Hello and welcome to our first Off Grid annoucement on Steam! Exciting!
We've had a dev blog going for some time at offgridthegame.tumblr.com - if you haven't had a look, go check it out.
Here at Semaeopus, we work in development sprints that last roughly a month - and moving forward, at the end of each sprint, we’ll be putting together a roundup of the development achievements.
We'll break the detail out into individual posts every week or two. It means there will be pretty regular updates from the team working on Off Grid, and they should cover a specific theme or area across the last month of development. We hope you'll enjoy!
Now, for the most recent sprint round up (17.05.18):
Upgrading the App System
Evaluated current app system and how to get it to fit our requirements & designs -We’ll need to change things a bit so the apps are fully controlled by the Lua scripts
Bug fixes and tweaks after PAX & GDC
Screen fade to black moved to UI, removed all old fade systems/code -So fades now work reliably on player death, level restart/completion etc. Pause menu scroll bar was misaligned to edge of screen instead of edge of menu Fixed guards being stuck in wrong animation / AI states after taking breaks -Taking breaks restores motivation correctly (for NPC’s not just us developers) -Added interrupts in animation system to break out of animation before it completes. (Now the NPC’s don'ät need to finish their coffee before they can start chasing the player) Fixed guards sometimes not chasing player -See above... They *tried* but it’s hard to run while also drinking coffee -The AI system for selecting target locations still had some old code that limited target locations within +/- 2 meters vertical from NPC position. When player disappeared out of sight in stairs etc. that stopped the AI from following Fixed our build script’s “build all” option only building Windows. -Also made it ask for all the options needed *before* making the builds, not in between each platform. Otherwise the person making the builds can’t go for a coffee while waiting the build to complete ;P Data view textures and colours conforming (props sucha as paper sheet and some devices had wrong data colour) Fixing the formating in the text for some devices (Extra tabs in hand dryer description strings) Sped up first hacking interaction to make gameplay and feedback more immediate (bathroom thermostat start temp to 20C) apostle/basement conversation after server objective not set to secure
Fixing save issues
NFC data now doesnt disappear on load Saving and loading is now handled correctly Save data no longer diverges when play is continued
Fixing Doors!
Set up scannable interaction prefabs properly Added frosted strip accross all glass door models for better visibility Scanner door prefab not tagged properly (doesn’t work for the Help overlay)
Prop work
Fixed missing files in levelkit source .blend Updated the vending machine prop to give more detail
Character Rigging
Worked on bringing new characters into the game Made a start on rigging and set up of some of the older characters with new Colour LUT setup and blend shapes for their body shape Thanks for reading! The Off Grid Team If you haven’t already, be sure to wishlist Off Grid - each wishlist makes a big difference to us, and we really appreciate your support!
Off Grid
Semaeopus
Semaeopus
Coming soon
Indie Strategy Adventure Simulation Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://offgridthegame.com/
https://store.steampowered.com/app/526720 
The Game includes VR Support
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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