After a bit of delay version 1.0.4.0 is finally out. It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it. For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again. There is also a lot of other small changes to the game, here is a rough changelog: -Paintball gamemode, playermodel, weapons -Rifle fires more smooth -Sounds have been improved to have more variation -Particles have been optimized a bit -There are blood decals now based on how much damage a player receives. -Mapcycle is now random by default -Crosshair in third person, but this is just experimental and not optimized yet -BuildingSite, DirtPit and DesertRuins have been change a bit -New art assets to use in the Editor -and a bunch of overall optimizations. PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.
After a bit of delay version 1.0.4.0 is finally out. It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it. For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again. There is also a lot of other small changes to the game, here is a rough changelog: -Paintball gamemode, playermodel, weapons -Rifle fires more smooth -Sounds have been improved to have more variation -Particles have been optimized a bit -There are blood decals now based on how much damage a player receives. -Mapcycle is now random by default -Crosshair in third person, but this is just experimental and not optimized yet -BuildingSite, DirtPit and DesertRuins have been change a bit -New art assets to use in the Editor -and a bunch of overall optimizations. PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.
Uebergame
Duion
Duion
2015-10-26
Action Indie Casual F2P
Game News Posts 22
🎹🖱️Keyboard + Mouse
Mixed
(480 reviews)
http://www.uebergame.com
https://store.steampowered.com/app/391780 
The Game includes VR Support
Have casual deathmatch matches on various scenarios.
Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox.
Features:
-Free.
-Open source.
-No pay to win.
-No ads.
-Modding friendly.
-Easy to use ingame editor.
-A big variety of levels and game-modes.
-Fully transparent development process.
-Community based, so everyone can make suggestions.
Some additional notes for all who actually read the description:
-This is an indie game and developed by mostly one person (me).
-This game does not use Unity or Unreal engine or any products bought from asset stores.
-This is an experimental volunteer project and not a final product, but a continous work in progress.
-This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it.
-This project is an attempt to bring back the good old days.
-This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you.
- OS: Linux 64-bit
- Processor: 2.0+ GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRam or greater. Shader 3.0 supportedNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux 64-bit
- Processor: 3.0 GHz Dual or Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024 MB VRam or greater. Shader 3.0 supportedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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