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Name | Alien Robot Monsters | |
Developer | Kraftix Games | |
Publisher | Kraftix Games | | |
Tags | Action Indie Strategy Singleplayer | | |
Release | 2015-09-09 | |
Steam | 5,99€ 4,79£ 5,99$ / 0 % |
News | 8 |
Controls | Keyboard Mouse |
Players online |  1  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/391250  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Alien Robot Monsters Depot Linux [402.68 M]
|
DLC | Alien Robot Monsters - Soundtrack
|
LINUX STREAMERS (0)
ARM 1.2.45 Update |
Attention troopers, here are your patch notes:
Levels:
- Balanced infamous swamp 3 difficulty level!
Improvements:
- Trading cards!
- Added an icon to no barracks slots
- Fixed no barracks -slots working properly after demolish, again
- Fixed flying enemies missing shadow when entering through teleport
Spec ops un-nerf:
- Spec ops reload decreased from 1.15 to 1.075 (buff)
- Spec ops damage increased against armoured targets from 0.6 to 0.8 (buff)
Exo marines buff:
- Exo marines HP icreased from 256 to 400 (buff)
Hunter and Scavenger drone ultra-buff. go mad:
- Decreased scavenger drone tower cost from 120 to 100
- Decreased hunter drone tower cost from 120 to 100
- Increased hunter drone shield damage from 4 to 5 (buff)
- Increased scavenger drone armour damage from 3 to 5 (buff)
- Decreased scavenger drone reload from 0.75 to 0.5 (buff)
- Increased hunter drone base damage from 2 to 3 (buff)
- Increased scavenger drone base damage from 2 to 3 (buff)
- Decreased scavenger drone detonation charges special attack reload from 8 to 6 (buff)
- Decreased hunter drone EMP special attack reload from 10 to 6 (buff)
- Changed hunter drone armour damage modifier from 0 to 0.5
- Changed scavenger drone shield damage modifier from 0 to 0.5
Changes:
- Increased version to 1.2
- Skipped build number to 45 for internal consistency
|
[ 2015-10-05 16:37:23 CET ] [ Original post ] |
ARM 1.2.45 Update |
Attention troopers, here are your patch notes:
Levels:
- Balanced infamous swamp 3 difficulty level!
Improvements:
- Trading cards!
- Added an icon to no barracks slots
- Fixed no barracks -slots working properly after demolish, again
- Fixed flying enemies missing shadow when entering through teleport
Spec ops un-nerf:
- Spec ops reload decreased from 1.15 to 1.075 (buff)
- Spec ops damage increased against armoured targets from 0.6 to 0.8 (buff)
Exo marines buff:
- Exo marines HP icreased from 256 to 400 (buff)
Hunter and Scavenger drone ultra-buff. go mad:
- Decreased scavenger drone tower cost from 120 to 100
- Decreased hunter drone tower cost from 120 to 100
- Increased hunter drone shield damage from 4 to 5 (buff)
- Increased scavenger drone armour damage from 3 to 5 (buff)
- Decreased scavenger drone reload from 0.75 to 0.5 (buff)
- Increased hunter drone base damage from 2 to 3 (buff)
- Increased scavenger drone base damage from 2 to 3 (buff)
- Decreased scavenger drone detonation charges special attack reload from 8 to 6 (buff)
- Decreased hunter drone EMP special attack reload from 10 to 6 (buff)
- Changed hunter drone armour damage modifier from 0 to 0.5
- Changed scavenger drone shield damage modifier from 0 to 0.5
Changes:
- Increased version to 1.2
- Skipped build number to 45 for internal consistency
|
[ 2015-10-05 16:37:23 CET ] [ Original post ] |
ARM 1.1.43 Major Update |
Stand to, troopers!
Major patching bringing in the first version of the most asked feature in community:
Tower Statistics!
In later updates these statistics will most likely be enhanced further, opening up values and the mechanics to number-crunchers even more.
Also included large amount of other fixes, tweaks and changes:
- Spec ops reload increased from 1 to 1.15 (nerf)
- Spec ops damage reduced against armoured targets from 1 to 0.6 (nerf)
- Final boss speed increased from 5 to 6 (buff)
- Final boss HP doubled from 10000 to 20000 (buff)
- Railgunner AP value increased from 2 to 3 (buff)
- Railgunner reload decreased from 5 to 4.5 (buff)
- Doubled all final level early wave extra scrap amounts (buff)
- Fixed all deep forest 1 early wave extra scrap amount to 20 (nerf)
- Fixed Outpost reloader upgrade to actually have any effect, oops :)
- Outpost reloader upgrade bonus decreased from +25% to +10% (nerf)
- Exo marines scrap price decreased from 256 to 200 ("buff")
- Fixed ingame pause menu not blocking some UI elements
- Fixed build menu not closing if entry point is clicked
- Added stats mode!
