We won an award!
In case you didnt see us shouting about it all over social media: Off Grid won the Indiecator Award at Sweden Game Conference!
It came with the giant cheque of our dreams (literally - a HUGE check!) and a very pretty bouquet of flowers! Rich was in Sweden speaking and demoing the game, and was the lucky one to receive the award on behalf of the team. We might have to stage reinactments next week so that all of us can feel the glory of being handed a giant cheque!
All of us still have huge grins on our faces today. Thanks Sweden Game Conference - you've totally made our week!
Concept art, anyone?
We want to give you a little look at the beginning of Off Grid's visual style and whet your appetite for the 'Making Of' book! Off Grid was destined to be low poly from the start. Its an aesthetic style that we like and that is achievable for an indie team. We also knew from the get-go that we wanted to create a world where data was visualised and tangible. Not immediately visible with the naked eye, but with the help of augmented-reality glasses. This is was our first pass at what a 'data view' layer might look like:
We knew we were getting somewhere when we hit on this idea of using stealth mechanics to 'hide' your data. Next up was working out what the overarching objectives were for the meta game. We wanted to create a dark, dull, dystopian near future, that could be liberated with a new free internet (free as in open, not as in cost). This led to thinking through what the liberating of zones or areas of the world with 'mesh network nodes might look like.
It's fun to look back and see how far the game has come, what has carried on, continued through, or has been left behind. If you like this sort of thing, there will be copious amounts of concept art, sketches, notes, photos, and loads of other behind-the-scenes exclusive content in the official 'The Making Of Off Grid' book! Secure your own copy by backing at the NAMESPACE reward level or above! If you've already backed, remember you can easily up your pledge, too!
Funding update:
WE ARE 70% FUNDED! Yesss! What a relief it is to say that! We've been steadily climbing the 14k mountain this week, and it's possible we have hit refresh more times than we care to admit over the past few days. We have had the best time sharing Off Grid with the world through this campaign so far. Nineteen days remain! A LOT can happen in 19 days. If you have yet to back, please do! If youre thinking about backing, please do! If you keep meaning to tell your friends to back, please do! THANK YOU, BACKERS! The Off Grid Team p.s. If you're near London, go check out Inside Intel! It's a very cool contemporary art exhibition with the theme of surveillance running through it, put on by the Centre for Investigative Journalism. It's FREE, and open all of today: https://tcij.org/inside-intel
[ 2018-10-20 10:41:50 CET ] [ Original post ]
🎮 Full Controller Support
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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