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Would you look at the time-Choo-Choo Weekly is already here!
https://steamcommunity.com/sharedfiles/filedetails/?id=2882450401
Let's address the chameleon in the room - brimming with colours that refreshingly different design looks good both on Workshop previews and in game. Then we have 30 Passenger Flow trains to take care of, let 4 trains enter wrong stations and spend 1 333 333 TV2$, two quest locations and a layout that makes junction building and train driving all the more fun. LPT'ed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884294479
A cyclone of trains is closing in on your location. Do you dare to earn enough, on time and tame the elemental force comprised of several billion Workers trains? DNDATT, 3 bridges to invest in, 10:00. Unconventional, fun little level.
https://steamcommunity.com/sharedfiles/filedetails/?id=2885439949
So much to do and-arguably-not enough time (mere 17:00) to spend at least 1 500 000 TV2$, prevent wrong deliveries, complete that multitasking exercise with three quest locations, 12 industries, several supply chains, complete lack of understanding what is a priority at any given moment of time, fastest locomotives ever and an expertly decorated landscape that is worth pushing Pause for a little bit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884403803
A classic, familiar to an extent yet obviously brand new DNRT and 220 tiles limit train valley rich with Diamonds, Potatoes and Christmas Trees. A very busy community with 18 delivery quests has an additional quest to successfully connect the city to the railway network while working out a solution to battle the chokepoint in the northwest, beautiful tulip fields to build around coupled with industry locations and recipes that promote gradual expansion and track management and a mammoth family that will take the rest of those 16 minutes you've spent watching flying cars.
We are to produce and deliver racing buggies for Island City Motor Racing Circuit championship-we have 19:00 on the timer, directives to avoid train crashes and wrong deliveries from our employers, a starting budget worth a bridge and a half and no plan at all. Yet.
Welcome to Island Racing Track:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882937746
MsSalea's train valley presents an advanced vanilla 2018 experience - terrain colouring, industry placement and junction building both encouraged and controlled through decorations and topography design, a supply chain that relies on several resources and goods constantly produced yet offers two Market stations that can be seen as a meaningful way to earn more earlier in the game, useful and affordable train upgrades and shortcuts that look viable - an LPT and several personal playthroughs later all we can say is...
...Well done @MsSalea-they take away both a Level Of The Week and a Level Of The Month, congrachoolations! Please stand by for a message from our award distribution department.
Tell us about your TV2 workshop adventures in the comments section and visit our Discord server for an upcoming LPT challenge. Until next week!
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*Do No Stop Any Trains
*Do Not Destroy Any Track Tiles
*Do Not Reverse Trains
*Do Not Use Pause
*Do Not Upgrade Engines
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:tvhook: Train Valley 2 Discord Server.
:tv2computer: Our Twitter.
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