This sprint someone (Pontus!) spent a good chunk of it hanging out by a lakeside cabin in Finland.
The rest of us weren't envious AT ALL, of course, while we plugged away at our tasks while melting in the unusually hot English climes! Here's what we accomplished:
Level Design
Grey box work completed on a new level and its architecture, using probuilder to replace old modular geometry
Worked on the mission script, overall design and objective placement and the devices in it
Devices
Devices now can leave data, by either grabbing metadata from the using character's profile, or by a function that generates data within the device (or both)
- NPC's using devices leave data / e.g. vending machine use should leave purchase data
Device Lua can now grab data from its inventory
Devices are now set up to react to data they are sent (e.g. virus etc) via data sending and Device.SetState
Added hackable light groups and API for modders to use this
Lua API for device UI's now display the device's inventory
Character Controls
Recentred camera after idle delay
Bug fixing
Fixes complete for office worker on the roof issues (setting User Position for InterestPoints)
Fixed Videoplayer for cutscene
More detail on some of these ares of development will come throughout the month's devblogging.
Sprint complete! Thanks for following along with us!
The Off Grid Team
P.S. The next newsletter will be out very soon! Sign up to our mailing list at
offgridthegame.com/newsletterIf you haven’t already - be sure to wishlist Off Grid - each wishlist makes a big difference to us, and we really appreciate your support! [ 2018-07-26 13:24:50 CET ][ Original post ]
Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia