
Outbreak: The Nightmare Chronicles, featuring single-player adventures in the Outbreak universe, has been announced!

What is Outbreak: The Nightmare Chronicles?
Outbreak: The Nightmare Chronicles is a slower-paced single-player survival horror adventure. Whereas Outbreak and Outbreak: The New Nightmare focused on high intensity co-op play, The Nightmare Chronicles instead focuses on a slower-paced, highly difficult survival horror experience. Taking place chronologically right after The New Nightmare concluded, The Nightmare Chronicles will follow the cast of survivors as they attempt to survive after being split up.
How will the game be structured?
The game will feature episodic-style play focusing on a specific character. The initial chapter, which features Lydia, will take her through an abandoned manor that she sought safety in after being split up from the group. This initial chapter will be a low-priced offering and subsequent chapters will be offered as paid DLC when they are available. This allows players to only pay for content they want while ensuring the game can be delivered faster in piecemeal form.
How is this game different than Outbreak and Outbreak: The New Nightmare?
Outbreak: The Nightmare Chronicles will focus on exploration and strict inventory management to survive. You will need to thoroughly search your environment to find supplies, solve puzzles and stand a chance against threats. The Nightmare Chronicles also forgoes the full, open maps from the previous games and instead features instanced rooms like in classic survival horror. This allows you to potentially flee a room to escape from a foe and face them later. The Nightmare Chronicles will feature linked storage caches for managing your items and require you to find consumable floppy disks to save your game.
What else has changed?
With the gameplay getting mixed up, you'll also find some improvements under the hood. Game performance in The Nightmare Chronicles will be significantly better than in The New Nightmare due to the ability to instance geometry and game logic in individual rooms or location. As such, the recommended and minimum system requirements have dropped significantly.
When will we get to play the first chapter?
There is no announced release date for the first chapter, which likely will be 1-2 hours of gameplay, just yet. Since this game is developed by a solo dev without a budget, these things take time to build and polish. We'll be in touch later on with more information.
[ 2018-03-09 00:18:39 CET ] [ Original post ]