- Changed scrap from integer to float and hence improved field recovery update
- Fixed heavy marine power sword upgrade from +8 to correct value of +10 (cosmetic)
- Fixed drone host hacked power chip upgrade showing +100% instead of correct +50% (cosmetic)
- Fixed scavenger titanium cutters upgrade showing +25% instead of correct +50% (cosmetic)
- Fixed hunters high power cutters upgrade from +1 to correct value of +0.5 (cosmetic)
- Fixed hunters nail guns upgrade from +1 to correct value of +0.5 (cosmetic)
|
[ 2015-09-21 19:57:19 CET ] [ Original post ] |
ARM 1.1.43 Major Update |
Stand to, troopers!
Major patching bringing in the first version of the most asked feature in community:
Tower Statistics!
In later updates these statistics will most likely be enhanced further, opening up values and the mechanics to number-crunchers even more.
Also included large amount of other fixes, tweaks and changes:
- Spec ops reload increased from 1 to 1.15 (nerf)
- Spec ops damage reduced against armoured targets from 1 to 0.6 (nerf)
- Final boss speed increased from 5 to 6 (buff)
- Final boss HP doubled from 10000 to 20000 (buff)
- Railgunner AP value increased from 2 to 3 (buff)
- Railgunner reload decreased from 5 to 4.5 (buff)
- Doubled all final level early wave extra scrap amounts (buff)
- Fixed all deep forest 1 early wave extra scrap amount to 20 (nerf)
- Fixed Outpost reloader upgrade to actually have any effect, oops :)
- Outpost reloader upgrade bonus decreased from +25% to +10% (nerf)
- Exo marines scrap price decreased from 256 to 200 ("buff")
- Fixed ingame pause menu not blocking some UI elements
- Fixed build menu not closing if entry point is clicked
- Added stats mode!
- Changed scrap from integer to float and hence improved field recovery update
- Fixed heavy marine power sword upgrade from +8 to correct value of +10 (cosmetic)
- Fixed drone host hacked power chip upgrade showing +100% instead of correct +50% (cosmetic)
- Fixed scavenger titanium cutters upgrade showing +25% instead of correct +50% (cosmetic)
- Fixed hunters high power cutters upgrade from +1 to correct value of +0.5 (cosmetic)
- Fixed hunters nail guns upgrade from +1 to correct value of +0.5 (cosmetic)
|
[ 2015-09-21 19:57:19 CET ] [ Original post ] |
ARM V1.0.42 live! |
- Fixed couple of typos / grammatical mistakes
- Added separate volume sliders for music and sfx in main menu options
- New version of Unity, might help with Linux fullscreen problems (probably not)
- Added WASD and arrow scrolling. Scrolling needed only when not in 4:3 resolution.
- Vsync / frame limiter added to options. Whoops :-)
- Fixed main menu exploding the UI if esc was pressed
- Fixed or at least improved HUD overlap detection
- Fixed Manifest Destiny achievement progress not being reported correctly
- Fixed Ingame planetopedia showing 2 towers incorrectly
- Fixed ability cooloffs to properly reset on restart
- Increased medkit power from 0.2 hp to 0.25 hp per level to give more value for upgrade
|
[ 2015-09-13 01:40:13 CET ] [ Original post ] |
ARM V1.0.42 live! |
- Fixed couple of typos / grammatical mistakes
- Added separate volume sliders for music and sfx in main menu options
- New version of Unity, might help with Linux fullscreen problems (probably not)
- Added WASD and arrow scrolling. Scrolling needed only when not in 4:3 resolution.
- Vsync / frame limiter added to options. Whoops :-)
- Fixed main menu exploding the UI if esc was pressed
- Fixed or at least improved HUD overlap detection
- Fixed Manifest Destiny achievement progress not being reported correctly
- Fixed Ingame planetopedia showing 2 towers incorrectly
- Fixed ability cooloffs to properly reset on restart
- Increased medkit power from 0.2 hp to 0.25 hp per level to give more value for upgrade
|
[ 2015-09-13 01:40:13 CET ] [ Original post ] |
ARM v1.0.41 |
The first small post-release hotfix :)
- Fixed native arrow achievement not registering properly
|
[ 2015-09-10 10:05:03 CET ] [ Original post ] |
ARM v1.0.41 |
The first small post-release hotfix :)
- Fixed native arrow achievement not registering properly
|
[ 2015-09-10 10:05:03 CET ] [ Original post ] |