




After a busy weekend I was able to implement some improvements: - The planet’s atmosphere will start to get darker/dirtier after asteroid impacts. It will recover a bit after each level (so not in endless mode). - Some more spell checking and minor adjustments. Then there was a customer request: * Andreas, I'm playing with my son on the same device. Can you do more than one continues slots, so that we both can play the campaign. - Yes, V1.03 comes with four save game slots, so up to four campaigns can be played in parallel.
[ 2018-04-09 21:28:35 CET ] [ Original post ]
After a busy weekend I was able to implement some improvements: - The planets atmosphere will start to get darker/dirtier after asteroid impacts. It will recover a bit after each level (so not in endless mode). - Some more spell checking and minor adjustments. Then there was a customer request: * Andreas, I'm playing with my son on the same device. Can you do more than one continues slots, so that we both can play the campaign. - Yes, V1.03 comes with four save game slots, so up to four campaigns can be played in parallel.
[ 2018-04-09 21:28:35 CET ] [ Original post ]
- Asteroid Deflector XL Linux64 [198.47 M]
- Asteroid Deflector XL Linux32 [248.88 M]
It's my first game done in spare time - but with a lot of dedication. Expect some hours of fun and a good laugh at the goofy story. There is also an endless game mode to hunt for high scores. Please don't expect a refined, multimillion blockbuster game. I'm always open to suggestions and improvements.
Features
- Career mode with 12 levels.
- Endless mode.
- 23 technologies for research, including four distinctive weapons and a mighty planetary force field.
- Manage money, infrastructure, population and keep the people motivated.
- Seven (YouTube friendly) spherical songs will help you get in the flow of deflecting asteroids.
- Atmospheric sound effects.
- Special endgame in story mode (maybe there is more to the asteroids...).
Gameplay
- Simple physics-based fun.
- Don't destroy the asteroids (lame), deflect them!
- Asteroids burning up in the star generate money (because... why not?).
- Expensive research will improve your weapons.
- Impacts on the planet will decimate the population and their moral (may result in losing the game).
- After a first learning curve, the gameplay can get quite hypnotic or meditative.
- Unlimited continues in career mode, saves are done after each level.
- It's all about gravity, mass and kinetic energy - but in a fun way!
FAQ
* Is the game done?
- It is, but expect some early quirks and inconvenient close after the release (March 2018) - that's why the early price is on the lower end. Also I’m planning to add MacOS and Linux release, more features, content and refine it a bit. Wait for touch controls and full controller support e.g.
* So there will be DLC?
- More content, like another campaign, is possible - depending on sales. In that case it will be part of an update of the main game (so free of charge). But I might raise the initial price, which would reward early buyers.
* I will wait until it is on sale or bundled.
- I might put it on sale, but only right after a price increase. So the price can only go up (why would I punish early birds?). And I don't like bundles.
* Is this a mobile port?
- No, but I may port it to mobile (and remove some features in the base version with the "XL" in the name, in case you were wondering).
* A space cannon would never work!!!1
- First of all - it's just a game. And maybe a search for "Project HARP" might suprise you.
- Processor: CeleronMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: AnySound Card: Any
- Processor: i3Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AnySound Card: Any
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