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State of the Game 2.0


Hello everyone. In our last update, we mentioned that we were currently reworking the game a bit, going back to what we thought worked, what didn’t and how we got to that place. This process took some time, but we are finally able to go on with a new, streamlined and greatly improved vision for the game. We re-examined what we wanted to accomplish and what kind of game would best fit that purpose, and the result we arrived at feels like the game we always should have made, without all the baggage that we picked up along the way of the development so far. Going forward, the game will focus a lot more on a concrete story and fully fleshed out characters, backed by hand crafted levels and challenges. While we still like the idea of a procedurally developed dungeon with unique and dynamic problems to solve, we simply cannot deliver on it in the way we want to with the resources we currently have. The result in this approach was an infinite amount of bland levels that all played the same. Instead of this, we want to focus on well crafted levels first, infinite variation second. The second big change is going to turn based instead of real time. The background for this is complex and marred in the history of the games development and conception, and therefore a bit too long to go into at this point. But the discussion of going turn based has come up several times during development, but has always been put aside because it would’ve been too costly and time consuming to implement. But now that we are doing the overhaul, it is time to bite this bullet as well. In the near future we will be retooling the game to be more focused on tactical exploration and delivering a solid character based narrative. Each level is sectioned into a number of challenging encounter rooms that can be overcome in different ways depending on the characters brought into the level. While doing so, you will have to keep an eye on the characters remaining abilities, physical health and mental stress to ensure they make it safe and sound through each level. The storyline for each character will dynamically change depending on their health, the levels they take part in and what happens to other characters around them. For now, all of us will be taking a short break for the holiday season, but we’re all eager for our fresh start in the new year. Expect to hear more from us and more details on what’s coming in early 2017. Until then, we wish you all happy holidays and a great new year. - The Snapjaw Games Team


[ 2016-12-23 19:44:50 CET ] [ Original post ]

State of the Game 2.0


Hello everyone. In our last update, we mentioned that we were currently reworking the game a bit, going back to what we thought worked, what didnt and how we got to that place. This process took some time, but we are finally able to go on with a new, streamlined and greatly improved vision for the game. We re-examined what we wanted to accomplish and what kind of game would best fit that purpose, and the result we arrived at feels like the game we always should have made, without all the baggage that we picked up along the way of the development so far. Going forward, the game will focus a lot more on a concrete story and fully fleshed out characters, backed by hand crafted levels and challenges. While we still like the idea of a procedurally developed dungeon with unique and dynamic problems to solve, we simply cannot deliver on it in the way we want to with the resources we currently have. The result in this approach was an infinite amount of bland levels that all played the same. Instead of this, we want to focus on well crafted levels first, infinite variation second. The second big change is going to turn based instead of real time. The background for this is complex and marred in the history of the games development and conception, and therefore a bit too long to go into at this point. But the discussion of going turn based has come up several times during development, but has always been put aside because it wouldve been too costly and time consuming to implement. But now that we are doing the overhaul, it is time to bite this bullet as well. In the near future we will be retooling the game to be more focused on tactical exploration and delivering a solid character based narrative. Each level is sectioned into a number of challenging encounter rooms that can be overcome in different ways depending on the characters brought into the level. While doing so, you will have to keep an eye on the characters remaining abilities, physical health and mental stress to ensure they make it safe and sound through each level. The storyline for each character will dynamically change depending on their health, the levels they take part in and what happens to other characters around them. For now, all of us will be taking a short break for the holiday season, but were all eager for our fresh start in the new year. Expect to hear more from us and more details on whats coming in early 2017. Until then, we wish you all happy holidays and a great new year. - The Snapjaw Games Team


[ 2016-12-23 19:44:50 CET ] [ Original post ]

The Fifth Expedition
Snapjaw Games GmbH Developer
Snapjaw Games GmbH Publisher
2016-04-07 Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
Mixed (10 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Fifth Expedition Linux [2.38 G]


In the 100 years after the end of the world, the survivors and their descendants have settled in and around old, but still functional, production facilities for food and shelter.
When one of these ancient machines breaks down, the community that had settled around it sends out expeditions into the unexplored depths of the facility to try and bring it to life again.
The first 4 of these expeditions have never been heard from again, and the machine continues to stay silent.
Now, with barely any manpower or equipment left, the fifth expedition is the communities last hope for survival.
As the leader of the Fifth Expedition, you will have to overcome the dangers within the machine and guide your team of explorers safely through its treacherous depths.

