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Update 1.0.8: Expanded dialogue, expanded in-game help Linux version!
So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one. Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places. Hour-based: Now many NPCs have different lines according to whether it's early in the morning or late in the night. Well, late in the night for them. I know what you do while others go to sleep, you sinful scallywags. Also corrected a few dialogue inconsistencies, mainly pertaining to responding to certain game-changing events etc.
An additional Help section explains even more basic stuff like where to view and customize controls, things you can do with the Interact/Back buttons, quickslots, how to roll, how to toggle permanent running and more.
Tested on Ubuntu 17.10 x64 , Ubuntu 16.04 x64 and Ubuntu 14.04.05 x64. Be warned, full screen may be glitchy. Using a compositor may fix the problem. Let me know in the Bugs section and in the meantime I will see into implementing a Borderless Fullscreen mode. =====================================================
[ 2018-03-23 23:04:02 CET ] [ Original post ]
Dear townsfolk of Gleaner Heights,
Update 1.0.8 includes several new features!
Expanded dialogue
So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one. Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places. Hour-based: Now many NPCs have different lines according to whether it's early in the morning or late in the night. Well, late in the night for them. I know what you do while others go to sleep, you sinful scallywags. Also corrected a few dialogue inconsistencies, mainly pertaining to responding to certain game-changing events etc.
Expanded in-game Help
An additional Help section explains even more basic stuff like where to view and customize controls, things you can do with the Interact/Back buttons, quickslots, how to roll, how to toggle permanent running and more.
Linux version
Tested on Ubuntu 17.10 x64 , Ubuntu 16.04 x64 and Ubuntu 14.04.05 x64. Be warned, full screen may be glitchy. Using a compositor may fix the problem. Let me know in the Bugs section and in the meantime I will see into implementing a Borderless Fullscreen mode. =====================================================
Other Changes
- Fixed a bug where dead small animals would not disappear entirely and thus keeping other animals near the location of their demise would perpetually affect their mood.
- Fixed an edge (literally) case with misplaced fences.
- Now some farm obstacles like logs and weed can be jumped over, as well as not fully developed crops.
- Altered obstacle detection algorithm to minimize going slightly off-course while bumping on an obstruction, which caused problems eg with picking up crops in a row.
- Various other minor corrections, additions and adjustments.
[ 2018-03-23 23:04:02 CET ] [ Original post ]
Update 1.0.8: Expanded dialogue, expanded in-game help & Linux version!
So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one. Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places. Hour-based: Now many NPCs have different lines according to whether it's early in the morning or late in the night. Well, late in the night for them. I know what you do while others go to sleep, you sinful scallywags. Also corrected a few dialogue inconsistencies, mainly pertaining to responding to certain game-changing events etc.
An additional Help section explains even more basic stuff like where to view and customize controls, things you can do with the Interact/Back buttons, quickslots, how to roll, how to toggle permanent running and more.
Tested on Ubuntu 17.10 x64 , Ubuntu 16.04 x64 and Ubuntu 14.04.05 x64. Be warned, full screen may be glitchy. Using a compositor may fix the problem. Let me know in the Bugs section and in the meantime I will see into implementing a Borderless Fullscreen mode. =====================================================
[ 2018-03-23 23:04:02 CET ] [ Original post ]
Dear townsfolk of Gleaner Heights,
Update 1.0.8 includes several new features!
Expanded dialogue
So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one. Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places. Hour-based: Now many NPCs have different lines according to whether it's early in the morning or late in the night. Well, late in the night for them. I know what you do while others go to sleep, you sinful scallywags. Also corrected a few dialogue inconsistencies, mainly pertaining to responding to certain game-changing events etc.
Expanded in-game Help
An additional Help section explains even more basic stuff like where to view and customize controls, things you can do with the Interact/Back buttons, quickslots, how to roll, how to toggle permanent running and more.
Linux version
Tested on Ubuntu 17.10 x64 , Ubuntu 16.04 x64 and Ubuntu 14.04.05 x64. Be warned, full screen may be glitchy. Using a compositor may fix the problem. Let me know in the Bugs section and in the meantime I will see into implementing a Borderless Fullscreen mode. =====================================================
Other Changes
- Fixed a bug where dead small animals would not disappear entirely and thus keeping other animals near the location of their demise would perpetually affect their mood.
- Fixed an edge (literally) case with misplaced fences.
