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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
https://steamcommunity.com/sharedfiles/filedetails/?id=2821764049
A river dividing the valley in two-but this time around it is a proper bridge junction instead of separate bridge connections-with several decisions to make early that decide the lategame outcome. A very well thought out 7:30 DNSAT level, LPT'ed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2821402900
One bridge, a tunnel, 20:00 and 280 grain hoppers to deliver. Dismantle armor and rockets, construct trucks and vans, use resulting resources to power the valley, ship even more grain into the city, restore damaged railway network parts, set up Worker deliveries to local farms and get this train valley's industry back on its feet.
https://steamcommunity.com/sharedfiles/filedetails/?id=2820720187
A quickest supply run this week, Something From Nothing is a (surely :) less than 5 minutes DNDATT train valley with fast locomotives, a Disassembling Factory capable of turning yellow Buses into just as yellow Cars with an assortment of unused parts for an output as a part of a cycle of dismantling, refurbishing and reconstructing motor vehicles to better suit the needs of a nearby city and topography that further reinforces the circular movement of your trains.
https://steamcommunity.com/sharedfiles/filedetails/?id=2822228283
A sequel to https://steamcommunity.com/sharedfiles/filedetails/?id=2820328539
Life on other planets is still strange :) Resource mining and processing changed both landscape and layout so much so modifying existing railway network will not be enough. Build anew, do not destroy anything of value, supply Diamonds and Artefacts to the central biodome cluster, start investigating and investing into planetside food production and look out for your expansion's terraforming consequences. 12:00, DNSAT.
https://steamcommunity.com/sharedfiles/filedetails/?id=2820823621
A colourful layout with relaxed Passenger Flow schedule and a 45:00 timer, Rapid River Valley is a design that keeps puzzle difficulty at a steady level. Add the objective to destroy at least 500 000 TV2$ worth of anything and advanced bridgecraft masterfully woven into local terrain in the mix and you will get a train valley that fits any time of day and goes well with any beverage :) DNRT.
https://steamcommunity.com/sharedfiles/filedetails/?id=2821909724
Detailed decoration combining seemingly everything Editor has, a brood of huts on chicken kegs, some kind of a financial institution run by penguins that sends TV2$ 6 000 to our account like clockwork, a spider autotrain, DNRT, a Passenger Flow network with multiple stations, many delivery quest locations... There is a lot going on in Penguin's Park and we have just 12 minutes :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2820356271
The Laboratory that is big enough to need a city built around it is where our next adventure will be taking place. Resource acquisition installations and processing/supply depots to build a complicated railway junction around, a copper autotrain and a Coal mine awaiting railway connection just across the river (try delivering Bricks first), DNDATT and DNUE objectives and indeed not evil timers :) A fun train valley with intermediate goals to work out and resulting replayability.
Allow us to extend our collective congratulations on winning the Level Of The Week award to @singularskittle! A 10 Steam gift card will be delivered by our contact ASAP.
Tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. Until next week!
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*Do No Stop Any Trains
*Do Not Destroy Any Track Tiles
*Do Not Reverse Trains
*Do Not Use Pause
*Do Not Upgrade Engines
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:tvhook: Train Valley 2 Discord Server.
:tv2computer: Our Twitter.
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