When you spend so much of your time behind a screen and a keyboard, a true break from it is an absolute requirement every once in a while! Just as Pontus hit the woods in Finland last month, this month Sarah and Rich met up with family and spent a week camping in the Rockies.
Highlights included multiple excited loud-whisperings of 'MOOSE!' while wildly gesturing at a black mass in the trees, only to get closer and discover a cow! Luckily, plenty of real moose were also spotted throughout the week.
At the end of it, Rich had an afternoon in Boulder and got a chance to meet up with some local devs, too.
Then it was back to work, of course!
And so it's time for another sprint update! Here's what's been checked off the list this sprint:
Level Design
- Utilised ProBuilder to clean up old geometry and fix z-fighting issues
- Improved upon player route through existing levels
App System
- Rebuilt the App System - apps are now actually fully driven by the Lua scripts
- Expanded the Lua API to add more features specifically useful for apps (but of course available for other systems as well)
AI
- Data-driven work on AI, which included: -Making InterestPoints general -Creating Agent profiles to use and/or fix these points
Art
- New artist on board! Yesss!
- New character models completed that will be part of a surprise reveal in the future!
- New character concepts for LUT variations of moddable characters
Bug Fixing
- Fixed multiple bugs and inconsistent behaviours with apps
[ 2018-08-22 16:46:36 CET ] [ Original post ]
🎮 Full Controller Support
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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