- Now some farm obstacles like logs and weed can be jumped over, as well as not fully developed crops.
- Altered obstacle detection algorithm to minimize going slightly off-course while bumping on an obstruction, which caused problems eg with picking up crops in a row.
- Various other minor corrections, additions and adjustments.
[ 2018-03-23 23:04:02 CET ] [ Original post ]
Gleaner Heights
Emilios Manolidis
Developer
Emilios Manolidis
Publisher
2018-02-21
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(347 reviews)
The Game includes VR Support
Public Linux Depots:
- Gleaner Heights Depot LINUX [76.45 M]
- Gleaner Heights Season 2 LINUX Depot [11.81 M]
Available DLCs:
- Gleaner Heights Original Soundtrack
- Gleaner Heights: Season 2
"Today is another typical day in Gleaner Heights. I got up, went to the general store, bought some seeds, planted them. Cooked some spaghetti bolognese, went out to chop wood. Milked my cows, fed them too. Got in my boat, went underwater with my diving suit. Found a cave entrance, fought a giant crab, grabbed some treasure. Got back up, went to the showroom for a drink. I think the hotel owner's daughter is throwing funny glances at me. I shouldn't have gifted her that boot I fished out the other day..."
For those of you who're in for the farming...
Grab your trusty tools and transform your farm into the richest field in town! Over 40 crops await for you to discover and plant them!
Tend to your animals, make them happy and collect their produce! Keep them either inside the barn or make fenced perimeters outside to let them graze under the sun!
Lose yourself in a slew of different activities, from fishing to crafting machines and items, from cooking delicious meals with over 110 recipes to upgrading your home and farm buildings!
Make friends with the townsfolk and learn about them and the history of Gleaner Heights! When the time and person is right, choose to have a life together!
Explore the town’s surroundings, discover secret places and hunt creatures! Dig deep into the mines to get precious metal and stones! Sail your very own boat and explore underwater with your diving suit!
Get your hands on over 300 items and wear over 45 unique pieces of clothing and equipment!
For those of you who're in for the mystery...
Witness the double lives of townsfolk, their plottings and betrayals. Help them or destroy them as you see fit.
Discover the haunting past of Gleaner Heights, from its early days to the terrible events that occured just prior to your arrival. Confront the supernatural horror that lurks in the bowels of the earth. Break the cycle of destruction...or inherit it.
Fight powerful creatures guarding lost, forgotten treasures. Dash, roll, shoot arrows - prevail or perish.
Features
- Play as a male or female character.
- Over 30 villagers with their own schedules, habits, likes and dislikes.
- Extended farming mechanics with over 40 different crops.
- Animals like chickens and cows, as well as a horse. Extended sub-mechanics include growing mushrooms in a mysterious cave, or breeding silkworms.
- Extended crafting system with lots of recipes, from fences to explosive arrows to cheese makers.
- Cooking with over 110 recipes.
- Complete town upgrade projects. Have your very own boat and explore the river and waterfall, and even explore underwater with your diving suit!
- Romantic interests and marriage.
- Day/night cycle, seasons, and weather system.
- Skills, perks and equipment (clothing) with set bonuses.
- Tool upgrades and mining.
- Fishing! Over 40 fishes populate various water bodies around the town and in underground lakes.
- Town events and festivals.
- Main plot with different "endings".
- Explore and discover hidden areas and dungeons.
- Surprisingly fluid combat for a game of this genre, with players being able to charge ther tool attacks while moving, roll, dash, perform power attacks etc.
- Multi-language support (in progress).
- Gamepad/mouse support.
NOTE: The game supports trading cards, and they will be automatically added according to this announcement.
MINIMAL SETUP
- OS: Ubuntu 14.04.05 x64
- Processor: Intel Core2 Duo E8200 @ 2.66GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon 4870 / Nvidia GTX 260
- Storage: 300 MB available spaceAdditional Notes: Fullscreen may be glitchy. try using a compositor. in the meantime I'll be working on a borderless windowed mode.
- OS: Ubuntu 14.04.05 x64
- Processor: Intel Core2 Quad Q9550 @ 2.83GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 6790 / Nvidia GeForce GTX 550 Ti
- Storage: 300 MB available spaceAdditional Notes: Fullscreen may be glitchy. try using a compositor. in the meantime I'll be working on a borderless windowed mode.
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