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Choosing dialogue choices and having conversations is often part of the core mechanic of any narrative-driven game. How do we craft good conversations and what does that mean?
Join Kahlief Adams, host and founder of the Spawn On Me podcast, as he sits down with Adam Hines, our co-founder and lead writer. Using our catalog of games, theyll discuss how writers, narrative designers, and storytellers can build interactive conversations that feel natural and engaging while pushing the boundaries of interpersonal relationships in games.
Watch the panel at 4PM PST today Friday, May 6th on Steam.
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