Features

  • Tactical Exploration - Control up to 5 individual characters at once in real time and lead them to their goal.
  • Random Map Generator - Never see the same map twice, Every area is full of interactive & destructible environments.
  • Challenging Gameplay - Numerous traps, enemies and dangers have to be overcome in order to survive.
  • Survival - Decisions and their outcome have lasting consequences with permanent death and persistent injuries for characters.
  • Loads of Items - Several dozen different items to find and craft, each bringing a new possible solution to problems, each customizable through upgrades.
  • Character Advancement - Every character has their own unique strengths and weaknesses and can be leveled up and customized.
  • Player Abilities - Interact directly with the world, your characters or their enemies with your own, powerful abilities that can be unlocked and upgraded.
  • Alternate Play mode - Either play a campaign mode with a definitive end, or compete in the leaderboards for how far you can go before you die.

MINIMAL SETUP
  • OS: Ubuntu 15+
  • Processor: Dual Core- Intel(r) Core (TM)2 CPU -T7200 @ 2.00 GHzMemory: 3 MB RAM
  • Memory: 3 MB RAM
  • Graphics: Graphics card with DX9 (shader model 2.0) capabilities / ATI Mobility Raedon X1600
  • Storage: 3 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15+
  • Processor: Dual Core / FX 4300 4x4.00 GHz Turbo or betterMemory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: GeForce GTX750. equivalent or better
  • Storage: 3 MB available space
GAMEBILLET

[ 6102 ]

12.59$ (16%)
11.03$ (8%)
29.71$ (15%)
12.59$ (16%)
22.24$ (11%)
12.59$ (16%)
20.99$ (16%)
2.52$ (16%)
33.96$ (15%)
22.24$ (11%)
17.79$ (11%)
12.71$ (15%)
12.74$ (15%)
13.34$ (11%)
21.99$ (12%)
13.27$ (17%)
25.19$ (16%)
25.46$ (15%)
24.59$ (18%)
8.27$ (17%)
6.61$ (17%)
40.04$ (11%)
20.99$ (16%)
7.64$ (15%)
12.59$ (16%)
19.97$ (20%)
31.14$ (11%)
4.24$ (15%)
1.11$ (78%)
12.59$ (16%)
GAMERSGATE

[ 842 ]

1.06$ (79%)
9.34$ (53%)
1.28$ (87%)
0.9$ (92%)
3.4$ (83%)
6.39$ (20%)
1.53$ (83%)
5.52$ (45%)
1.7$ (91%)
0.53$ (92%)
2.21$ (83%)
0.53$ (92%)
2.0$ (90%)
3.4$ (83%)
0.64$ (87%)
8.28$ (45%)
0.43$ (91%)
2.55$ (74%)
0.53$ (92%)
0.64$ (87%)
0.85$ (91%)
3.4$ (83%)
5.09$ (49%)
7.48$ (66%)
2.7$ (91%)
12.74$ (58%)
1.28$ (91%)
8.49$ (58%)
6.0$ (60%)
0.75$ (92%)

FANATICAL BUNDLES

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12 days, 2 hours, 9 minutes


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356460 days, 18 hours, 9 minutes


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HUMBLE BUNDLES

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1 days, 20 hours, 9 minutes


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6 days, 20 hours, 9 minutes


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8 days, 20 hours, 9 minutes


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13 days, 20 hours, 9 minutes

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