New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Murnatan | |
Developer | AAAGAMES s.r.o. | |
Publisher | AAAGAMES s.r.o. | | |
Tags | Indie Free to play Early Access | | |
Release | 2018-03-24 | |
Steam | € £ $ / % |
News | 12 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/634070  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 2 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Murnatan Content Linux [7.71 G]
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LINUX STREAMERS (0)
New server 24/7 |
Right now a new server named "Start Server" has been created. You can try the game or play it without creating your own server.
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[ 2019-01-15 21:24:09 CET ] [ Original post ] |
Update: 0.1.592 (Engine update 4.18) |
Changes:
- updated Unreal Engine from 4.15 to 4.18
Side effects:
- server printing error message in log, but that is no problem
- mouse cursor can sometime disappear on linux
- aliens furs are little buggy
Note:
There are no other changes. We need to test if server still crashing on same bug.
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[ 2018-05-30 20:00:04 CET ] [ Original post ] |
Update: 0.1.580 (Rotcannon) |
Changes:
- fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant-
- server scripts does not need to update with every release
- logs are allowed again
- increased volume of Granger sniffing
- fixed calling weapon equip for aliens
- fixed building Reactor/Overmind when another is already in construcing state
- decreased vote time
- fixed pushing players by Turret ghost structure
- fixed server crash (energy provider)
- adjusted player animations to match better with speeds
- increased size for objectives (UI)
- added additional human taunts (numeric block keys: 0, 1, 2, 3)
- fixed server crash (IsStructureInState)
- added beta map Rotcannon
- added testing map SimpleTest
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[ 2018-05-06 14:12:24 CET ] [ Original post ] |
Update: 0.1.577 (Team balancing) |
Changes:
- fixed wrong teamkill/teamdestroy messages
- spectator can fly through structures
- added team balancing
- fixed aliens can build when Overmind not fully constructed yet
- removed resolution scale from graphic settings
- fixed crashing when changing custom graphic settings
- added mouse invert into settings
- added mission objectives info
- temporary disabled server logging output
- fixed counter at end game screen (Next map in -01)
- fixed spectator slowdown
- fixed collisions in center of rotating doors for structures
- classes in scoreboard are visible only for teammates and spectators
- sniffing effect duration was extended from 1 to 10 seconds
- grenade is less bouncy
- temporarily turned on friendly buildable fire off
- fixed base is powered when RC/OM is not fully built
- added flood filter into chat
- fixed Tube playing attack animation when OM is deconstructed while Tube attacking
- fixed displaying energy sign above alien structures built far away from main base in constructing phase
- fixed pushing teammates by ghost spawn structures with "don't block spawn" feature
Server owners: please update your servers.
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[ 2018-04-08 12:29:11 CET ] [ Original post ] |
Update: 0.1.577 (Team balancing) |
Changes:
- fixed wrong teamkill/teamdestroy messages
- spectator can fly through structures
- added team balancing
- fixed aliens can build when Overmind not fully constructed yet
- removed resolution scale from graphic settings
- fixed crashing when changing custom graphic settings
- added mouse invert into settings
- added mission objectives info
- temporary disabled server logging output
- fixed counter at end game screen (Next map in -01)
- fixed spectator slowdown
- fixed collisions in center of rotating doors for structures
- classes in scoreboard are visible only for teammates and spectators
- sniffing effect duration was extended from 1 to 10 seconds
- grenade is less bouncy
- temporarily turned on friendly buildable fire off
- fixed base is powered when RC/OM is not fully built
- added flood filter into chat
- fixed Tube playing attack animation when OM is deconstructed while Tube attacking
- fixed displaying energy sign above alien structures built far away from main base in constructing phase
- fixed pushing teammates by ghost spawn structures with "don't block spawn" feature
Server owners: please update your servers.
