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=Early Access - Release 0.8.0 - Alert System Updated = Released: 2016-05-06 == Changes == -New Pathfinding -Added Linux build -Food drop chance lowered in crates -Abort and Leave only avaible via ingame button(No UI Button anymore) -Operator Skills UI improved -Added more Charges to operator skills to make them more useful -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters) -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps) -If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders -Alert System (5 Levels wich trigger different security protocolls) -Alert Beacons removed and replaced through security cameras -New Camera traps added -Room Changes (Improved layout / Gameplay) -Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help) -LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover) -New enemy Type (Recharger -> Charges security Systems that have been drained) -Added additional Animations (Hanging and helping in example) -With enough strength units can pull themselve up -New Rooms and suprises ! == Bug Fixes == -Bridge Position Bug fixed (We missed a room with bridges) -Fixed Glass that couldnt break -Crafting mats ignore bug -Room "Reactor Blowup" sometimes impossible -Fixed a permission bug in the forum that prevented users from posting
=Early Access - Release 0.8.0 - Alert System Updated = Released: 2016-05-06 == Changes == -New Pathfinding -Added Linux build -Food drop chance lowered in crates -Abort and Leave only avaible via ingame button(No UI Button anymore) -Operator Skills UI improved -Added more Charges to operator skills to make them more useful -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters) -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps) -If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders -Alert System (5 Levels wich trigger different security protocolls) -Alert Beacons removed and replaced through security cameras -New Camera traps added -Room Changes (Improved layout / Gameplay) -Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help) -LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover) -New enemy Type (Recharger -> Charges security Systems that have been drained) -Added additional Animations (Hanging and helping in example) -With enough strength units can pull themselve up -New Rooms and suprises ! == Bug Fixes == -Bridge Position Bug fixed (We missed a room with bridges) -Fixed Glass that couldnt break -Crafting mats ignore bug -Room "Reactor Blowup" sometimes impossible -Fixed a permission bug in the forum that prevented users from posting
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