WE HIT 100%!!
...and there is still quite a bit of time to spare too - a good few days in fact! As all money over and above the goal will go straight into making OFF GRID even better - let's keep it going! If today is anything to go by, we are really rolling! Since hitting 100%, we have doubled our usual average daily pledge, with ~500 coming in in just a few hours - could this be the start of another mad rush like the astounding beginning of the campaign?! Its a bit early to tell, but apparently the last couple of days can have a similar effect. We can't wait to find out!
It feels SO good to have the support of you all behind us! We were pretty confident that we have a caring and passionate audience from the get-go, yet still nervous about putting that assumption to the test! This moment was *terrifying*:
From the very moment we hit the GO button, you backers took us for a wild ride!
Rich Metson and Lauri Love being prepped for the camera in the Sky studios on Friday.
A few of you have been asking about what we plan to do if we over-fund, and with the amount of time spare, it is likely we will by some degree! What scale that is though, is anyone's guess. At this point it is worth reminding folks that stretch goals can be a length of rope devs can do themselves a disservice with, and the key thing to really point out is that any funding over and above our goal will go straight into improving the game. Funds, broadly speaking, will go on:
Do keep spreading the word, and if you haven't backed yet, please do: every penny counts towards improving OFF GRID and making it the best it can be - *especially* every penny over the initial goal! We have a bunch of folks who are following the projects progress that we would love to convert in to backers! If that is you, now is the time to BACK!
Converts! If we can convert these 280 or so backers-in-waiting, it would be an additional 66% on top the backers we already have! Remember: the Kickstarter rewards are exclusives, folks, so what are you waiting for?!
Now is the time to celebrate! If youre in/near London, why not come and do so with us on the final night of the Kickstarter?! Grab a free ticket here, and then head to the Loading Bar in Dalston for 6:30 pm this Thursday, the 8th of November. There will be:
[ 2018-11-04 23:28:48 CET ] [ Original post ]
You have all helped us raise over 20k for OFF GRID so far
AMAZING.
...and there is still quite a bit of time to spare too - a good few days in fact! As all money over and above the goal will go straight into making OFF GRID even better - let's keep it going! If today is anything to go by, we are really rolling! Since hitting 100%, we have doubled our usual average daily pledge, with ~500 coming in in just a few hours - could this be the start of another mad rush like the astounding beginning of the campaign?! Its a bit early to tell, but apparently the last couple of days can have a similar effect. We can't wait to find out!
Feeling good!
It feels SO good to have the support of you all behind us! We were pretty confident that we have a caring and passionate audience from the get-go, yet still nervous about putting that assumption to the test! This moment was *terrifying*:
From the very moment we hit the GO button, you backers took us for a wild ride!
- OFF GRID was 35% funded in 5 hours
- We hit 40% funded in 7 hours
- AND THEN we hit the 50% mark within 21 hours!
Rich Metson and Lauri Love being prepped for the camera in the Sky studios on Friday.
So what is next?
A few of you have been asking about what we plan to do if we over-fund, and with the amount of time spare, it is likely we will by some degree! What scale that is though, is anyone's guess. At this point it is worth reminding folks that stretch goals can be a length of rope devs can do themselves a disservice with, and the key thing to really point out is that any funding over and above our goal will go straight into improving the game. Funds, broadly speaking, will go on:
- covering cost overruns
- better polish
- expanding upon the content and depth of the world
- over-promising
- anything that would cause delay to the main game
More backers, please!
Do keep spreading the word, and if you haven't backed yet, please do: every penny counts towards improving OFF GRID and making it the best it can be - *especially* every penny over the initial goal! We have a bunch of folks who are following the projects progress that we would love to convert in to backers! If that is you, now is the time to BACK!
Converts! If we can convert these 280 or so backers-in-waiting, it would be an additional 66% on top the backers we already have! Remember: the Kickstarter rewards are exclusives, folks, so what are you waiting for?!
Celebrations!
Now is the time to celebrate! If youre in/near London, why not come and do so with us on the final night of the Kickstarter?! Grab a free ticket here, and then head to the Loading Bar in Dalston for 6:30 pm this Thursday, the 8th of November. There will be:
- Some drinks
- Some swag
- A prize for the best fictional hacker fancy dress!!
Off Grid
Semaeopus
Semaeopus
Coming soon
Indie Strategy Adventure Simulation Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
http://offgridthegame.com/
https://store.steampowered.com/app/526720 
The Game includes VR Support
Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
MINIMAL SETUP
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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