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Changing water levels edition!
https://steamcommunity.com/sharedfiles/filedetails/?id=2596174941
TF1 is a story of two cities divided by great waters and mountain ranges in the times of great need for green potions and polymers. Three different levels to build at, terraforming events, DNDATT and three trains to blow up. Building a bridge will not help much. Building several bridges though...
A double entry by @Gayetemp!
https://steamcommunity.com/sharedfiles/filedetails/?id=2595202015
In this cramped, chaotic, colourless nightmare of a city with soulless skyscrapers and unusually high rates of people falling down the drains the only way out is the colourful island getaway conveniently accessible trough yet another drain/hyperloop. Make your deliveries count and wrestle all the hidden alleyways of this concrete jungle to escape in time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2600226546
Immortality, unicorn farms, alchemy and hangovers with a healthy sprinkling of train puzzles on top, DNRT, autotrains, enchanted mountains, 20 minutes limit, underwater ghosts and spiders only party, terraforming events, cow shortage and one ring to somehow fix everything.
https://steamcommunity.com/sharedfiles/filedetails/?id=2595194866
DNDATT is always a good start, and here we have relaxed timers, a depot of will-be-there-eventually engines, constantly improving terrain conditions sponsored by TV2 Terraforming and a secret passage guarded by seagulls. Get the cows to the city and watch out for new track building opportunities.
https://steamcommunity.com/sharedfiles/filedetails/?id=2605385367
Something to do with matching ground and water colouring to help us out with terraforming activation... Our job is to save everything and everybody - again :) - by making timely deliveries and not making trains crash, constructing a power station, powering up the pumps, preserving the jungle where possible under 14 minutes total. TV2 LPT seal of approval included.
https://steamcommunity.com/sharedfiles/filedetails/?id=2597075992
C trains are the key. Skilled usage of terraforming changes the layout from impossible to "I only have 4 minutes left", the supply chain is complex somewhere at "what is that" level and there are dinosaurs, yet tracks've been prebuilt, the surroundings are nicely detailed and decorated and we've already given you the only hint you'll need :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2595300100
Are you ready to deliver all goods, passengers and trains within the given time limit? Overcome the clever design that prevents shortcuts and any tricks you normally use to get those 5 shinies, control Passenger Flow trains and use the same set of rails to complete your delivery objectives, take out good ol' spreadsheet to work out the timings and calculate the amount of agricultural goods to sell on the side to try and build a second bridge earlier? DNRT, challenging restrictions, great replayability, out top pick this week.
@Brainstorm4 is our newest winner! A 10 Steam gift card will be delivered to them by our contact ASAP.
Don't forget to tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. Until next week!
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*Do No Stop Any Trains
*Do Not Destroy Any Track Tiles
*Do Not Reverse Trains
*Do Not Use Pause
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