Uebergame
Duion Developer
Duion Publisher
2015-10-26 Release
🎹🖱️Keyboard + Mouse
Mixed
(478 reviews)
The Game includes VR Support
Uebergame 1.1.0.0 released
New features:
-New Pazifik Islands level in dawn/day/night/rain versions
-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions
-New system that displays main menu background levels from random viewpoints for more variation
-New game type called "Marked for Death"
-Some general game scripts cleanup
-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks
-8 New Background images that randomly change as well as an option to disable that feature
-Added options menu item to switch screenshot image format JPG or PNG
-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc
-Improved bot navigation
-New higher resolution level preview images for most levels
-Under water ballistics system, bullets from weapons fired under water slow down extremely,
system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit
-Some more minor small tweaks here and there I forgot or are not worth mentioning
The new Pazifik Dee Am Islands level is compatible with all current game types.
Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.
The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.
[ 2017-09-24 19:46:57 CET ] [ Original post ] Uebergame 1.1.0.0 released
New features:
-New Pazifik Islands level in dawn/day/night/rain versions
-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions
-New system that displays main menu background levels from random viewpoints for more variation
-New game type called "Marked for Death"
-Some general game scripts cleanup
-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks
-8 New Background images that randomly change as well as an option to disable that feature
-Added options menu item to switch screenshot image format JPG or PNG
-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc
-Improved bot navigation
-New higher resolution level preview images for most levels
-Under water ballistics system, bullets from weapons fired under water slow down extremely,
system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit
-Some more minor small tweaks here and there I forgot or are not worth mentioning
The new Pazifik Dee Am Islands level is compatible with all current game types.
Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.
The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.
[ 2017-09-24 19:46:57 CET ] [ Original post ] A truly free and open source multiplayer shooter, no strings attached.
Have casual deathmatch matches on various scenarios.
Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox.
Features:
-Free.
-Open source.
-No pay to win.
-No ads.
-Modding friendly.
-Easy to use ingame editor.
-A big variety of levels and game-modes.
-Fully transparent development process.
-Community based, so everyone can make suggestions.
Some additional notes for all who actually read the description:
-This is an indie game and developed by mostly one person (me).
-This game does not use Unity or Unreal engine or any products bought from asset stores.
-This is an experimental volunteer project and not a final product, but a continous work in progress.
-This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it.
-This project is an attempt to bring back the good old days.
-This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you.
MINIMAL SETUP- OS: Linux 64-bit
- Processor: 2.0+ GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRam or greater. Shader 3.0 supportedNetwork: Broadband Internet connection
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Linux 64-bit
- Processor: 3.0 GHz Dual or Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024 MB VRam or greater. Shader 3.0 supportedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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