please update your servers completely (delete all and configure it again).
Changes: - fixed glitched armoury/build/evolve menu - fixed client crash ckit texture - fixed client crash equipment - fixed server crash pounce damage - fixed server crash player join - fixed server crash pool - faster Sniper Rifle zoom - mouse smoothing turned off - reduced shadow quality by default - linux server scripts converted to unix format - fixed Mur/Adv Mur instakills in Boxfield - fixed Mur self hit possibility - fixed HP access for dead body - fixed wall, ceiling and elevator kills in Tension map - locked doors in PraeGelidus map - fixed broken collision in PraeGelidus map
Changes: - fixed glitched armoury/build/evolve menu - fixed client crash ckit texture - fixed client crash equipment - fixed server crash pounce damage - fixed server crash player join - fixed server crash pool - faster Sniper Rifle zoom - mouse smoothing turned off - reduced shadow quality by default - linux server scripts converted to unix format - fixed Mur/Adv Mur instakills in Boxfield - fixed Mur self hit possibility - fixed HP access for dead body - fixed wall, ceiling and elevator kills in Tension map - locked doors in PraeGelidus map - fixed broken collision in PraeGelidus map
[ 6084 ]
[ 777 ]
[ 4040 ]