The Art of Prop Making Set Dressing
Let's talk modular: doing things this way allows you to have just a few meshes that you can make a lot of things out of. For the Apostle level, I made a couple pieces of modular furniture to speed up asset creation. Think of it like an Ikea range where you could buy a desk, drawers, cupboards, etc. that all fit together physically and look like part of a family. Some of the pieces in that range will share exact parts, and some will have unique ones. This is the basics of modular building.
Modular desk components. With these six pieces I can make six variations of desks. Going beyond these, you could make a broken desk with only three legs that is being propped up with other assets, or you could scale the length of the straight desk-top as much as fits the space you want (since the textures are vertex-painted faces theres no distortion).
Modular sofa components that can be put together in endless ways Different from these desks, this four-piece sofa set is mostly one-off models (they all share the same feet). Yet when placed in the scene, there is no real end to the possibilities you can make with it. Make a snaking three mile long sofa if you so wish!
The modular sofas creating a comfy space in the Apostle level
Set dressing is pretty straight forward as a concept. Youre placing things around the world to make it feel like a more real lived-in environment. Its a little more than just throwing assets around the place (although thats a lot of it), you need to think about each environment differently. In the run up to the Kickstarter, I spent a lot of time in the Apostle offices discussing with the team what the general feel of the place is, and then looking room to room talking about what happens in these rooms in a gameplay sense. The Apostle is being closed. There are boxes everywhere as stuff is being packed away to go elsewhere. These boxes are great for the stealth aspect of the game, but also tell the story of what is actually going on. Most of the larger offices are quite sparse, having already been packed up, but a few offices are still very much in use. Set dressing has to work alongside the game in making the environments look more interesting but not distract from what the player needs to do. This means I cant place new hackable devices around the place and not block the players path. But what I can do is direct the player to places of interest.
Set dressing is cleverly used to direct attention to this office in the Apostle level. For instance, most of the offices dont have much in them that the player needs to notice, these are kept very sparse and all packed up. But there is a particular journalist's office that is a key place in the Apostle level, and its one of the few offices thats still in use. Theres things scattered around the desk, a coat thats been left on a hanger, a board with all the bits of information that the journalist has been working with.
Fun with set dressing - a DIY standing desk. There were a few other places less important to the player that I was able to just have fun with. Such as this office where its being packed away. A friend of mine wanted a standing desk but her work wouldnt give her one so she stacked things up to make her own one. I made a little desk in honour of her here. I bet it really annoys the person on the opposite desk!
A secret corner for slacking off! Here the occupants of this office have used the fact the office is moving as an excuse to move furniture around and create them a secret coffee corner for slacking off. Hope you've enjoyed!
We have just 11 days to go with the campaign and need to raise another 4,318 in order to meet our goal. Please help us! Share the campaign with others: if each of you shared just once, the campaign would be shared to thousands of others. We need this exposure! THANK YOU! The Off Grid Team p.s. Did you read the last update?! BIG NEWS coming Tuesday!
[ 2018-10-29 11:44:44 CET ] [ Original post ]
Good morning, backers! OFF GRID is 78% funded right now! THANK YOU! We've got an update directly from Sophie, who works as an artist on OFF GRID. She is fairly new to the team, but she's been doing a stellar job! We hope you enjoy: - - Hi! Soph here! Im here to keep the art side of things rolling on smoothly. Which mostly means asset creation, like props, but also set dressing.
Modular Props
Let's talk modular: doing things this way allows you to have just a few meshes that you can make a lot of things out of. For the Apostle level, I made a couple pieces of modular furniture to speed up asset creation. Think of it like an Ikea range where you could buy a desk, drawers, cupboards, etc. that all fit together physically and look like part of a family. Some of the pieces in that range will share exact parts, and some will have unique ones. This is the basics of modular building.
Modular desk components. With these six pieces I can make six variations of desks. Going beyond these, you could make a broken desk with only three legs that is being propped up with other assets, or you could scale the length of the straight desk-top as much as fits the space you want (since the textures are vertex-painted faces theres no distortion).
Modular sofa components that can be put together in endless ways Different from these desks, this four-piece sofa set is mostly one-off models (they all share the same feet). Yet when placed in the scene, there is no real end to the possibilities you can make with it. Make a snaking three mile long sofa if you so wish!
The modular sofas creating a comfy space in the Apostle level
Set Dressing
Set dressing is pretty straight forward as a concept. Youre placing things around the world to make it feel like a more real lived-in environment. Its a little more than just throwing assets around the place (although thats a lot of it), you need to think about each environment differently. In the run up to the Kickstarter, I spent a lot of time in the Apostle offices discussing with the team what the general feel of the place is, and then looking room to room talking about what happens in these rooms in a gameplay sense. The Apostle is being closed. There are boxes everywhere as stuff is being packed away to go elsewhere. These boxes are great for the stealth aspect of the game, but also tell the story of what is actually going on. Most of the larger offices are quite sparse, having already been packed up, but a few offices are still very much in use. Set dressing has to work alongside the game in making the environments look more interesting but not distract from what the player needs to do. This means I cant place new hackable devices around the place and not block the players path. But what I can do is direct the player to places of interest.
Set dressing is cleverly used to direct attention to this office in the Apostle level. For instance, most of the offices dont have much in them that the player needs to notice, these are kept very sparse and all packed up. But there is a particular journalist's office that is a key place in the Apostle level, and its one of the few offices thats still in use. Theres things scattered around the desk, a coat thats been left on a hanger, a board with all the bits of information that the journalist has been working with.
Fun with set dressing - a DIY standing desk. There were a few other places less important to the player that I was able to just have fun with. Such as this office where its being packed away. A friend of mine wanted a standing desk but her work wouldnt give her one so she stacked things up to make her own one. I made a little desk in honour of her here. I bet it really annoys the person on the opposite desk!
A secret corner for slacking off! Here the occupants of this office have used the fact the office is moving as an excuse to move furniture around and create them a secret coffee corner for slacking off. Hope you've enjoyed!
Help OFF GRID succeed!
We have just 11 days to go with the campaign and need to raise another 4,318 in order to meet our goal. Please help us! Share the campaign with others: if each of you shared just once, the campaign would be shared to thousands of others. We need this exposure! THANK YOU! The Off Grid Team p.s. Did you read the last update?! BIG NEWS coming Tuesday!
Off Grid
Semaeopus
Semaeopus
Coming soon
Indie Strategy Adventure Simulation Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://offgridthegame.com/
https://store.steampowered.com/app/526720 
The Game includes VR Support
Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
MINIMAL SETUP
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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