Dear townsfolk of Gleaner Heights,
Update 1.0.8 includes several new features!

Expanded dialogue
So far the dialogue for all NPCs has been enhanced in the following ways:
Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance.
Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one.
Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places.
Hour-based: Now many NPCs have different lines according to whether it's early in the morning or late in the night. Well, late in the night for them. I know what you do while others go to sleep, you sinful scallywags.
Also corrected a few dialogue inconsistencies, mainly pertaining to responding to certain game-changing events etc.
Expanded in-game Help
An additional Help section explains even more basic stuff like where to view and customize controls, things you can do with the Interact/Back buttons, quickslots, how to roll, how to toggle permanent running and more.
Linux version
Tested on Ubuntu 17.10 x64 , Ubuntu 16.04 x64 and Ubuntu 14.04.05 x64. Be warned, full screen may be glitchy. Using a compositor may fix the problem. Let me know in the Bugs section and in the meantime I will see into implementing a Borderless Fullscreen mode.
=====================================================
Other Changes
- Fixed a bug where dead small animals would not disappear entirely and thus keeping other animals near the location of their demise would perpetually affect their mood.
- Fixed an edge (literally) case with misplaced fences.
- Now some farm obstacles like logs and weed can be jumped over, as well as not fully developed crops.
- Altered obstacle detection algorithm to minimize going slightly off-course while bumping on an obstruction, which caused problems eg with picking up crops in a row.
- Various other minor corrections, additions and adjustments.
=====================================================
That's all! Stay classy, try not to sin too much, and for any new game shenanigans let me know in the Bugs section!
[ 2018-03-23 23:04:02 CET ] [ Original post ]