Hello and welcome to our first Off Grid annoucement on Steam! Exciting!
We've had a dev blog going for some time at offgridthegame.tumblr.com - if you haven't had a look, go check it out.
Here at Semaeopus, we work in development sprints that last roughly a month - and moving forward, at the end of each sprint, we’ll be putting together a roundup of the development achievements.
We'll break the detail out into individual posts every week or two. It means there will be pretty regular updates from the team working on Off Grid, and they should cover a specific theme or area across the last month of development. We hope you'll enjoy!

Now, for the most recent sprint round up (17.05.18):
Upgrading the App System
Evaluated current app system and how to get it to fit our requirements & designs
-We’ll need to change things a bit so the apps are fully controlled by the Lua scripts
Bug fixes and tweaks after PAX & GDC
Screen fade to black moved to UI, removed all old fade systems/code
-So fades now work reliably on player death, level restart/completion etc.
Pause menu scroll bar was misaligned to edge of screen instead of edge of menu
Fixed guards being stuck in wrong animation / AI states after taking breaks
-Taking breaks restores motivation correctly (for NPC’s not just us developers)
-Added interrupts in animation system to break out of animation before it completes. (Now the NPC’s don'ät need to finish their coffee before they can start chasing the player)
Fixed guards sometimes not chasing player
-See above... They *tried* but it’s hard to run while also drinking coffee
-The AI system for selecting target locations still had some old code that limited target locations within +/- 2 meters vertical from NPC position. When player disappeared out of sight in stairs etc. that stopped the AI from following
Fixed our build script’s “build all” option only building Windows.
-Also made it ask for all the options needed *before* making the builds, not in between each platform. Otherwise the person making the builds can’t go for a coffee while waiting the build to complete ;P
Data view textures and colours conforming (props sucha as paper sheet and some devices had wrong data colour)
Fixing the formating in the text for some devices (Extra tabs in hand dryer description strings)
Sped up first hacking interaction to make gameplay and feedback more immediate (bathroom thermostat start temp to 20C) apostle/basement conversation after server objective not set to secure
Fixing save issues
NFC data now doesnt disappear on load
Saving and loading is now handled correctly
Save data no longer diverges when play is continued
Fixing Doors!
Set up scannable interaction prefabs properly
Added frosted strip accross all glass door models for better visibility
Scanner door prefab not tagged properly (doesn’t work for the Help overlay)
Prop work
Fixed missing files in levelkit source .blend
Updated the vending machine prop to give more detail
Character Rigging
Worked on bringing new characters into the game
Made a start on rigging and set up of some of the older characters with new Colour LUT setup and blend shapes for their body shape
Thanks for reading!
The Off Grid Team
If you haven’t already, be sure to wishlist Off Grid - each wishlist makes a big difference to us, and we really appreciate your support![ 2018-05-18 15:03:22 CET ] [ Original post ]