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[ 2018-04-08 12:29:11 CET ] [ Original post ] |
Update: 0.1.575 (Player counts) |
Changes:
- server browser contains also player counts, map name and server version
- increased weight and air control for Narbatucker, Adv Narbatucker, Pum
- increased Adv Pum weight
- end table records are read only
- smaller Turret collision
- removed pushing players by Turret rotation
- moved Turret shooting source more to center (now can shoot aliens on top of Turret)
- increased human jump (possibility to jump over Turret)
- fixed grammar in main menu text
- decreased step height for all aliens (can't walk over Turret)
- Grabit's acid bomb is less bouncy
- increased pounce hit volume
- fixed Pum not pouncing some buildings
- lowered camera for Pum, Adv Pum
- longer Pum pounce range
- Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking)
- default screenmode is fullscreen windowed
- only Boxfield and Tension maps are in rotation
- fixed client crash take damage
- fixed client crash helper consumer provider
- fixed doors and clipping issues in PraeGelidus
- fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area
- added shaft leading into elevator room in Tension
- fixed elevator Mur kills in Tension
- another possible fix to pool server crash
- dead bodies does not block attacks anymore
- human dead bodies does not leaving active hitboxes near their deaths
- fixed Pum blood material
- increased precision of mouse sensitivity setting
- fixed linux cursor on main menu
- fixed wrong rewards (evo/credits) for teamkills
Server owners: please update your servers completely (delete all and configure it again).
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[ 2018-04-01 16:41:31 CET ] [ Original post ] |
Update: 0.1.575 (Player counts) |
Changes:
- server browser contains also player counts, map name and server version
- increased weight and air control for Narbatucker, Adv Narbatucker, Pum
- increased Adv Pum weight
- end table records are read only
- smaller Turret collision
- removed pushing players by Turret rotation
- moved Turret shooting source more to center (now can shoot aliens on top of Turret)
- increased human jump (possibility to jump over Turret)
- fixed grammar in main menu text
- decreased step height for all aliens (can't walk over Turret)
- Grabit's acid bomb is less bouncy
- increased pounce hit volume
- fixed Pum not pouncing some buildings
- lowered camera for Pum, Adv Pum
- longer Pum pounce range
- Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking)
- default screenmode is fullscreen windowed
- only Boxfield and Tension maps are in rotation
- fixed client crash take damage
- fixed client crash helper consumer provider
- fixed doors and clipping issues in PraeGelidus
- fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area
- added shaft leading into elevator room in Tension
- fixed elevator Mur kills in Tension
- another possible fix to pool server crash
- dead bodies does not block attacks anymore
- human dead bodies does not leaving active hitboxes near their deaths
- fixed Pum blood material
- increased precision of mouse sensitivity setting
- fixed linux cursor on main menu
- fixed wrong rewards (evo/credits) for teamkills
Server owners: please update your servers completely (delete all and configure it again).
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[ 2018-04-01 16:41:31 CET ] [ Original post ] |
Update: 0.1.565 (Armoury menu, crashes) |
Changes:
- fixed glitched armoury/build/evolve menu
- fixed client crash ckit texture
- fixed client crash equipment
- fixed server crash pounce damage
- fixed server crash player join
- fixed server crash pool
- faster Sniper Rifle zoom
- mouse smoothing turned off
- reduced shadow quality by default
- linux server scripts converted to unix format
- fixed Mur/Adv Mur instakills in Boxfield
- fixed Mur self hit possibility
- fixed HP access for dead body
- fixed wall, ceiling and elevator kills in Tension map
- locked doors in PraeGelidus map
- fixed broken collision in PraeGelidus map
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[ 2018-03-25 16:36:12 CET ] [ Original post ] |
Update: 0.1.565 (Armoury menu, crashes) |
Changes:
- fixed glitched armoury/build/evolve menu
- fixed client crash ckit texture
- fixed client crash equipment
- fixed server crash pounce damage
- fixed server crash player join
- fixed server crash pool
- faster Sniper Rifle zoom
- mouse smoothing turned off
- reduced shadow quality by default
- linux server scripts converted to unix format
- fixed Mur/Adv Mur instakills in Boxfield
- fixed Mur self hit possibility
- fixed HP access for dead body
- fixed wall, ceiling and elevator kills in Tension map
- locked doors in PraeGelidus map
- fixed broken collision in PraeGelidus map
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[ 2018-03-25 16:36:12 CET ] [ Original post ] |