This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by night and in rain.
1.Pazifik_Kitney_Beach: A small tropical island with moderately dense vegetation, it is very symmetrical, to offer better balance on teamplay modes.
2.Pazifik_Gardens: A small tropical island in the form of an atoll with more orderly and thicker vegetation with occasional flowerbeds.
3.Pazifik_Watertown: This level has no land, it is a small town of primitive wooden huts completely build on poles in the shallow ocean, around a big lighthouse, that has fully walkable interiors.
Apart from the new levels there have not been many changes except some small adjustments and bugfixes.
Other changes in this version are:
-Particle effect have been adjusted more to the ambient light, so they are no longer that bright in dark areas.
-Random tips on level loading.
-Slightly improved postFX settings on some darker levels.
-Fixed a bug saying "password required" where it would lock people out of the game, or making them not being able to launch games when they had a password set previously on hosting a server.
-Of course lots of new textures, 3D models etc that are used in the new levels and of course can be used when building new levels in the editor.
-And as always a bunch of small changes not worth mentioning.
[ 2018-01-24 21:10:51 CET ] [ Original post ]
This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by night and in rain.
1.Pazifik_Kitney_Beach: A small tropical island with moderately dense vegetation, it is very symmetrical, to offer better balance on teamplay modes.
2.Pazifik_Gardens: A small tropical island in the form of an atoll with more orderly and thicker vegetation with occasional flowerbeds.
3.Pazifik_Watertown: This level has no land, it is a small town of primitive wooden huts completely build on poles in the shallow ocean, around a big lighthouse, that has fully walkable interiors.
Apart from the new levels there have not been many changes except some small adjustments and bugfixes.
Other changes in this version are:
-Particle effect have been adjusted more to the ambient light, so they are no longer that bright in dark areas.
-Random tips on level loading.
-Slightly improved postFX settings on some darker levels.
-Fixed a bug saying "password required" where it would lock people out of the game, or making them not being able to launch games when they had a password set previously on hosting a server.
-Of course lots of new textures, 3D models etc that are used in the new levels and of course can be used when building new levels in the editor.
-And as always a bunch of small changes not worth mentioning.
[ 2018-01-24 21:10:51 CET ] [ Original post ]
Have casual deathmatch matches on various scenarios.
Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox.
Features:
-Free.
-Open source.
-No pay to win.
-No ads.
-Modding friendly.
-Easy to use ingame editor.
-A big variety of levels and game-modes.
-Fully transparent development process.
-Community based, so everyone can make suggestions.
Some additional notes for all who actually read the description:
-This is an indie game and developed by mostly one person (me).
-This game does not use Unity or Unreal engine or any products bought from asset stores.
-This is an experimental volunteer project and not a final product, but a continous work in progress.
-This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it.
-This project is an attempt to bring back the good old days.
-This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you.
- OS: Linux 64-bit
- Processor: 2.0+ GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRam or greater. Shader 3.0 supportedNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux 64-bit
- Processor: 3.0 GHz Dual or Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024 MB VRam or greater. Shader 3.0 supportedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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